Script Triggering a script after wild battle sequence
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Is there any known way to trigger a script after the player returns to the overworld from a wild battle sequence? I've tried each of the different named level script types in AdvancedMap, but unfortunately those don't relate.
The key would be to make a short secondary routine that gets executed once per battle which sets the variable to the appropriate script ID. Then when the battle terminates, the script would run.