From an entirely more pedantic point of view, I actually don't like solo role plays. It feels like I should just write a book or fanfiction at that point, where I can move at my own pace without holding people back.
I also don't like "role-playing" in videogames, where the term means less "I play a character" and "this character has stats". Skyrim, I can see why people role play in it, although I personally don't like the limitations of it, you have to be a prisoner of indeterminate background and nothing about your character's life before they stepped foot in Skyrim matters. Not that I have a better solution aside from maybe choosing a background that is occasionally brought up (a la Mass Effect 1-3). Final Fantasy, at least beyond 3, I would argue has no actual "role playing". You can get immersed in the world, but it's a static narrative with set characters with largely set personalities. The early games may have gotten popular due to the roleplaying potential (essentially just being D&D the video game), but the latter games are definitely more popular due to gameplay and story than roleplaying.
This is all likely to to taste, however. I roleplay so I am not playing a lone character in a void. I also enjoy other people's character, and what they come up with can be vastly different than something i would have made. The interaction between these two, where I don't know what is going to happen next in a conversation, or the other person introduces a twist I wouldn't have thought of myself, make the narrative much more interesting and fun to me. While it is also possible for the GM to introduce story wide twists, it's these smaller twists that help maintain the interest in the roleplay itself for me.