So here's my thoughts on how this RP is going to work so far, and was hoping to get some feedback.
As long as you keep the roleplay's momentum rolling, I think the brief sandbox areas could definitely work, especially if there are GM-organized events and even if the town areas themselves get some development.
Do you still intend to hold strategy discussion outside of the in-character thread, or would you be more along the lines of permitting the characters themselves to work through their overarching battle plan?
I'm liking the sound of randomized encounters, too, just for the implication that anything could happen in-between major story events. Like, maybe you had a handful of ideas of who could approach the party, and then you randomly-selected one of those concepts. At the same time, I wouldn't discount working with members of the RP to fill in those gaps as well, but having of the majority of these instances be technically up to you is much better for pacing's sake.
And I like the idea of having opportunities for more players to safely jump in as well. Most roleplays here aren't constructed around letting a stream of player-controlled characters in or out at various times, so it would definitely set the RP apart, in that regard. Having that overarching theme of camaraderie, from the in-character thread to the out-of-character interactions, is very fitting of the
Fire Emblem franchise...
I assume, I mean they're always in armies and the whole marriage mechanic...
So, yeah, a lot of solid concepts so far! I have a more practical question as well: what sort of classes will be available to choose from for the RP, do you think, and will the same gender-exclusivity stand in-place regarding those classes? (Awkward question, but I'm
really interesting in a male Troubadour or Dancer myself and the canon isn't helping me in either cases.)