but wtf are these tenses tho, keep this up and ur going on the no-join list buddy
Senpai, I am simply abashed. </3
:' )
Originally Posted by
Disclosed was a better name
[ Original Post ]
I don't think staging a roleplay around tearing apart roleplaying would necessarily create an isolated audience though it might help if players came with RP-related preconceptions.
I was more talking about the JRPG setting, which is something I personally found impressively stock, to the point where even attempts to subvert the genre felt rather cliched. In particular, I thought you were throwing shade at the laughable prophecy trope JRPGs like to abide by for the sake of PLOT.
I'm not sure if you really care about the idea of analyzing JRPGs and why people like/hate them, and you just want to focus more on the meta aspect of eliciting discussion on the medium of RPing through collaborative writing.
Originally Posted by
Disclosed was a better name
[ Original Post ]
This isn't "Excuse for Maligant to Feel Self-Aggrandized: The RP".
ur obviously a megalomaniac don't u lie to me now, i see what u r
Good ol' Godzil managed to clarify what I was trying to say, as due to having major attention deficiency, I most likely came to some callous assumptions on my part. But again, I rashly came to the conclusion that a person's inexperience or inability to understand the "new and different" when it comes to handling these exercises for your innovative combat system could like, IMMEDIATELY result in death or at least penalties players might not enjoy, at least how I'm interpreting myself (wtf
was with my tenses, how
S H A M E F U L). Honestly, I was mostly advocating for people who may find the mechanics to feel outputting and my concern was that your idea may be too intimidating for various reasons, but you've already defended yourself well and expressly shown you're not going to be relentless. Heck, acknowledging the fact English isn't everyone's native tongue (tbh, I am SHOCKED to know people who can still write well in spite of that) and it is a rather difficult language due to its inconsistency and the erratic development it made over the years.
I think the main reason why I even brought this concern up to begin with was because, honestly, I personally would want to get penalized if I made grammatical errors or indulged in malapropism during this rather unorthodox RP. Like, if I make some spelling errors, that could easily translate my actions as "clumsy" or using a redundant vocabulary uses as "easily predictable" without explicitly using the abverb in my description. I'm not too proud to deny that I make mistakes time to time (as you clearly see with my TENSES lol), since my own writing skills were never refined and as a result, I lack a lot of fundamentals the common person would normally adhere to. I suppose this is me expressing a lot of confidence in you as both a critique and writer, and I think it would be a lot of fun to make progression as a writer since, even if I don't publish my own novel, I think literature is an important form of communication and I believe the skill could still apply to... well, anything in society. But we had a discussion about criticism in private prior, and it brought up the issue of how criticism can be taken negatively, particularly when it's not asked for. I guess I just wanted to talk about that, because... well, I was merely curious where everyone truly stands on this.
But anyways, I was mostly jumping the gun there. It doesn't seem like you'll making creative use on people's errors to creatively influence the narrative, or at least making that a prominent feature; while I think it's wasted potential, it's not really a fruitless sacrifice, even for me. Not everyone is like me (
thank the Lord) and I care more about what helps other in the long run than what
I specifically want. Evidently, I'm just a dirty doormat that reads "Welcome".
I don't want to take a page out of Jauntier's book and have the entire universe being solely dependent on me being there to facilitate
BE OUR LITERAL GOD, DICTATE OUR EVERY ACTION EVEN BREATHING AND DEFECATING. FREE WILL IS AN ILLUSION
I guess that kinda answered a question I forgot to ask, or at least made prominent enough:
how MUCH work are you putting out as GM? Though I wasn't really expecting you to have everyone make posts where "something" had to happen. That feels absurdly contrived, and I would probably perceive you in a different light.
>
What if I gave scrambled directions to individual players? Planted OOC hints to influence IC behavior, but have the RP members to have to discuss amongst themselves in order to translate the cryptic suggestions first?
Do this please. OOCs should stop being a place strictly meant for apps and occasionally that
one player who argues with the GM because they feel like they were allowed "creative freedom" when making a blatant Mary-Sue.
wait who exactly am i throwing shade at here??
You're already being super meta by making full use of CSS and implementing them into the IC, directly influencing how we write. I see NO reason to avoid using the OOC for creative events, aside from just being lazy.
Originally Posted by
Carcol's pompadour is best character
[ Original Post ]
I'd be interested in a re-reboot of IIS.
This is fantastic to here since I was worried a
third reiteration of
IIS would come across as a bit exhausting to those who'd experienced the last two.
We need a Pokemon coordination RP.
Originally Posted by Team Skull is Better
Though honestly I'd probably do what Magma and Aqua didn't really outside of official art: have two rivaling organizations, the first headed by a more stoic, officious man who runs it like a stuffy cult and the latter that's a more swashbuckling thug.
I'll be honest, I see way more application of a rival Team Villain RP than a standard Journey, if only because we're playing from a completely different profession. Like, we're the BAD GUYS. We're not ambitious ten year olds trying to become the very best, we're completely assholes who abide on completely different ethics. We would see the universe from a completely different perspective, so there's more leeway for creativity that doesn't just abide by what we saw in the show and in the games. Maybe we could elaborate on Pokemon rights that Black and White barely touched upon, maybe we could explore how law enforcement functions as our characters plan out their heist. Maybe we could even address the shenanigans of having to face the utter shame of getting constantly trumped by a random ten year old.
Mission-based in Journey becomes tedious because the rewards never truly connect. We can collect trinkets and obtain that shiny Pidgey, but these are just things that decorate our character. It's the same reason why I don't like how most Journeys handle Pokemon, as they're rarely organic to the universe and their presence just comes off as contrived for the sole sake of saying "hey guys, this is Pokemon".
Missions would be waaaay more fun in a Team Villain RP, because you could have two teams doing various tasks that ultimately helps them take over the world, or at least their accomplishments helps them seize territory to help give access to new vantage points for other players, ultimately helping the entire organization spread their tyranny across the region. It gives the incentive that everyone is truly working together and provide players this sense of connection, like everything they do actually matters and the RP isn't just an exercise for solo writing projects where nothing they do contributes to anything in the long-run. At least that shiny Pidgey looks cool.
I had an idea for a Team Villain RP, with two rival gangs. One focused on anarchy and relied on mass destruction via naturally powerful Pokemon (like Tyranitar) for terrorism, giving his men more firepower but were essentially pariahs in society, while the other practiced despotism by exploiting loopholes in the system (which parodies/deconstructs the nonsensical regulations displayed in Pokemon games) and enabled his men an easier time hiding under the radar but consequences of getting caught were more severe or had less viable solutions. The missions would have reflected this too, and they would eventually get subverted overtime but I thought this would be hell to organize as a GM who lacks experience on being a leader. This RP would have also explored the meta, using extreme practices as an analogy to unethical methods, like "hacked" Pokemon being made for maximizing efficiency and justifying some weird quirks, like why Grunts have only one to two Mons when ten year olds could fill up eight boxes. I don't know, I just feel like there's way more potential for a Team Villain RP that isn't just being an edgier Journey RP? The end goal I feel would be drastically different from a standard Journey, so everyone has more freedom to explore new ideas.
In short, I also support the Team Villain RP.
And Steven Universe. Think of how JPs could work with FUSIONS!!
And Magical Girls. Honestly, I just want to having adolescent girls kick the muk out of eldritch abominations, with allusions to Faust. GIRL POWER.
Can we please do a Hell's Kitchen roleplay, WITH POKEMON??
LET'S
MAKE
OFF THE MENU
PC'S KITCHEN NIGHTMARES
Derailing this thread to advertise Kiyo's RP. Who even cares about PKCIIS