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Old March 8th, 2017 (12:32 AM).
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Hey can anyone explain from the thread:
http://www.pokemonhackersonline.com/showpost.php?p=126364

This part (under naming rival from ow):
"It will fill it with a standard name instead. This standard name is up to you to create. Simply compile a name with XSE, and point that pointer to it. "

Also please give me that xse script mentioned if possible..
Thanks!!
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Old March 8th, 2017 (6:39 PM).
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Ǵ̸͙̘͐̓ͅl̷̚͠͝ �̝i̷͕͊t̵̠̼̹̆c � �̣̭̓h̷̻̰̭̏͊e̵ ̄ ͉̹̩ṡ̵͍̮̼̀́
 
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Is for setting the default name that will be chosen if the player leaves the name box in blank.
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Old March 8th, 2017 (11:39 PM).
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But how to do that pointer thing???
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Old March 9th, 2017 (9:42 AM).
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Quote:
Originally Posted by Nisarg View Post
But how to do that pointer thing???
Learn hex editing first.
https://www.pokecommunity.com/showthread.php?t=237691
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Old March 9th, 2017 (9:46 AM).
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Quote:
Originally Posted by Skeli789 View Post
I know basics of hex editing, I don't quite understand what is shown to do...
Can you please explain that??
Thanks.
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Old March 9th, 2017 (9:49 AM).
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Quote:
Originally Posted by Nisarg View Post
I know basics of hex editing, I don't quite understand what is shown to do...
Can you please explain that??
Thanks.
1. Compile a simple text script with XSE. The text should be the standard name for the rival if the player does not chose one.

2. Take the offset you got when you compiled it, and replace the 0x08FFFFFF in the routines with 0x08(offset).
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Old March 9th, 2017 (9:52 AM).
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Oh, ok
Just what I needed to confirm..
I thought so in beginning..
Thanks.
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