Quote:
Originally Posted by Urz
Could you not use the green script tiles on A-map to do this?
Example for rock climb:
Checkattack 0x(rockclimb)
compare lastresult 0x1
if 0x1 goto @climbrocks
releaseall
end
Put the relevant movement and soundeffects in the @climbrocks and you're done?
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I use signposts, it's the same thing, but I will make a script for a Field Move on ledges, then I don't want to place a lot of new events on each tile I want to do it, like the Waterfall tiles, you don't need to place signposts/script tiles to make it work, it's simply identified by the system as a script. Well, but if anyone knows how to do it, I will try it myself. Thanks.