The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Fan Games > Binary ROM Hacking
Reload this Page Script Tile Scripting

Notices
For all updates, view the main page.

Binary ROM Hacking Need a helping hand or just want to talk about binary ROM hacks? Get comments and answers to any ROM Hacking-related problems, questions or thoughts you have here.

Ad Content
Reply
 
Thread Tools
  #1   Link to this post, but load the entire thread.  
Old March 28th, 2017 (12:01 PM). Edited April 8th, 2017 by mbcn10ww.
mbcn10ww mbcn10ww is offline
 
Join Date: Oct 2016
Posts: 352
For days I'm making some tile related scripts, then I was thinking if there is a way to run the script without using Hidden Person Events or Signposts, just using the tile itself, to work like the PokéCenter/Mart signs, the best example is the Waterfall tiles, think the Rock Climb script working without a signpost will be highly improved doing it. Can someone guide me to the correct way?
Reply With Quote
  #2   Link to this post, but load the entire thread.  
Old March 28th, 2017 (8:48 PM).
Skeli's Avatar
Skeli Skeli is offline
Lord of the Rings
 
Join Date: Apr 2014
Location: Canada
Age: 24
Gender: Male
Nature: Adamant
Posts: 300
You can if you use JPAN's hacked engine.
__________________
Pokemon Unbound

Reply With Quote
  #3   Link to this post, but load the entire thread.  
Old March 29th, 2017 (5:14 AM).
mbcn10ww mbcn10ww is offline
 
Join Date: Oct 2016
Posts: 352
Quote:
Originally Posted by Skeli789 View Post
You can if you use JPAN's hacked engine.
It's the only way or the easiest way? Because if it is present on the original rom I think it is possible to do without JPAN's engine. Am I wrong?
Reply With Quote
  #4   Link to this post, but load the entire thread.  
Old March 29th, 2017 (7:14 AM).
Skeli's Avatar
Skeli Skeli is offline
Lord of the Rings
 
Join Date: Apr 2014
Location: Canada
Age: 24
Gender: Male
Nature: Adamant
Posts: 300
It's the only way.
__________________
Pokemon Unbound

Reply With Quote
  #5   Link to this post, but load the entire thread.  
Old March 29th, 2017 (8:02 AM).
Urz Urz is offline
 
Join Date: Aug 2009
Gender: Male
Posts: 9
Could you not use the green script tiles on A-map to do this?

Example for rock climb:

Checkattack 0x(rockclimb)
compare lastresult 0x1
if 0x1 goto @climbrocks
releaseall
end

Put the relevant movement and soundeffects in the @climbrocks and you're done?
Reply With Quote
  #6   Link to this post, but load the entire thread.  
Old March 29th, 2017 (10:31 AM).
mbcn10ww mbcn10ww is offline
 
Join Date: Oct 2016
Posts: 352
Quote:
Originally Posted by Urz View Post
Could you not use the green script tiles on A-map to do this?

Example for rock climb:

Checkattack 0x(rockclimb)
compare lastresult 0x1
if 0x1 goto @climbrocks
releaseall
end

Put the relevant movement and soundeffects in the @climbrocks and you're done?
I use signposts, it's the same thing, but I will make a script for a Field Move on ledges, then I don't want to place a lot of new events on each tile I want to do it, like the Waterfall tiles, you don't need to place signposts/script tiles to make it work, it's simply identified by the system as a script. Well, but if anyone knows how to do it, I will try it myself. Thanks.
Reply With Quote
Reply

Quick Reply

Join the conversation!

Create an account to post a reply in this thread, participate in other discussions, and more!

Create a PokéCommunity Account
Ad Content
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 9:14 AM.