Quote:
Originally Posted by mbcn10ww
I did it replacing the script of the behavior byte 8F (Mystery Gift questionnaire) with the Headbutt script. I looked at IDA and found the routines of some behavior bytes but not all, there is a way to make the unused behavior bytes have a routine? (to avoid the replacing)
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exist many bytes with poor function you can change and repoint the script it is more easy
one list by
JPAN, the behaviour byte and the script for each
81 --> 1a7606 (bookshelf)
82 --> 1a760f (market shelves)
83 --> 1a6955 (pc script)
85 --> 1a6c32 (town map)
86 --> 1A764E (tv script)
87 --> 1A76E7 (pokecenter)
88 --> 1A76DE (pokemart)
89 --> 1A7657 (cabinet)
8a --> 1A7660 (cooking range)
8b --> 1A7669 (dresser)
8c --> 1A7672 (snacks)
8d --> 1BBFD8 (wireless)
8e --> 1BB8A7 (not available)
8f --> 1A7702 (questionaire)
90 --> 1a7618 (fridge)
91 --> 1A76F0 (indigo plateu)
92 --> 1A76F9 (indigo plateau 2)
93 --> 1a763c (blueprint)
94 --> 1A767B (pokemon pictures)
95 --> 1A7684 (complex machine)
96 --> 1A768D (telephone)
97 --> 1A762A (complex numbers)
98 --> 1A7696 (ads)
99 --> 1A769F (tasty food)
9a --> 1A76A8 (trash can)
9b --> 1A76B1 (cup)