Script Fire Red Softlock caused on reloading the map.
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I have a problem that continously occurs whenever I try to hack Fire Red in which at some point during the process, if the map is reloaded, certain sprites become a glitchy version of the player sprite and I will asume control of one of them.
I've done everything I can think of and come to no avail.
This has been an issue that has made me continously abandon projects.
ROM information: Currently I am using the Artificial Red rombase and the map in which the problem occurs has 12 overworld sprites so I was wondering if that might have anything to do with it.
Note: currently it only happens to the two overworlds shown in the video.
Ok, that was it, Advance Map was showing the movement type as 0x8 but switching to a different version showed me that it was set to 0xB, so now i'm assuming it must be an internal bug in Advance Map.