double-type a move

Started by Flowerchild July 5th, 2017 10:31 PM
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Flowerchild

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flying press is currently the only move that can do dual-type damage, but there are a lot of other moves that could conceivably be dual-typed. fire punch could be fire and fighting, for example. what move(s) would you make dual type?

Melody

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Seen March 4th, 2018
Posted March 2nd, 2018
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The <Type> Fang moves should be <Type>/Dark.

Same for the <Type> Punch moves, except <Type>/Fighting.

Steel Wing should be Steel/Flying, Avalanche should be Ice/Rock.

Dragon Rage, Dragon/Fire; Dragon Pulse, Dragon/Water

Eruption, Fire/Rock

Many moves unique to a single Pokemon could share it's typing.

Qibli

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Earth Power, I think it classified as Fire/Ground dual-type hense it erupts something.
Scald be best as Water/Fire as the moves was hot water, you can't heat water without heating it first so needs fire
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blue

gucci

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Steel Wing should be Steel/Flying & Muddy Water should be Ground/Water.

FireSnow

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Freeze-Dry also does dual type damage, though I suppose it is only towards Water types in addition to the normal Ice weak types.

As for other dual type moves, going along with idea of Scald being Water/Fire, I'd say Steam Eruption should be a Water/Fire move. I know I'd feel like I was on fire after getting hit by one of those attacks.

Lunar

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Scald should be water/fire

Flowerchild

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bonemerang would be kinda cool as a ground/flying (or even just full flying, but i assume it can't be that since it's a signature move for cubone). i always felt, despite matching cubone's typing, having it be ground alone made no sense.

Spyro

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I think Razor Leaf to deal Grass/Flying damage would be cool.

Flowerchild

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I think Razor Leaf to deal Grass/Flying damage would be cool.
I agree! :D That would be pretty cool
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I want to add two more. Blaze Kick to deal Fire/Fighting damage, and Mystical Fire to deal Fire/Psychic damage.

Palamon

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Strength to Normal/Fighting.
And Mist to Ice/Flying, as it is a move that is in the air.

Hikamaru

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Solgaleo's signature move Sunsteel Strike totally needs to be Fire/Steel, since that's what the move's animation suggests.
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