Chit-Chat Challenges Ideas & Discussion Page 14

Started by moon April 8th, 2017 2:22 PM
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  • 377 replies

Janp

Age 26
They/Them
Czech Republic
Seen 12 Hours Ago
Posted 1 Day Ago
5,328 posts
10.1 Years
I'm doing quite a fun challenge right now. I am prohibiting myself from using any pokemon, any moves or any items (in battle) unless they are introduced in that generation. Starting in gen 2. With a level limit to stop overlevelling

This means I used 3 Unown to beat Falkner, Hidden Power was my only available gen 2 move. After Falkner my Cyndaquil could learn Mud-Slap!

Also needed that same Unown with HP Fire to beat Bugsy...

And to beat Morty I had to breed an Eevee, evolve it to Umbreon before level 16 to get Pursuit. So now I'm grinding that.

My Return Granbull wrecks stuff, Quilava's best move is Rollout (until I get Flame Wheel) and Umbreon has Nightmare/Attract just to get rid of another 2 earlier gen moves

This is harder than it seemed at first xD
That's some dedication. Good luck with finishing it.
God of Conquest
Male
Holland! :D
Seen 1 Week Ago
Posted August 8th, 2022
677 posts
13.9 Years
Honestly, it adds a proper challenge and some thinking to an otherwise easy game.
Right now it's almost casual, just not having optimal movesets and coverage with my 4 Pokemon. I'm considering catching Skarmory, but it will suck until Kanto when it gets Steel Wing. it's not that great, maybe I'll stick with Typhlosion, Granbull, Umbreon and Lanturn
Seen 2 Days Ago
Posted July 31st, 2021
13 posts
4.9 Years
Alchemy Run Challenge

1. Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage System permanently (or may be transferred to another game, as long as the Pokémon is never able to be used again during this run).
1a. Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's first law of Equivalent Exchange. To revive a dead Pokemon, you must give up a Pokemon of equal level, or a Pokemon who's levels add up to that dead Pokemon's level.
1b. Reviving a Pokemon may only be done once.
Optional: Pokemon revived by this method may have a restriction, such as only three moves, no using held items, etc.

2. The player may only catch the first wild Pokémon encountered in each area, and none else. If the first wild Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a double battle, the player is free to choose which of the two wild Pokémon they would like to catch but may only catch one of them. This restriction does not apply to Pokémon able to be captured during static encounters, nor to Shiny Pokémon.

3. The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.

4. The player may only use Pokémon they have captured themselves.

5. The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless.
Age 28
Male
Seen November 25th, 2022
Posted September 17th, 2022
650 posts
2.4 Years
Thoughts on a dual type challenge and ways to make it interesting? Here are some of my ideas:

1. Must always have the same distribution of types on your team, except when using one pokemon (ie one pokemon with type 1 and one with type 2, one pokemon with type 1 + one pokemon with type 2 + one pokemon with both types, etc). You can catch pokemon and put them in your pc for later, but cannot battle with them until your type distribution is even.

2. Obviously set rotation/no auto switching

Also, I was thinking about a "Theme" challenge where you choose a tv show, game, or book you really like or are currently interested in and another person will come up with a type/theme requirement for your run/challenge based on it. Additionally, you could specify if you want to do a specific character from that book/game/show etc or a theme based on the entire work, but if you choose a character perhaps the other user chooses which it would be? Tbh, I am really only interested in doing this due to my current hyper fixation on the game omori and want to do challenges based on what I believe each character's type preferences would be.

Proud Christian ^_^

VPP | Currently Raising:

Sydian

fake your death.

Age 30
they/them
Georgia
Seen May 22nd, 2022
Posted November 29th, 2021
33,354 posts
15.2 Years
anyone doing anything fun that doesn't have a challenge thread lately? i've been streaming a couple of challenges. doing 1st route pokemon only in emerald which has been really fun and not as hard? except for the wattson fight lol psyduck that. and then i'm doing no move left behind in yellow which has been interesting too. forces me to use pokemon i normally wouldn't, which i always appreciate in a challenge. there is a thread for it somewhere years ago that i made, but i didn't want to revive it aha.

i do intend to play through each gen in both challenges though, i'm really looking forward to how difficult gen 4 1st route will be considering that's just. what? starly, bidoof, and MAYBE kricketot? hahaha. i'm in danger :)
BURY ME SIX FEET DEEP COVER ME IN CONCRETE
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Eleanor

Princess Era 🎀

Age 23
she/her
Italy
Seen 9 Hours Ago
Posted 2 Days Ago
6,349 posts
6.8 Years
Moderator Post
Hi,

Please give me a challenge for a youtube series.
Maybe something rage inducing for the content.
Also something not too hard like the emerald kaiso hardcore nuzlocke.

Thank you
-----

I've put your original message in this thread instead of in the new post you made, as per the rules and FAQs of this section! It works way better in here and keeps the section clutter-free.

-----

That said, if you're looking for rage-inducing challenges, nuzlockes seem to be your best bet. Add in some random events such as the ones in the Switchlocke or Apocalocke variants, or consider playing some games blind, and you have a pretty nice recipe! There are, of course, many other difficulty hacks that aren't as hard on you as Emerald Kaizo but still worth checking out, such as the Drayano hacks (for example, Blaze Black / Volt White).

✨ Princess Estelle ✨
Paired with Ninetales and Vulpix 🌸 Moderator of Challenges, Roleplay Theatre and Roleplay Stage

Heemi

Age 30
She / They
Seen February 25th, 2023
Posted May 21st, 2021
9 posts
7.9 Years
Hello! Does anyone know if the current manager of the Monotype thread is still open/active?

Only asking because I'm a huge fan of monotypes and I want to participate, and it would be rather hard without someone to register my participation in the first place, LOL.

Duck

🦆 quack quack

he, they
Seen February 23rd, 2023
Posted February 22nd, 2023
5,750 posts
2.4 Years
Hello! Does anyone know if the current manager of the Monotype thread is still open/active?

Only asking because I'm a huge fan of monotypes and I want to participate, and it would be rather hard without someone to register my participation in the first place, LOL.
They seem to be active yeah, they were online like 3 hours ago.

That said, actually being listed isn't really that big a deal here, so feel free to just to sign up and start doing the challenge.

They'll get around to editing you in the OP eventually
she/her
Argentina
Seen February 7th, 2022
Posted February 3rd, 2022
6 posts
1.9 Years
Hey guys, newbie here. I came up with an Avatar themed challenge I've been testing myself and so far it has been pretty interesting and balanced, but I'm open to suggestions to polish the challenge even further.

ATLA Challenge
  1. Locked Starter (that's the Avatar)
    • must be always present in the team
    • must have one move from each nation as soon as possible
    Additional rule: Ash Mode. Starter can not evolve past their initial stage (in case they're already evolved when obtained if you're playing a randomizer for example).
  2. One slot saved for HM slave, always in the team, of course does not participate in battles and can be from any nation because they are the token non-bender.
  3. Four additional team members, one for each nation of the Avatar universe:

    Water - Water, Ice, Grass, Poison
    Earth - Ground, Rock, Fighting, Steel
    Fire - Fire, Electric, Dark, Dragon
    Air - Flying, Bug, Psychic, Ghost

    • Normal and Fairy types (the non-benders and Avatar reincarnations respectively) can represent any nation.
    • Dual types represent both nations. So if their typing matches two different nations,
    too bad, better find a Normal or Fairy type to compensate the empty spot.

    • Should one team member faint during a main battle (trainers, gym leaders, etc.) they must be replaced with other Pokemon from the same nation type(s).
    • That fainted Pokemon is locked / banned from all following battles until the next badge is obtained. If all pokemon faint, you must restart the whole battle (this isn't a Nuzlocke after all)

Extra settings: Before battling the Elite 4 the HM Slave may be replaced with a legendary. They may as well be spirits aiding you in your quest.
Male
Seen July 25th, 2021
Posted July 13th, 2021
4 posts
1.9 Years
Hello guys i have one idea for lucky randomize pokemon challange(also for nuzlocking)
It should be call color and number challange
Idea:Colors are gona be types and numbers are gona be for pokedex
Basicly u put number of pokemons in ur pokedex and randomize it
after that u randomize color and for example u get
47 yellow and after that u are able to use electric type but here is a catch
47 number u can go in ur pokedex and see if there is any pokemon available 5 numbers above 47 and 5 numbers below of pokedex and if there is closest electric type between those numbers u are able to use that pokemon and this challange can be done by a lot of ways
For exampe every route u roll and see if u get lucky and thru ur run u are able to catch that pokemon

Duck

🦆 quack quack

he, they
Seen February 23rd, 2023
Posted February 22nd, 2023
5,750 posts
2.4 Years
This seems to be the random challenge but with extra steps on how you do the randomizing.

And unlike the uniform-ish distribution you'd get in the normal random challenge (or at least most variants like Random monotypes, Random monocolors, Random Uniforms, etc.), this has a weirdly skewed distribution.

Which means that in general I'd expect this to skew hard for "no catch" or to skew even harder towards the more prevalent types / colors like Water, Flying, Normal, Blue, Brown, etc.

So that's a bit meh in my opinion, because I feel part of the fun of a random challenge is bringing out the more unusual Pokémon (although I do agree that having different distributions handy like the "Double Uniform" or something like "Inverse Rarity" could be fun)

Duck

🦆 quack quack

he, they
Seen February 23rd, 2023
Posted February 22nd, 2023
5,750 posts
2.4 Years
I don't think so, you can make the thread if you want, although to be honest, I don't think it's gonna be that popular.

I've tried my hand at that once and outside of LGP/E it's really a lot of grinding and trawling. Still, I'm sure there are other people in the forums that are probably going to be into that.

In the meantime, if you want to document your playthrough you can use the Travel Journal forums.
Kalos
Seen March 31st, 2022
Posted September 23rd, 2021
270 posts
2 Years
I have an idea for a Nuzlocke for Sword and Sheild
Basic rules:
A fainted Pokemon MUST be released.
Only Catch the first encountered Pokemon in an area. Because of the wild area Max Raids are Prohibited to be caught. Each section of the wild area is a seperate area.
Use a random number generator for your starter
No purposely running into wild Pokemon on the surface, only grass random encounters.
Masterball can only be used on a legendary
No DLC areas
Before starting your run choose if you want to start over at your last save or restrart the run when you black out.
Name all Pokemon
Special Rules:
Wonder Trade ever other Pokemon you catch. For example, When I catch Pokemon A, Pokemon B is wonder traded. Starter does not count for this.
Eternatus can't be used against Leon.
Pokemon can only evolve one time. So if you catch a Rookidee, it can only evolve into Corvisquire, or be traded away.
Pokemon that were Wonder traded must be around the same level. So trading a level 21 it has to be 18,19,20,21,22,or 23 or be retraded.
Shinies can be used or transfered but are still released when they faint.
No Major Glitches
For every 6th Pokemon caught you must release one of the Pokemon IN YOUR PARTY!(including the sixth pokemon)
After each gym battle you can attempt to catch one of the strong Pokemon in the Wild Area or choose a surface Pokemon to catch. You get three tries to catch whatever you choose.
No fishing.(except for when the above applys)
Optional:
No Lake of Outrage
No Unnesacary battling
No Curry

Reply If you would like to do this!
AMP017
Cetified Dragapult fan.
VPP- The A Class Shop!
"When you think you are a useless Magikarp, just persevere and you will evolve into an amazing Gyarados."-Unown

Duck

🦆 quack quack

he, they
Seen February 23rd, 2023
Posted February 22nd, 2023
5,750 posts
2.4 Years
Here are some things that came to mind while seeing these rules:

"Masterball can only be used on a legendary"
- There's only one legendary you can catch before the post-game without an Expansion Pass: Eternatus ... which you're guaranteed to catch anyways. And if memory serves me, is obtained just before the Leon battle, where it can't be used.

So you may as well just ban Master Balls altogether. Or even ban Legendaries too, unless you're cool with people lucking out in a Wonder Trade.

"Wonder Trade ever other Pokemon you catch. For example, When I catch Pokemon A, Pokemon B is wonder traded. Starter does not count for this."
- Wonder Trade is locked behind the Nintendo Online subscription, so if you do post this, there are going to be less people capable of doing this challenge.

"Start over at the last gym when you black out."
- This seems like a logistical nightmare, because - as far as I know - there isn't a convenient way to just change save files on the fly in the Switch. So you'd basically need to do a tedious process of backing up saves (assuming you even can, because it looks like Save Data Backup is locked behind Nintendo Online) for every leg of the journey.

It also feels like a bit of a cop-out to me, at least: if you don't like your catches / wonder trades or lost a Pokémon you wanted to keep, you can always force a black out and try again. And I'd say it's against the broader Nuzlocke spirit (it's a challenge in which you can fail and losing a Pokémon is permanent).

"Shinies can be used but still have to be released when they faint."
- Did you mean the standard Shiny Clause here? ("You may catch and use any Shiny Pokémon you see").

"Pokemon that were Wonder traded must be around the same level. So trading a level 21 it has to be 18,19,20,21,22,or 23 or be retraded."
- Why is there a bias towards lower levels (3 levels below) compared to higher levels (2 levels higher) ?
Also, considering Exp Candies are very easy to get and you'll probably be grinding a lot anyways, because Nuzlocke, why do you need to trade underleveled Pokémon (as opposed to it being an option convenience) ?

Personally, I'm not the biggest fan of Nuzlockes but it seems Nuzlocke variants are popular in the broader Challenge community, so it'd probably get some hits, yeah.
Kalos
Seen March 31st, 2022
Posted September 23rd, 2021
270 posts
2 Years
Here are some things that came to mind while seeing these rules:

"Masterball can only be used on a legendary"
- There's only one legendary you can catch before the post-game without an Expansion Pass: Eternatus ... which you're guaranteed to catch anyways. And if memory serves me, is obtained just before the Leon battle, where it can't be used.

So you may as well just ban Master Balls altogether. Or even ban Legendaries too, unless you're cool with people lucking out in a Wonder Trade.

"Wonder Trade ever other Pokemon you catch. For example, When I catch Pokemon A, Pokemon B is wonder traded. Starter does not count for this."
- Wonder Trade is locked behind the Nintendo Online subscription, so if you do post this, there are going to be less people capable of doing this challenge.

"Start over at the last gym when you black out."
- This seems like a logistical nightmare, because - as far as I know - there isn't a convenient way to just change save files on the fly in the Switch. So you'd basically need to do a tedious process of backing up saves (assuming you even can, because it looks like Save Data Backup is locked behind Nintendo Online) for every leg of the journey.

It also feels like a bit of a cop-out to me, at least: if you don't like your catches / wonder trades or lost a Pokémon you wanted to keep, you can always force a black out and try again. And I'd say it's against the broader Nuzlocke spirit (it's a challenge in which you can fail and losing a Pokémon is permanent).

"Shinies can be used but still have to be released when they faint."
- Did you mean the standard Shiny Clause here? ("You may catch and use any Shiny Pokémon you see").

"Pokemon that were Wonder traded must be around the same level. So trading a level 21 it has to be 18,19,20,21,22,or 23 or be retraded."
- Why is there a bias towards lower levels (3 levels below) compared to higher levels (2 levels higher) ?
Also, considering Exp Candies are very easy to get and you'll probably be grinding a lot anyways, because Nuzlocke, why do you need to trade underleveled Pokémon (as opposed to it being an option convenience) ?

Personally, I'm not the biggest fan of Nuzlockes but it seems Nuzlocke variants are popular in the broader Challenge community, so it'd probably get some hits, yeah.
This is my first time even attempting something like this but my point for using the master ball on Eternatus was to waste it. The shiny part wasn't a standard shiny clause, but supposed to be similar. You can transfer it out instead of using it but If it faints its dead. I kinda forgot about how stupid switch save files are so Instead its going to be you black out you can either (at the start of the run oc) choose to restart at your last save, or you start over completely. The wonder trade thing was kinda the focal point of the challenge and realized less people might do it but it is kindof the main part. It's basically a modified wonderlocke that I'm planning on doing. The trading a level 21 part was more a guidlinge and I'm an idiot and didn't relise there was a bias.
AMP017
Cetified Dragapult fan.
VPP- The A Class Shop!
"When you think you are a useless Magikarp, just persevere and you will evolve into an amazing Gyarados."-Unown

Duck

🦆 quack quack

he, they
Seen February 23rd, 2023
Posted February 22nd, 2023
5,750 posts
2.4 Years
This is my first time even attempting something like this but my point for using the master ball on Eternatus was to waste it.
Oh, OK, crafting more intricate rulesets and seeing how they all interact can be tough without some playtesting. Although if your point is to waste the Master Ball, why not just ban the Master Ball?

Usually you want your ruleset to be as small and concise as possible*, if only because it's easier for everybody involved to make sure they're not breaking any rules.

* There are some exceptions but it's usually a good rule of thumb.

The shiny part wasn't a standard shiny clause, but supposed to be similar. You can transfer it out instead of using it but If it faints its dead.
Sure, it's just that if you can't use any shiny you see or have the shiny replace that route's capture (like you would with the standard-ish versions of the shiny clauses) then shinies just behave like any other Pokémon. The extra rule doesn't really change anything, now does it?

Or maybe this is a communication problem. The standard shiny clauses (at least none of the common versions as far as I'm aware) don't supersede "If it faints it's dead", they just supersede "You may only catch the first Pokémon in each route". That's why they usually come as addendum to the catching rule, alongside Dupes and First Ball / Static First Encounter clauses when applicable.

(Also, was the lack of Dupes Clause intentional?)

I kinda forgot about how stupid switch save files are so Instead its going to be you black out you can either (at the start of the run oc) choose to restart at your last save, or you start over completely.
"Black out = game over" is a perfectly valid and somewhat common rule, yes. Although I'd personally suggest either making that a hard and fast rule or just not even mentioning the restart.

Traditionally, a wipeout in Nuzlockes mean all the Pokémon in the party are dead and must be permaboxed / released, and you gotta make do with whatever you have laying around in the box. Restarting at your last save is essentially a get out of jail free card - just force a wipe out whenever you want and voilà.

Maybe that escape valve is what you wanted?
Kalos
Seen March 31st, 2022
Posted September 23rd, 2021
270 posts
2 Years
Ok so your helping me a lot here
The shiny clause I saw made it so that it was transferred when dead. I was saying that it had to be released, so maybe a standard is what I was looking for all along

The escape valve was not what I wanted but the only saves should probably be forced saves so maybe a restart but I wanted it to be slightly easier because it’s gonna be my first nuzlocke.

And yes, the lack of dupes clause was intentional.
AMP017
Cetified Dragapult fan.
VPP- The A Class Shop!
"When you think you are a useless Magikarp, just persevere and you will evolve into an amazing Gyarados."-Unown
Kalos
Seen March 31st, 2022
Posted September 23rd, 2021
270 posts
2 Years
How well do you think it would work in pokemon Y? With the rules modified to be more general I think it could work.
AMP017
Cetified Dragapult fan.
VPP- The A Class Shop!
"When you think you are a useless Magikarp, just persevere and you will evolve into an amazing Gyarados."-Unown

Duck

🦆 quack quack

he, they
Seen February 23rd, 2023
Posted February 22nd, 2023
5,750 posts
2.4 Years
The core of the challenge seems to be:
- half Wonderlocke + half normal Nuzlocke
- Notepad Clause-ish
- Shiny Clause-ish

Which are all transferrable concepts, yes.
Kalos
Seen March 31st, 2022
Posted September 23rd, 2021
270 posts
2 Years
With this info soon I am probably starting a Pokemon Y modified Nuzlocke. I post what happens in a travel journel thread right?
AMP017
Cetified Dragapult fan.
VPP- The A Class Shop!
"When you think you are a useless Magikarp, just persevere and you will evolve into an amazing Gyarados."-Unown

Poke fan number 489

pokemon fan

He/Him/His
Earth
Seen 1 Week Ago
Posted March 24th, 2023
149 posts
1.7 Years
A modded run were you get a legendary for a starter, but only that legendary (and a hm slave but they don't get to fight)

Duck

🦆 quack quack

he, they
Seen February 23rd, 2023
Posted February 22nd, 2023
5,750 posts
2.4 Years
With this info soon I am probably starting a Pokemon Y modified Nuzlocke. I post what happens in a travel journel thread right?
If you want to document it, yes. I think we have a Nuzlocke and/or Wonderlocke threads around here somewhere but I'm not sure how friendly they would be to your modded clauses.

If you want to write whole stories about it, I think you could also post on FF&W but I'm not completely sure. Probably a good idea to check with a mod there because posting if you want to go the prose route.

A modded run were you get a legendary for a starter, but only that legendary (and a hm slave but they don't get to fight)
That seems like a Solo challenge. Which I just realized was last posted almost 9 months ago :o
Still, you could probably revive it (or make a new thread) if you want.

Poke fan number 489

pokemon fan

He/Him/His
Earth
Seen 1 Week Ago
Posted March 24th, 2023
149 posts
1.7 Years
If you want to document it, yes. I think we have a Nuzlocke and/or Wonderlocke threads around here somewhere but I'm not sure how friendly they would be to your modded clauses.

If you want to write whole stories about it, I think you could also post on FF&W but I'm not completely sure. Probably a good idea to check with a mod there because posting if you want to go the prose route.



That seems like a Solo challenge. Which I just realized was last posted almost 9 months ago :o
Still, you could probably revive it (or make a new thread) if you want.
Thanks I make one