Hi! Welcome to Pokecommunity :D
Your maps are really nice, and has a really comfy feel to it. I guess it's due to how it utilizes the space you're given in a compact way, making each part of the map feel special without being too redundant. Good job!
However, something I noticed with these two is that the compactness may be a little too much. There's not a lot of wiggle room in some areas, especially the first map. You did a good job at not making the maps too big, but you also have to remember not to make them too narrow to traverse!
Another thing are the ledges. Here's an example I'll use from your Day 2:

In a normal Pokemon game, this ledge only has one place the player can jump off of, being the farthest right ledge. Players normally can't jump over corners!
Additionally, the part of the ledge that's sidling up against the trees on the left would actually get the player stuck, since jumping over a ledge doesn't check if there's an obstacle after the jump.
All in all, I think you have a good sense on how to plan out the layout of a map, but you could work a teensy bit more on the relative space each path offers. They're still good jobs though, so good luck on your future maps!