Showcase Mr. Pinguin´s Map Gallery

Started by Mr. Pinguin July 12th, 2017 7:21 AM
  • 1971 views
  • 7 replies
Age 23
Male
Antartica, The Earth
Seen November 29th, 2019
Posted July 17th, 2017
6 posts
5.9 Years
Hi everyone, I´m Mr. Pinguin and today I´m going to open my own map gallery. I will improve my mapping skills so I have thought to make a map every day in the following 30 days. So here we go.

Day 1-Mountain´s entrance
Spoiler:




Day 2-Oasis
Spoiler:




Day 3-Water Path
Spoiler:


Day 4-Crisol town
Spoiler:


Day 5-Dark Cavern
Spoiler:


Day 6-Lab Island
Spoiler:

Sunfished

(╯°□°)╯︵ ┻━┻

Age 27
Male
Seen 19 Hours Ago
Posted 1 Week Ago
420 posts
11.1 Years
Hi! Welcome to Pokecommunity :D

Your maps are really nice, and has a really comfy feel to it. I guess it's due to how it utilizes the space you're given in a compact way, making each part of the map feel special without being too redundant. Good job!

However, something I noticed with these two is that the compactness may be a little too much. There's not a lot of wiggle room in some areas, especially the first map. You did a good job at not making the maps too big, but you also have to remember not to make them too narrow to traverse!

Another thing are the ledges. Here's an example I'll use from your Day 2:

In a normal Pokemon game, this ledge only has one place the player can jump off of, being the farthest right ledge. Players normally can't jump over corners!
Additionally, the part of the ledge that's sidling up against the trees on the left would actually get the player stuck, since jumping over a ledge doesn't check if there's an obstacle after the jump.

All in all, I think you have a good sense on how to plan out the layout of a map, but you could work a teensy bit more on the relative space each path offers. They're still good jobs though, so good luck on your future maps!
Male
California
Seen March 15th, 2019
Posted January 28th, 2018
30 posts
6.7 Years
Hi! Welcome to Pokecommunity :D
Additionally, the part of the ledge that's sidling up against the trees on the left would actually get the player stuck, since jumping over a ledge doesn't check if there's an obstacle after the jump.
That's not true because of how movement permissions work in gen 3 mapping. If a ledge leads to a restricted space, it won't let you jump off.

Sunfished

(╯°□°)╯︵ ┻━┻

Age 27
Male
Seen 19 Hours Ago
Posted 1 Week Ago
420 posts
11.1 Years
That's not true because of how movement permissions work in gen 3 mapping. If a ledge leads to a restricted space, it won't let you jump off.
Oh huh, I never knew gen 3 worked like that. Thanks for correcting me!