Quote:
Originally Posted by Anti-HyperLink
I meant extend like see what they say, which, the bottom, I'm dumb. But what? I have to do some crazy stuff to edit dialogue? And what do you mean by the "static to dynamic". I suck at this stuff. Tutorials are useless. And the only text editor I know of is Atext and it's just garbage. Plus it changes the dialogue for any version of that ROM apparently. I have no idea how to use hex editors and I'm not dealing with that.
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This may be super obvious, and forgive me if this sounds condescending but this is the only thing I can think is causing your issue, but are you scrolling all the way to the bottom of the script when you decompile? That is where the movements and text are. If it cuts off, there is a horizontal scroll bar that you can manipulate to see the rest of it.
To be more clear, the message content is not on the line with the msgbox command:
Code:
msgbox 0x8214AB6 MSG_KEEPOPEN '"SCOTT: Oh, what's that?\pIt's a ST..."
That is not where text is added. Scroll down, and if it cuts off scroll horizontally. The whole text will look something like this:
Code:
#org 0x214AB6
= SCOTT: Oh, what's that?\pIt's a STONE BADGE, isn't it?\nThat's pretty impressive, I'd say.\pBut, you know, I would've loved to see\nyou in battle.\pIt's hard to tell what you're like as\na TRAINER from a LEAGUE BADGE.
You edit the text after the equals sign.