Binary ROM HackingNeed a helping hand or just want to talk about binary ROM hacks? Get comments and answers to any ROM Hacking-related problems, questions or thoughts you have here.
I've been fiddling around with the ROM for Pokémon Ruby for a project of mine, and I've come across a bit of an issue. There's a certain character I'm trying to add in the game where after you battle (and win) against him, he disappears from the map to let you enter Granite Cave.
(To clarify, that really is how I intend for it to happen! Don't ask. ;P)
The problem is, although I've gotten him to disappear temporarily, if I exit and enter the map again, he reappears!!! 0_0
So, I was wondering what a scripting solution to this could be. Please keep in mind that I'm really new to ROM hacking (been doing it for literally a few days XD). I'm using XSE, AdvanceMap 1.92, and Pokémon Ruby V1.0.
Tried using flag 0x015D and flag 0x15D and the guy still came back. I made absolutely sure to set the Event ID correctly in Advance Map each time as well.
Sorry for being such a pain. I really appreciate the help you guys are giving me!
Tried using flag 0x015D and flag 0x15D and the guy still came back. I made absolutely sure to set the Event ID correctly in Advance Map each time as well.
Sorry for being such a pain. I really appreciate the help you guys are giving me!
It would be cool if you could send us the compiled script that set the flag of that OW and the screenshot of Advance Map with the Event data of the OW you wished to disappear.