Arrow - Cannae Root - A concentrated blast of magic that flies away from the caster
Barrier - Ironbark - The magic hardens into a translucent shield
Whip - Formine Vine - A long concentrated strand of magic from the source, very flexible
Slash - Iron Shards - A rush of magic with strong cutting properties
Spread - Ground Darkmantle Hook - Magic spreads forth in a cone shape
Wave - Wavestalker Shell - A wide spread of magic that travels in a wave pattern
Blast - Saltpeter - A powerful burst of magic extending in all directions from a single point
Flame – Salamander Flower Petals – The magic takes the form of intense flames
Freeze – Crystal Leaf – Magic takes the shape of extremely cold ice
Storm – Chargestone – Magic becomes charged with electricity
Gale – Highstrider fur – Magic gathers strong currents of wind
Hydrate – Aquamarine – Ambient moisture is collected and gathered in water form
Psudoearth – Pyrite – Magic hardens and solidifies into a substance similar to stone
Corroding – Slime residue – The magic takes a form similar to acid, breaking down most non-magical materials
Recovery – Brightpod – Magic begins to bind together wounds, mending bone, and can even repair non-animate objects with enough focus and energy
Delay – Corvis Feather – The magic activates sometime after its casting
Linger – Floatstone – Helps draw in ambient magic to fuel spells until they are dispelled
Arrest – Stirge Venom – Magic clings to the target, restricting and impeding movement
Enhance - Hydra Blood – Magic assists movement and senses
Levitate - Fogdrifter Antennae - Lifts an object in the air (Thanks
Tigelreaf)
Weightless - Null Crystal - Lowers the restriction of gravity, producing a near weightless feeling (Thanks
Tigelreaf)
Center - Iridium - Pulls physical objects towards the spell (
Thanks Tigelreaf)
Light - Spark Salt - Creates a bright flash of light (Thanks
Tigelreaf)
Growth - Sulfur/Sulphur - Causes the target to grow in size, can induce organic growth but the object returns to normal size when dispelled (Edited from
Tigelreaf, explanation of changes below)
Muffle - Breezeswoop feather - Blocks the creation of noise (Thanks Birdy)
Cacophony - Bell-flower - Creates a shrill noise
Difficult Components: Requires two ingredient slots to use
Twin – Prism Glass – Two copies of the spell manifest from the same source at the same time
Overload – Draconic Blood – The intensity of the spell increases, potentially creating a spell strong enough to overpower other spells
Cloak - Chameleon Scale - Magic clings to the target, making it invisible to the naked eye, fails on targets larger than human sized (Thanks Birdy)
Lost spells: These effects are known, but the knowledge of what created them was lost to the Freeze
Drain - ??? - Draws all magic towards itself, nullifying active spells
Overwhelm - ??? - An incredibly intense flare of magic that overpowers almost all known spells