AenaonDusky

DeliveryBoy

Male
Seen 1 Week Ago
Posted October 10th, 2020
111 posts
3 Years
Welcome to the world of Postscriptum.


Follow the steps of the protagonist, a melancholic young adult stricken by unemployment and paralyzed by a chronic care-free and lethargic attitude. Seeking to redeem himself for his past mistakes and overcome his guilt, he, again, applies for a job, expecting to fail miserably once more. To his surprise, he actually gets a call for an interview, at none other than the Pokemon Couriers, a prestigious, esteemed, and highly regarded organization. Setting his sights on the future, he attempts for the last time to begin anew.



~Plot:
Spoiler:

It is the year 2006...It’s been more than 10 years since the first Pokemon League Champion was crowned. The final League battle, an event of immense popularity and the first of its kind, was broadcasted globally on what was then called “Color Television”. Well, globally in a sense at least; outside the Pokemon Nation, few countries had access to technological advancements like these. There were, of course, exceptions like some of the wealthier States of Etlantia, for instance Unova, but to most nations, scientific and technological fields, such as Robotics for example, were unheard of. Industries and factories were primitive and people mainly focused on dealing with poverty and crime. This technological disadvantage meant that people in these regions had to rely on manual labour and Pokemon assistance even more than their counterparts in Kanto, Johto, Sinnoh and Hoenn. It was a time – and still is – where using one’s own hands to work was the safest, and usually the only way to make ends meet. From the need to organize a successful Pokemon-Human partnership that would fulfill the demands of society, however, various organizations were formed. The most successful of these, was what is now known as the “Couriers”.

The Courier organization, a well respected 200 year old establishment, has been responsible for delivering letters and packages of high (or even low) importance, while also executing missions of dangerous nature – even replacing the Police on many occasions. Needing to traverse all kinds of terrain, and to reach the recipient at all costs, the Couriers' work was historically seen as one of the most honourable services to society. It is said that the famous Pokemon Rangers, were actually based on the Couriers, from which they inherited a lot of their codes and principles, as well as their modus operandi. The Couriers were also responsible for a lot of philanthropic work and various other contributions, but their trade, now under a mild threat from new emerging technologies (mainly developed by Silph Co) begun to slowly fade away, as their services were no longer needed in richer regions. In that sense, people have stopped thinking of them as highly as they used to, especially when it came to people living in areas close to technological giants, like most of the Pokemon Nation.

That was not true everywhere, though. One of the poorest regions in the world, the Erynia Region, or formerly: The State of Herynia, geographically very close to, but culturally and technologically far away from Unova, has relied on the Couriers for many of its citizens’ needs. Even if, sometimes, the Couriers had to undertake apparently menial tasks, now reduced a shadow of their former glory, they nevertheless were respected throughout their entire 200 year lifespan. Various rumours also suggest that the Couriers' first branch was actually established in Erynia. No historical records proving that have been saved, however.

Unbeknownst to the Courier, who hails from a region somewhat close to Kalos, his only proper job will direct him towards the worst possible choice for employment; Artemisia City, the trademark city of the Erynian State. The once-called "Diamond of the West" has been reduced to ashes due to… an unfortunate turn of recent events. The "Crown City of the South", was now nothing more than Erynia's princess of poverty and homelessness.



~The Characters:
Spoiler:


The Courier:

The protagonist of the game, carrying the weight of his mistakes, errors, actions and inactions of 25 years, gambles everything on a last attempt to redeem himself. A deeply flawed individual, whose only merit is the fact that he is almost aware of who he truly is, (and thus attempts to avoid making all the wrong choices again), tries to escape the past with his last ounce of remaining strength. People who know him, well.... they claim they don't. He has this trait of being "invisible" socially, resulting in chronic social awkwardness, trauma, but also a sense of false entitlement and an inflated ego. Will he ever fully discover himself? Will he be able to finally find redemption and salvation, when everything points otherwise?



Sylvia:

Sylvia is a former middle-class citizen whose life was shattered when she lost her mother during Artemisia's great factory accident. Sylvia was born charismatic, both in battling and general intelligence, resulting in her reaching the top of her Medicine class and getting ready to graduate with the highest of honours. Her dream was to become a doctor in order to help the people of South Artemisia who historically have been unable to afford good Healthcare. She didn't make it in time though… Disaster stroke, her mother passed away, and Artemisia’s Mayor decided to transfer all higher education institutions to the Northern parts of the city, where middle-class was not allowed to go to. Thus all of her hard work was in vain. Sylvia, as a result, became cold and isolated, avoiding things such as feelings which would restrain her from achieving her next goal: Reaching the upper parts of the City.



Tyson:

Tyson comes off as edgy, and teenage-angst ridden, but his ascetic and sometimes stoic stance on everything is the result of past events in his life, events that clearly showed him that strength is all that matters in this world. Intent on never being weak again, rather than gaining strength to hurt others, his life is now focused on being the best, the strongest Trainer in all of Artemisia. Rumours of an undefeated Flygon quickly spread everywhere, and even the famous Blue Glove gang was terrified whenever that Pokemon’s cry was heard. A firm believer in self-discipline, Tyson never falters under any circumstances; in that sense he encompasses almost all of the good traits that the Protagonist lacks, without excluding almost anything negative. In the eyes of the Courier, he could very well be a sort of perfection humanly unachievable. He hates his short stature (that’s a secret).



Zack:

Zack’s past is shrouded in mystery. What is known until know, revolves around a poor kid who did everything in his powers to move up the social ladder, including taking part in gang activities. He carries a mixed bag of traits, like: being mischievous, street-smart, a trickster, and a prankster, but is someone who’s planning ahead, is quite organized and tactful, also very optimistic - almost to a degree of “happy” apathy. He becomes very sarcastic when things go really, really bad, even when his friends’ and comrades’ lives are on the line. He is not hard on himself, but is not lacking in discipline, Tyson’s favourite thing, either. While these two do not necessarily get along well, they still show immense respect to each other, partly due to their aspects on that matter regarding life. Zack is very experienced in battling, since this skill was needed in order to survive (much like everyone else in Artemisia), but his hidden fascination with perfectionism might also be a contributing factor. He was born with innate leadership skills, something that made him attract unparalleled jealously from his gangster enemies.

There are other important characters too. Please, look forward to meeting them, try to understand their motives, their feelings, and the life circumstances which may, or may not have shaped their world. Their role, is always tied to the destiny of the City, a destiny which always lurks above the heads of the unfortunate citizens.



~Setting:
Spoiler:

The Erynia Region, known as the “Trash Bin of the World” according to Unovian Academics, and even more so Artemisia, its Capital City, is a place infested by all sorts of catastrophy. Its themes heavily focus on a kind of “plain people” life, where poverty and misfortune are frequently sung in her dark and gloomy streets. For instance, Artemisia’s Music is an amalgam of folk cultures across the globe, with a jazzy twist – representing a melting pot of people whose misfortune and modesty is the strongest common bind that ties everyone together. However, since Artemisia actually used to be one of the richest cities, long, long ago, and Erynia was considered the “first in the land of opportunities” along with Unova (even longer ago), many people migrated there from other, poorer, or in - then worse - condition Regions. Unfortunately for them…. Erynia fell victim to the greed and motives of corrupt statesmen and ideological machinations.

A wide host of contributing factors, led to the creation of Artemisian Isolationism, a practice where people are allowed to come, but nobody is allowed to leave. Until today, no one knows what is going on, and many haven’t even encountered a Pokemon. On top of that, orders from above mandated that… no Pokeballs were to be allowed, as far as the southern districts are concerned… In Artemisia Pokemon battles are not a joke. They are a means to survival, as such, Trainers there are comparatively stronger than their Pokemon Nation counterparts. Young kids who start out are in a very difficult position, since they rarely have the skills and experience needed to defeat those who battle in order to barely make a living. Thus, Trainers in Artemisia are almost exclusively adults. An unreleased, apparently classified research paper conducted by the Indigo League Association, estimates that the level of a “simple” mediocre Artemisian Trainer without any badges corresponds to almost Elite Four levels of strength in other regions. Could this fact have something to do with the destiny of Artemisia?

What is going on in this City? Why does it have to face such a heavy destiny? And why does our poor protagonist commit another mistake, one that might cost him everything? (Not that he has built anything important up to this point, though…) This seems to be, at a first glance, a personal journey… But can our personal decisions, really, become something more than that? Will the Courier ever make a mark on this world? (Hint: probably not, he says...)
So…
What message will you carry?
Will it be one of bliss, friendship and hope?
Or will it be devoid of meaning, a harbinger of devastation, and a champion of ...solitude?



~Features:
Spoiler:

- A closed world, railroaded experience

- An absolutely linear adventure where your choices never matter!

- Constant backtracking and your entire job being a fetch quest (expectedly)

- Nobody wants your help and nobody will reward you for your help

- Meddling into the affairs of others won't end well for you

- As a player, you have no real say on how the game world turns out - and your decisions are, in the grand scheme of things, negligible (no, this is not an AAA RPG)

- The worst writing you’ve ever encountered in a game

- Jokes so bad, the likes of which should be purged from this plane of existence

- Some game mechanics balancing, depending on how much investment is necessary from a story perspective. Anyone willing to offer competitive advice and balancing advice is more than welcome.

- A living world where themes intermingle and ideas clash.

- A quest for understanding, knowledge, and truth. But mostly hope - no matter what happens.

- Pokemon are priceless creatures, and obtaining one is not easy. Try to look for your favourites as hard as you can. Catching a Ratatta is like finding a Mew under a truck. (okay, we’re exaggerating a little...)

- Primitive technology. We wish you luck in finding any PokeCenter (you will not).

There is no such technology available (or perhaps…other intentions exist behind the lack of … “motivation” for building such a facility in Erynia). However, do not worry about healing. The Couriers do have doctors. (Civilians, though….that’s a different story).

- Pokeballs are worth their weight in gold, they’re almost like food for the starved.

- An estimated Gameplay Time of about 10-20 hours, depending on your style of play.

These estimations are for the current demo (up to the 3rd Gym), and for those who avoid using the ALT button, which speeds up the game so you can skip that boring dialogue.

- Postscriptum features 99% original music, barring a number of tracks which you can find in the credits.txt and on the credits section of the thread.

- A mission system that finally tells you the truth: There are no rewards. That’s right, what were you expecting? It’s work, you get “paid” for it (at least, that’s what the Boss says). Why would anyone be interested in rewarding you for doing things for them? If you manage to get a “Thank You”, well, a winner is you , and you should feel overjoyed. Interested yet?

-Jesswishes' Multiple Savefile System

The application form for the job is right there….








Important Points:
Spoiler:

Postscriptum respects the lore of the main games and will not move in ways that come in direct confrontation with said established lore, except for certain circumstances which will be as lore-aware as possible. (also retcon for the win) Fakemon will not be introduced except for maybe 10 or so, all tied to the lore in some way. Postcriptum aims to attribute further meaning to the existing Pokemon world, a meaning that is more mature in the sense of concepts and problems, not “violence” and other forced “adult” grittiness. Things such as family, the meaning behind human relationships, what it means to be alive, what responsibility is… all of these comprise the quintessence of this fangame.

Yeah, but what about the Pokemon…. themselves?
Well, they seemingly take a second role… seemingly that is. Many major aspects of Pokemon, as well as humanity’s destiny regarding them, will be explored. Loose endings, as well as individuals and organizations from the main games will be tied together in ways previously unaddressed. On a side note, Postscriptum does not adopt the “multiverse” approach the main games have taken, as it is a “simple” way to justify anything happening just ‘cause “multiverse” is a thing. “Real world” science does exist in the game, and even the powers of the legendaries pale in comparison to human achievements, something that has a very, very, very specific reason for it being so. The metaphysical-like abilities of Pokemon, are nothing more than legends passed down through mostly oral traditions. (To be frank, when a little ball renders them powerless, and in eternal captivity, what else would you expect?).

On a further note….
Remember the first time you played a Pokemon game? During that era, most of us were young, and now, among other factors, nostalgia drives us to cling to our favourite games. Excitement, is of course, another reason. But excitement fades away with time, as does our childhood. Postscriptum tries to depict the Pokemon world as it would possibly be presented if it were directed towards a slightly older audience. Adulthood is another big theme of Postscriptum, along with what it really means… Postscriptum acts as a “holyland” of sorts, a hovering world, between childhood and adulthood, between our dreams as kids and our experiences as adults, between the collapsing eternity of an excitement long lost, and the accompanying stoicism that comes with age.

=========================================================



Finally, we intend on keeping this an "open" project. And by open we mean these things:

1) Everyone is free to contribute anything they like, as long as it is reasonable.
We are all here to improve ourselves, to create things, and most of all, to have fun! Even if you think that your work is not good enough, (and although we’re in no position to judge the artistic work of others) submitting it won’t hurt! Everyone is welcome! Quality Control will be at NOA levels though… just kidding. But do expect that we have to somehow make all things “tight” enough so that they do not detract from the main thematological aspects and experience of the game, which means that if what you want to submit is somehow “denied” it is not because of its intrinsic artistic value, rather, it doesn’t fit in the game in a way that we want it to.

2) Feel free to "explore" the project files. Since Pokemon is Gamefreak’s and Nintendo’s property, we have no right to deter you from tinkering with the game files and, if something is done right (which, according to our game design and programming skills, probably isn’t :p ) you can use it a base to create your own fangame or copy techniques or styles of doing things. We can’t for instance say, “Hey, you stole this and this and this from my fangame”. Well, in a sense, we are already working on stuff that ain’t ours in the first place (anything fan-related). Just do not forget to credit everyone properly. The software used to make this is more than 10 years old anyway, so its not like there’s a need to encrypt the ZOMG INCREDIBLEZ ARTWERK AND SCREPTS! You may not, however, use any musical piece from the game, because we want Postscriptum’s music to be its “Identity” (no matter how horrible it may sound).

3) Any kind of feedback is more than welcome. And we do not mean “constructive feedback” only... Anything you don’t like, find strange, detracting from the experience, lackluster, purely bad,… Please tell us everything so we can work extra hard and make it better! And even better, as we said, if you wish to contribute too, by all means, do so! Hit Dusky a PM and we will sort it out.

[SIZE="5"]Huge and massive thanks to all the great people who have made this possible. Credits will be displayed at the bottom of the thread.

5) We're looking for: Testers and Scripters, the latter preferably experienced with that laggy mess called RGSS1.





SPOILERS!!! READ AT YOUR OWN RISK! YOU DO NOT WANT TO DO THIS!
PLEASE DO SO AFTER FINISHING THE DEMO!
Developer’s Details:
Spoiler:

We would suggest against reading the following until you’ve finished the demo.
Beware of potential spoilers. You have been warned ; doing so might destroy your enjoyment of the game.

- What are the inspirations behind Artemisia and the Couriers?
First of all, the Courier inspiration comes from Fallout: New Vegas, a game that heavily involves this (Courier) theme, albeit in an different way.

- Artemisia and Erynia are inspired by
> An attempt at a “realistic” approach to the Pokemon Universe; even though the developers have stated that the Pokemon world does not suffer from the same problems such as ours, technology, science, and wars, are already featured in it. Lol. In that sense, how would a society without much access to Pokemon develop? What would happen if Pokemon were in the hands of the few, and not at the service of random 10-year olds?
> A certain game for the Wii... *coughs*
> Another game for the Wii... *coughs*x2
> And another game for the Wii... *coughs*x2/1x4

-Some of the themes are inspired by:
1) Cowboy Bebop’s “limbo” feeling and lingering sense of regret, especially when it comes to one’s past and all the baggage that comes with it.
2) Greek Philosophy? Who knows. Some say.
3) ----- CLASSIFIED ------ EYES ONLY – RETURN TO INDIGO LEAGUE ASSOCIATION
4) Pokemon Colosseum and XD
5) Hope that can be discovered anywhere, no matter the circumstances, and never giving up.
Never, ever giving up. And moving forward.
6) Smelling one’s own armpits

With all that being said, one of the hidden themes of the game is Objective Truth vs Subjectivity. Can you find the other hidden themes? There is a multi-level aspect to themes throughout the demo. Some have a microcosmic impact, others encompass everything, from the slightest detail to the biggest event. For instance, and, although not hidden, isolation (social or otherwise) loneliness and aging comprise some of the many -first glance- meanings behind Postscriptum. Can you uncover the others?


END OF SPOILERS


F.A.Q.
Spoiler:

Q: Is there a way to see my Pokemon's EV/IV?
A: No, and it is unnecessary. This game is really easy combat-wise. And in most battles, your IV/EV builds wouldn't have helped you anyway. Try to see your Pokes for the unique little things they are.

Q: Does this game feature a level cap?
A: No, you can find other ways to go around high-leveled enemies (if you ever encounter such an enemy anyway). In most cases levels do not matter that much.

Q: This is really confusing, especially in the beginning. Is there a walkthrough?
A:
Spoiler:

Nope


Q: Where and how can I get X or Y or this or that?
A: 1) You most likely can't, 2) You should be interested in doing your job, not catching Pokemon and other silly stuff. Isn't that right?



Currently Known Bugs:
Spoiler:



> Sometimes during battle no action can be selected

This is due to the battling system scripts, just hover your mouse over the choices
and click on them, it will be “fixed” that way. It’s not a bug actually.


> Tiles are not matching in style (mixing of different gens)

This is known and is under construction. Due to the sheer amount of work
on everything, we consider graphics low priority right now. As always, if you can help
please do so!


>Pressure ability might throw an error, in that case, please click ok or hit enter and continue


> Menu display is dark in dark (as in, requiring Flash) areas. Though, this one is kinda..realistic. Lol


> QuickSave icon persists on screen change


> Enabling speedup while in menu and then saving is not yet fixed


> Party Number Indicatior during Battle persists for the battle's duration if ICE BALL(possibly other moves like ICE BALL) is used


> Sandstorm causes lag.


> Using the Lantern shows the usage box twice - getting caught with the lantern on needs reentering the map to work properly







Credits:
Spoiler:

================================================
Gamefreak, of course.
================================================

Special Contribution: (Sidequests, Game Progression, Design Assistance)
- Alilatias (thanks a bunch!)
- JoStarNight (appreciate your help!)
-ArtilleryOctilelry/Canneon (gigantic contribution)
- PhantomBima dialogue exposition replacement with event depiction suggestion
- Manul

Testing:
-Alilatias (really, thanks a bunch!)
- SoyBean
- Mane
- ShinyMissingno
- Sandy
- Socratic Method
- Xanderos
-NiT
- DogzNDogz113
- Manul

Bughunting, Support and Feedback:
- Alilatias
- karnamata
- PhantomBima
- JoStarNight
- Dypatome
- walpurgis
- Swamp King
- Busti
- Whiteflare
- Bronson
- The1Kobra
- Demice
- Xenoic
- why cant I find a valid name
- Artillery
- Xanderos
- Ulf / Rillard
- Dinoboy
- Manul
- Nikai
- Dirtlord
- Socratic Method
- PicklesThePikachu
- berkaykrl
- NiT
- Kolper
- Jfred
- Pansygum
- Display name
- Zorpiborp
- Cros3
- Ray2064
=================================================
<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>

Pokemon Essentials Kit:
Maruno
Poccil
Flameguru's Starter Kit

This would never have been possible without your hard work.
<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>>
============================================================



Scripting & External Tools:
S.J.Luka =======>>>>> beautiful battle visual overhaul, great scripts, awesome programming.
Lucidious89
DaviRx
Dragonite >>> Many,many,many thanks for your NodeJS solution to making Trainers in the PBS
SaburinaDesu
Marin >>>>>>>>>> Your PBS editor <3 <3 <3 , your Easy Questing Interface, EVERYTHING!
L
(JV)
DerxwnaKapsyla
mej71
Deo >> Great Day/Night shading
Hematite >>>> nice organizational spreadsheets
Easy Script Importer-Exporter by KK20
Elyssia/R3zonance - Version Check Script, (modified by Polectron/Pokebuzo)
IIcolour Spectrum - Release and Deposit Prevention Script
Ego13 - Pbs with mega evos
Mr.Gela’s Name Windows – Mr.Gela you are awesome sir.
VanillaSunshine - Improved Color Text
Vendily - 17.2 Fixes
Buttjuice 17.2 Fixes
JessWishes - Multiple Savefiles
Moonpearl + ForeverZer0 - ENV path inclusion
PNGQUANT - PNG color compression




Pokemon Sprite Animation:
Snivy101 @ Deviantart - Incredible Sprite Animations, seriously man
Diegotoon20 @ Deviantart
kirbio @ Deviantart
Creobnil @ Deviantart
SelenaFF @ Deviantart
Shadowslan @ Deviantart
spyroflame0487 @ Deviantart
WolfytoDark @ Deviantart
ekurepu @ Deviantart
harrie5 @ Deviantart




Sprites:
GameFreak
Nephae @ Deviantart - Great character pixel art conversion from ORAS/XY Trainer Artwork
Wesley-FG =================> dude those Hoenn BW style OW's are like, the best
N-Kin @ Deviantart
CJames-21 @ Deviantart
fishbowlsoul90 @ Deviantart
leparagon @ Deviantart
PixelLlamaArt @ Deviantart
Wobblebuns @ Smogon
TheLayell @ Smogon
Gardow @ Deviantart
RockAdam @ Deviantart
zerudez @ Deviantart
Falgaia @ Deviantart
aXl @ Smogon
Zermonious
Lyell @ Deviantart
princess-phoenix
Seikou @ Smogon
tebited15
Princessofmusic @ Smogon (XY PROJECT)
segesi
PoLlOrOn @ Deviantart, very nice trainer vs sprites
Pixel.emoji - Trumpet Sprite
supagokuman2 - Base Red Overworld Sprite
ArtilleryOctillery/Canneon - shiny sprites for certain monds



Tiles:
akizakura16 @ Deviantart (super - clean tiles)
Magicscarf @ Deviantart (incredible, beautiful tiles)
DaybreakM @ RelicCastle (nice clean tiles)
Mataraelfay @ Deviantart
mysticalmew24 @ Deviantart
BoOmxBiG @ Deviantart
SailorVicious @ Deviantart
EpicDay @ Deviantart
UltimoSpriter @ Deviantart
shiney570 @ Deviantart
HokoZero @ Deviantart
Zynga
Cityville team
shugar-tits @ Deviantart
WesleyFG @ Deviantart
Aigue--marine @ Deviantart
LotusKing @ Deviantart
Rocket-Dock
*iMezzo
Deorro
EpicDay @ Deviantart
Newtiteuf
Aten974
Burton-kun @ Deviantart
Kaliser @ Deviantart
Midnitez-REMIX @ Deviantart
ditto209 @ Deviantart
PeekyChew @ Deviantart
Dot Art World
ThatsSoWitty @ Deviantart (you rock dude/lass)
chimcharsfireworkd @ Deviantart (same parts of previous tileset?)
A few rips from Professor Layton, @ SpritersResource
A few rips from The Legend of The River King 2 (GBC)
A few rips from Pokemon Ranger
A few rips from Mario & Luigi Partners in Time

Icons:
Iconshock
Modified Lantern Icon from Four Swords Adventures



Other Graphics:
Aki @ Relic Castle - Free Summary Screen


Fogs:
Zuhn - cherry blossom leaves gif

Music:
+ Guillaume de Machaut (1300 A.D.) – “Douce Dame Jollie” ( Annwn Band - Rendition, Cello Cover - Roxane Genot)
+ Pagioumtzes, + Tsitsanes, (1938) “I’m in love with a taken woman”
Junichi Masuda, Gamefreak, “Gym Theme”, "Cianwood City", "Pokemon Center", "Route 23"
Kenta Nagata, Hajime Wakai, Tōru Minegishi "Mewtwo Battle"
Motoi Sakuraba - "Pyroxene of the Heart"
Dr. Fruitcake - Johto victory theme


Sound Effects:
Rhyden @ RelicCastle (thanks for your gen7 Pokemon cries)
Metro Last Light - Screaming Crowd
Hydroplane Sound: Sounddogs, Free Preview Sample
Jross aka Xeltic89 - cave audio - cave ambience
SoundJay Royalty Free Sounds - Camera Shutter click 04
All Things Meda - Free beach waves

Other:
kanookies @ Deviantart


Extra Credits
(Pokemon Gaia Project)
zetavares852
07harris/Paranoid
19dante91
27alexmad27
874521
Alistair
Alucus
Alucus
Atomika
Bakura155
Blue Beedrill
Boomxbig
Bulbapedia and Bulbaforums
chimcharsfireworkd
Chio
CNickC/CNC
Dewitty
Flood
Fused
G-olden
help14
Jesse TBPro
lordindy
Kizemaru_Kurunosuke
klnothincomin
Kuroda-Taiki
Kymotonian
Newtiteuf
Novus
Pokemon_Diamond
PrinceLegendario
Reck
Red-Gyrados
REMY35
RHN
Saurav
Scarexshivaking
Seiyouh
SL249
spaceemotion
spypoke megafc
ThePokemonChronicles


*if your name does not appear on this list, please contact us ASAP in order for us to add
you
** if, for whatever reason, you do not wish your public works to be used in this fangame,
please contact us and we will remove it and replace it with something else, mainly our
horrible original graphics, deserving of incessant praise.



Screenshots:

Spoiler:







































Download:


A very "detailed" "artistic" map drawn by a very thirsty guy depicting a very troubled city:
Spoiler:


FIRST GAME REVIEWS ARE OUT!
Spoiler:

"Okay, I’ve been looking for a game to play after finishing E.T. on NES (yes, you read that right on the NES). Well, to tell you the truth, I started playing Postscript out of sheer boredom. I was like, 'no freaking way there's a game worse than that garbage, man'. Boy, was I wrong. I'd rate PS 0.1/10 - it is the ONLY game that has managed to dethrone E.T. in the department of.... well, everything?
- MOBAsAreBetterThanLife


"I can still remember the first time. My first time experience with this... 'game'. Let me make it clear to you from the beginning: you do not want to play this game. It's torture. Cutscenes are painfully long, NPC dialogue is ... elementary school - level awful and worst of all, IT TAKES HALF AN HOUR TO EVEN LET YOU ASSUME CONTROL OF THE PLAYER, ARE YOU FREAKING KIDDING ME? Listen to me, do not play this game."
-AWPCamper69


"Sigh... Where to begin...? First of all, there's a lot of misinformation throughout the game. When I'm playing games, I'm expecting 100% real-world authenticity, especially when the content of such a work is touching upon the most intellectual of issues. Then again, I have never found any game that could satisfy my elite 1% genetically gifted brain - and I say this as someone with an IQ of over 420. Such a number is, inevitably, the sole indicator of mental superiority. I do not detect the need to further provide any other explanation on the reasons one should be staying away from this."
-FedoraLeCritic32



"RPGs are all about pen and paper"
- Someone old


"SO I CLEANEDING BATHROOM ONCE. THEN SOAP FELL ON FLOOR! OH THE HORORR! INASMUCH I WAS USING GLEENEX, I INADVERTENTLY STUMBLED UP ON A FLOPPY DISK! I INSETTED THAT ON PIM-BOI 9000. GAME HAS NO LEGENDERES. I REFUTE PLAYING. THATS ALL."
-Igor the Swabbie


"What is a game? Is it a work of art? Is it an opportunity to capitalise on, and subsequently sell 200 DLC that cost three times the base product? We believe so. However, this game doesn't even support mandatory Bikini DLC. If you wish to be seen as a proper developer, at least consider submitting a Season Pass"
-CF (Computerized Farts)


"When I’d first started playing... I was expecting to waste a couple of hours or so. I ended up wasting far more - I could have spent that time being a contributing-to-society individual, instead. I'm placing all the blame on this game for forcing me to stray from my path."
-GamersAreAllLosers


"Okay, okay. I have played more than 10.000 JRPGs - I consider myself a pro in that regard. I have also visited Japan numerous times, and have witnessed firsthand their incredible artistic capabilities, manifested in glorious epics such as "Super Monster Fisher Imagination 25". This game lacks a proper in-depth strategic battle system. Its plot keeps dragging on and on (I'd say it is even longer than certain classics, and I am really torn about this - is that a good or a bad thing?) References to Japan are kept to a minimum - as a result, I cannot continue playing this game any longer. It does have its fair share of waifus though, so I'll give it a 9/10."
-Naruhodo Kyosuke


"This is like Trebuchets in AOE2. Its freaking annoying"
- IStillPlayOnWin98


"What the Ducklett man. The main character in this game has managed to build great calves from.... walking? Lol, everyone knows that without a 5x5x5x5 lifting routine, and an absorption of at least 4times your bodyweight in protein, such growth cannot take place. This game is misinformation in itself. Oh well, back to buying protein powders for me."
- HarryBicepsFlexKilla


"I want to include Sylvia in my next 'Alive or Not: Heavenly Resort Beach Basketball' game."
- Batagaki, the father of his "daughters"


"This game must have been made by illogical, emotional, loud Southerners."
- Logical, cold, silent Northerner


"This game is contrarian."
- A contrarian.


"The jokes in this game are worse than my math grades."
- Social sciences sophomore


"Juxtaposing the innate qualities of an astonishingly well structured narrative, to the total ellipsis of a proper theoretical understanding of underlining Vorverstadnis of osmotic parenthesis, one can arrive at the conclusion of an ever-present misdirection of opposites, to which, and after a self-critical approximation of spatial conscience (from which no pure ontological perspective can be extrapolated) there is a clear lack of interpretation of the words of Dhefack Imsayin, an invaluable contributor to consensual epispermologies of the being - to such an indefinite cosmological approximation (inescapably, inevitably and unavoidably as well) that, quite uncharacteristically, is expressed within the confines of a non-chronical Epanaprosdiorismus - a redefinition of lack of full stop in the texts of inquirers of the non- empirical."
- Social sciences Major


"game lacks stuff"
- Maths Major


"I'd like to leave a humorous loop here, but I just can't program for the life of mine"
- L33+, unemployed programmer, from basic to C#, currently drinking beer and looking for a date msg me in binary plz


"This game is a disgrace to the franchise. It doesn't even include 9th gen Pokemon. I cannot find my favorites in the wild. I cannot find any HMs. It also makes use of, like, Latin or whatnot to appear more
' serious'. Pathetic. Somebody is unaware of their tropes."
- Hates-Genwunners


"This game needs a tutor to understand how the metagame works. Everyone that disagrees with me has probably never even reached the top of the Ladder. Is ELO and GlICKO too much for you noobs? Also cracking 'jokes' at the Smoke'on community ain't funny. We take competitive imaginary digital cockfighting very seriously"
- A random guy from Slowdown


"Citation needed. This game needs a cleanup. Sources are biased. Delete this. Citation needed"
- Wikipedia Moderator for a Living


"Xenoua, the Warrior anti-Medicine Princess, disagrees with this"
- A Philosophologist


"Postscriptum is like me and my ex. We pretend we have never met"
- Anonymous


"This game is not 8bit."
- pixelover


"This game is pretending to be something it is not. It fails at everything and lacks in all areas, particularly in mapping"
- Reality Check


"From an atrociously composed soundtrack, to a cringeworthy narrative, Postscriptum never fails to disappoint. I can only give this a 2/10"
- /r/ProGameReviews


"This game is biased towards the poor"
- iInheritedMyGrandma


"[SPEECH 100] This game reminds me of the Big Empty"
- Courier Six


"As a professional reviewer, I'm not very good at games. But you don't need to be good at something to judge it, right? Right guys?"
- Jorge Sakamoto


"I would starve in this game"
- Big Smoke


"I will take legal action against the new Saffron Gym for taking over ours"
- Former Fighting-Type Saffron Gym Leader


"The Vikings used to be the strongest warriors in all of existence"
- Someone pwned by the Irish ( and basically by anyone with a normal army)


"HAhahahaha..."
- Lex Luthor, Superman 64


"When logic ends, logic begins"
- Logic


"This game has inspired me to quit games"
- A Gamer


"It has been empirically proven that showing game review abstracts to potential players serves to present your game in a very positive manner. However, no review can portray this game in a positive manner"
- An empiricist


"Where's the @#$%^ map when you @#$%^ need one, @#$%^"
- Dorka the Puberty Explorer, on this game's areas


"I'm Commander Sheepfart, and this is my least favourite game in the universe"
- Commander Sheepfart, Paragon build, before contemplating on which colored ending to choose from


"This game is a contradiction"
- Smiles Edgywork, after obsessing over evidence and contradictions


"Kantonians are shorter than Kalosians"
- A short Kalosian


"Did you know that the first gen Pokemon games had a reference in them that was making fun of nerds?"
- A Pokemon Nerd


"I'll grab my stuff (hopefully not his... 'staff')"
- Lank


"For all intents and purposes, I am but a rock"
- Rocky Boulderstone


"Mega Score: 100. User Score: 0.
This is obviously a great game"
- Megascore


"I love this game! You can climb on buildings! I wish we had that implemented back when we had first made The Youth Pamphlets IV: Catastrophe"
- Bott Coward, on climbing mountains, also Horse Armor


"We don't like the word 'Epistle' in the title of this game. It reminds us that we cannot actually count to three. We prefer abandoning our franchise, like, in the middle of the series - hence our company's name!"
- Halve


"I'm an N fangirl and this game doesn't even reference him. Muke game"
- An obsessed woman in her 40ies


"Myth of Lank: Sniff of the Tame is the best closed-world climbing simulator, we're gonna imitate that in our own next installment"
- Bott Coward on mountains, again


"This game reminds me of America, America"
- A Film Conoisseur


"Anything mainstream sucks "
- An Elitist, very smart and with better taste than you, most definitely, is currently having intercourse with their tastes


"Anything not mainstream sucks"
- A Mainstream Elitist, loves iCarly and Sitcoms


"The German Tradition practitioners of historical fencing are far, far, FAR more competent than those Fiore airheads"
- A Man chosen by the Masters themselves


"Anime is the best style of animation "
- Someone who is not an animator


"I gain no satisfaction from playing games anymore"
- Someone with more hours spent on steam than Sir Gampen outside of steam


"I love this game. I'm playing with all settings on max and 60fps as well! 10/10! Take that, console peasants!"
- A PC Enthusiast, has bought a JTX-Giant Reference at launch, has sold house and conscience to do so


"Did you know that the word 'eleemosynary' (Greek: eleemosyne = 'charity') actually derives from 'alms'? But 'alms' comes from Latin transliteration of Greek 'Eleos' which means 'mercy', which derives from 'Elaion' which means 'olive oil', from 'Elaia' , 'olive tree'. I wonder, what kind of connection is there between 'charity' and... an olive tree?"
- Someone very annoying


"The baby..!"
- A very vulnerable Zamus


"Maths is important"
- History


"When does a game really showcase its flawed design concept?
When it is wrong on so many levels"
- Someone unfunny


"I want to judge a game based on its fanbase"
- Nobody cares


"Had the ancients ever been able to choose only one videogame among many to play, which one would that have been?"
- The Internet


"Even Postscriptum's graphics are better than 'Killer's Dogma: Historically Inaccurate Satrap of Assyria Ripoff Pseudo-Mythological Sequel Factory's story"
- Truth


"Is Dank Psyches a JRPG? I'm confused"
- QuoteAccu commentator


"But... what if 1+1 = Artemisia is a parallel universe where the protagonist is alive? Just a theory. A game theory"
- Videogame Speculators



"Your hair so much reminds me,
of pasta long-forgotten"

AenaonDusky

DeliveryBoy

Male
Seen 1 Week Ago
Posted October 10th, 2020
111 posts
3 Years
game is nice.but very confusing, no map,how to reach northeast area make an walkthrough but again the game and graphics are awesome
Thank you very much for your feedback!

You are right, a map will be implemented eventually, that's why I included a
Cap's "Hand drawn map", which gives ... some directions.

And you are also right about the complexity, the thing is we're not sure
about the entire progression for now. Do you think more "direct"
clues should be given? The idea is to reward those who do missions...

If you have any idea I would be delighted to hear it :) thanks!
Oh, also, how did you find the music? Is it ok?
Thanks again, we appreciate it!

Lots of love <3
"Your hair so much reminds me,
of pasta long-forgotten"

AenaonDusky

DeliveryBoy

Male
Seen 1 Week Ago
Posted October 10th, 2020
111 posts
3 Years
man music was good and about clues give it more direct as some people like me have little patience and get irritated very fast
Okay, we'll try to find the best way to implement either hints/ or better directions.
Thanks for the feedback, and thank you for enjoying the music, too!
"Your hair so much reminds me,
of pasta long-forgotten"

Alilatias

Bard by Trade

Age 29
Seen June 26th, 2020
Posted June 26th, 2020
29 posts
14.5 Years
Wow, this sounds incredibly promising. The premise seems ambitious, and quite -different- from anything else I've ever seen when it comes to Pokemon fangames. I'll give my thoughts in a day or two.

(If I had to guess, you got the 'Epistle' part from that debacle involving one of the writers of Half Life, particularly the ill-fated 3rd game, huh? Sad, that.)

Alilatias

Bard by Trade

Age 29
Seen June 26th, 2020
Posted June 26th, 2020
29 posts
14.5 Years
I think the level progression is fine, but there should be dialogue indicating that you should go around town looking for requests to do. I think the game intends to have you go to the abandoned schoolhouse ASAP to pick up a ton of full heals/potions and grind there before doing anything else.

I think I beat all of the barrel gang, but the receptionist guy keeps talking as if I haven't done so. I also can't seem to find the guy that I'm supposed to give the moomoo milk to.

Trying to find this Cyan bridge in order to progress with the lady I found in the abandoned schoolhouse, and failing miserably. So miserably that my starter Pokemon is already level 23 (and probably blatantly overleveled). There should probably be signs that point you towards important landmarks. What is a city without signs? :)

Overall, I'm liking the game so far. It's quite different, and refreshing in a way. The dialogue is hilarious, and makes the MC very relate-able. The layout of the city as it currently is will probably frustrate a lot of people, however.

AenaonDusky

DeliveryBoy

Male
Seen 1 Week Ago
Posted October 10th, 2020
111 posts
3 Years
also make some starting fights simpler.a lot of people may find random trainers with level 15 or more when they could only train upto level 10 to 12.also some text problem is there when fighting with maractus in first city looking like a gym
Thanks for your feedback, once more. Your input is appreciated more than you think.
I will talk about this in my reply to Alilatias, it has to do with a particular design and
how we failed to implement it as it we should have xD
I was also told about this text problem but nobody could replicate it, thanks sooooo much for telling me....

I'm about to destroy that pesky bug!

I think the level progression is fine, but there should be dialogue indicating that you should go around town looking for requests to do. I think the game intends to have you go to the abandoned schoolhouse ASAP to pick up a ton of full heals/potions and grind there before doing anything else.
I think I beat all of the barrel gang, but the receptionist guy keeps talking as if I haven't done so. I also can't seem to find the guy that I'm supposed to give the moomoo milk to.
Trying to find this Cyan bridge in order to progress with the lady I found in the abandoned schoolhouse, and failing miserably. So miserably that my starter Pokemon is already level 23 (and probably blatantly overleveled). There should probably be signs that point you towards important landmarks. What is a city without signs? :)
Overall, I'm liking the game so far. It's quite different, and refreshing in a way. The dialogue is hilarious, and makes the MC very relate-able. The layout of the city as it currently is will probably frustrate a lot of people, however.
First of all, thank you immensely for reporting all this. Your opinion matters enormously.
- The Barrel Gang was supposed to reward you with... just a potion xD. There must be a problem with variable count!
- Yes you are right about the abandoned University being THE spot to go after obtaining the starter, and we need to come up with a way to direct the player more obviously towards it. (If you have any idea please speak your mind!)
I'll explain below the reasons as to why it's "convoluted" so far.
- The MooMoo Guy is the guy called Cap, in South Artemisia, as you enter go north, he is above the new wannabe post-office building the Mayor built. He's also the one that put a "map" in the game's folder. Check it out!
- Your starter is not overleveled. There is one fight in particular, which follows more "competitive" rules, and high level will be needed there. It's kind of a joke on how, when we were young, we were always overleveling because
we couldn't yet figure out strategies etc. The other fights, are more like joke-battles. The game truly begins, especially as far as progression is concerned, when you leave the city. Which you will do at the end of the demo.

- The Cyan Bridge is the blue bridge that connects South and Southeastern Artemisia. The lady is not there for reasons, and one of those being that it "forces" you to go seek her in other places, especially the school,
which is needed to complete a highly important mission. The thing is, all these should be optional, but the curious and exploration-focused player will be the one most rewarded. That's what we have to figure out how to do!
****** ^ This is referring to South Artemisia, not Southwestern (CityMarket) ^ *******, after passing through the Southern Checkpoint.

- There are also reasons there are not signs in the city, one of them being the deliberate attempt from the Mayor to distract tourists, and .... some other hidden reasons that will be uncovered later.
- That "realism" is also the reason for many early NPCs having high level pokemon. Which is how it should be in a realistic scenario. They would "never" scale with the player. But, the player who adheres to the type of "man, things
might get tough, gotta train at the Uni to level up quite a bit" or "I'm immersed enough to feel like it's real, so I've gotta always be at my strongest" will never have this kind of trouble because of... you guessed it, grinding. :P
What would someone in a "realistic" situation expect from a city full of trainers who fight to survive? You get a starter and crush everybody with 10x the experience you have? Of course this has to be balanced enough since it still
is a game, and that is the hardest part!
And this brings me to our current struggle:

Most of the design and progression things are deliberate in regards to how this city would be built in a realistic scenario (chaotic, difficult to traverse, disorienting), it also reflects the torture of the workers that built it (since they were almost
never getting paid and many of them perished in order to finish it - even before the Mayor went on with his... ehm.. plans) and must also reflect the mind of the main character (which will also be another theme wink wink) in a sense,
when somebody quite inexperienced with the outside world has to suddenly adjust his whereabouts in a big and unknown city, frustration is the only result xD
The thing is, how do we find that balance point, where we still get the message across without discouraging players? Although some people who tested it, said that after some time in the city, you get used to it
very easily and know where everything is (kinda like the point of MC's perception of things). Also, that's another reason why we included the F - speed up button ;)

Just so you know, both you and all those who help pinpoint these things WILL be mentioned in the credits. So, why not take it a step further and suggest your own ideas? :D :D :D

Lastly, I'm overjoyed that you found the game refreshing, it's exactly what we were going for! Yeah, tell me about the MC... you're in for many, many surprises with that guy...
MC being relatable (is that a word?) was our no1 priority, I'm super glad you pointed that out. Thanks a bunch!

Thanks again and lots of love <3
"Your hair so much reminds me,
of pasta long-forgotten"

Alilatias

Bard by Trade

Age 29
Seen June 26th, 2020
Posted June 26th, 2020
29 posts
14.5 Years
Well the thing is, I already did the university quest, and the lady asked me to join her near the gate to South part of the city. I can't find her anywhere however, and I've looked all over the city as far as I'm aware. The cops there are still barring my way.

So I'm not sure if I'm missing something somewhere or the game glitched out progression-wise.

I'm also trying to find someone who 'comments on how orange I am' and tell them something about needing bacon. The police officer says that he's supposed to be in an apartment to their right, though as far as I'm aware, I've searched every apartment and nobody comments on that.

I'm going to provide my save file for possible troubleshooting.

https://www.dropbox.com/s/8jg780x8vsws5fc/Game.rxdata?dl=0

AenaonDusky

DeliveryBoy

Male
Seen 1 Week Ago
Posted October 10th, 2020
111 posts
3 Years
Well the thing is, I already did the university quest, and the lady asked me to join her near the gate to South part of the city. I can't find her anywhere however, and I've looked all over the city as far as I'm aware. The cops there are still barring my way.

So I'm not sure if I'm missing something somewhere or the game glitched out progression-wise.

I'm also trying to find someone who 'comments on how orange I am' and tell them something about needing bacon. The police officer says that he's supposed to be in an apartment to their right, though as far as I'm aware, I've searched every apartment and nobody comments on that.

I'm going to provide my save file for possible troubleshooting.

https://www.dropbox.com/s/8jg780x8vsws5fc/Game.rxdata?dl=0

Here is the Apartment:
Spoiler:


And here is the guy you need to talk to:
Spoiler:


Please, proceed and if there is any problem I will take a look at your savefile.
Thanks so much!

Also, for clarity's sake, when I was referring to the fact that the lady is not there, it's cause she isn't, but you do have to get to South Artemisia first.
I was under the assumption that you had already reached that point, so apologies if what I said didn't make sense. I edited the other post to reflect that.
There is a School (not the Unviersity) and another important building in the Southern District, you will find out about it when you get there.
"Your hair so much reminds me,
of pasta long-forgotten"

AenaonDusky

DeliveryBoy

Male
Seen 1 Week Ago
Posted October 10th, 2020
111 posts
3 Years
Ah, thank you. I must have missed that guy when I searched all the apartments.

Time to proceed. Considering what was down there, it seems like I had to find this place first before progressing eastward.
No, thank you!

I know what you mean, we need to find a way to make all this better, it seems quite tedious
without actually getting the message we want across. Thanks again for the feedback,
have fun!
"Your hair so much reminds me,
of pasta long-forgotten"

Alilatias

Bard by Trade

Age 29
Seen June 26th, 2020
Posted June 26th, 2020
29 posts
14.5 Years
I've passed the schoolhouse and reached the orphanage.

I do want to comment on how odd it is that battles in this section of the game involve Pokemon lower leveled than those towards the start. Although I imagine this was an intentional decision to help players level up if they didn't grind in the abandoned university, and the fact that the nearest healing point is very, VERY far away from this location. That and I suppose it's meant to show a progression towards the player character starting to become quite badass. I also have to say that I really love the design of the main character. It's simple but highly distinctive, with a lot of meaning.

The dialogue in this game is quite powerful. This is probably the best fangame I've played that has actually managed to capture the whole dystopian city setting. Not even Reborn was that good at it, which quite frankly veers towards the 'hopelessness' feeling without striking a balance with hope and realism at all.

I do wonder though, how close/far am I to obtaining a second Pokemon? My starter's already level 30, hah. I noticed Deliby could learn Spikes and Hail, but I find that learning such moves at this stage in the game could really cripple players without another Pokemon to balance that out.

EDIT: Welp, I answered my own question, got a second Pokemon after that dungeon of sorts. I honestly feel quite obligated to keep these Pokemon all the way until endgame, ha.

AenaonDusky

DeliveryBoy

Male
Seen 1 Week Ago
Posted October 10th, 2020
111 posts
3 Years
I've passed the schoolhouse and reached the orphanage.

I do want to comment on how odd it is that battles in this section of the game involve Pokemon lower leveled than those towards the start. Although I imagine this was an intentional decision to help players level up if they didn't grind in the abandoned university, and the fact that the nearest healing point is very, VERY far away from this location. That and I suppose it's meant to show a progression towards the player character starting to become quite badass. I also have to say that I really love the design of the main character. It's simple but highly distinctive, with a lot of meaning.

The dialogue in this game is quite powerful. This is probably the best fangame I've played that has actually managed to capture the whole dystopian city setting. Not even Reborn was that good at it, which quite frankly veers towards the 'hopelessness' feeling without striking a balance with hope and realism at all.

I do wonder though, how close/far am I to obtaining a second Pokemon? My starter's already level 30, hah. I noticed Deliby could learn Spikes and Hail, but I find that learning such moves at this stage in the game could really cripple players without another Pokemon to balance that out.

EDIT: Welp, I answered my own question, got a second Pokemon after that dungeon of sorts. I honestly feel quite obligated to keep these Pokemon all the way until endgame, ha.
First of all, we are deeply honoured by your words. It means a lot, especially since you
never cease to amaze with your perception. Everyone on the team sends their deepest thanks!

Now on to the finer details:

- Yes, the idea was to somehow find some balance for players who do not grind
enough at the start. There was actually a hidden automatic "heal point" but that caused
problems with later "losses" when the player was transferred back there when defeated...and
it almost broke the sequence. Do you think implementing that back would be a good choice?

- Yes, that's one of the reasons, showing progression, since the MC's experinece is obtained
through trial by fire, and mostly because 1) he starts being modest and stops thinking
only about the reasons for his failures, 2) In the Orphanage, he actually gets emotionally
invested (something extremely rare for him) and this kinda shows when he sweeps the
entire building, since he does have a reason to slowly begin moving forward. Huge thanks for
the compliment on his design, I'm humbled to hear that it managed to convey all the right things!

- Even the faintest comparison to Reborn makes me almost cry. I'd never imagine this game
could be comparable, even to the slightest degree, to Reborn! I can't find the right words to express
how much what you said means to us. Thank you so much!

- Well, you went ahead and made Deliby stronger! Congrats! Aside from the fact that you
do get other mons, (which you already found out), players who might find some things difficult
can probably utilize spikes at least, (regarding one particular battle specifically).
Also, the reason it gets Ice Ball is in order to get past that difficult battle for those who
do have problems. But perceptive players like you might keep at least one entry hazard
move for future usage. Which will be needed. Oh, and I think there are about 5 mons, including
Deliby. The plan is to force players to train those -weaker in comparison to the starter- mons
when they reach Route 1 and beyond, but this will happen in the future.

- Haha, it's great that you feel that obligation. That's exactly what we were hoping for!
Again, you never cease to amaze. I can't wait to hear your thoughts when you reach further
ahead on the game.


hey man i found a bug in south Artemisia nowthwest part near the police station i could somehow walk through the building
Oh man, I thought I had that patched up, I will fix it ASAP!
Thanks again for your help karnamata.

=====================================================
Also, we will be updating the game frequently, so all these things will be fixed as fast as we can.
The plan is to release "gym point" updates, and in-between fixed versions of the current demo.
"Your hair so much reminds me,
of pasta long-forgotten"

Alilatias

Bard by Trade

Age 29
Seen June 26th, 2020
Posted June 26th, 2020
29 posts
14.5 Years
Well, to tell you the truth, I find this fangame something special. I say this as someone that has played through most of the fangames that are considered among the best by the community overall, and have even playtested one in particular (I'm an assistant sidequest writer/tester for Pokemon Desolation, one of the three big fangames of the Pokemon Reborn forum).

I'm already incredibly impressed by this game, and I'm not even done with the demo yet. The game requires patience, but it's an understandable kind that ties into the setting, and not for artificial difficulty. It takes real talent to pull off a believable atmosphere such as this, without it feeling a bit cartoonish/edgy.

I think you're going to get a lot more impressions soon to help iron out the start, considering I posted about this game on the Pokemon Reborn forum. I'll be relaying any impressions I find from there over to here.

(Also, re-entering the orphanage after you've cleared that part of the story kicks you out all the way to the courier branch, with the end dialogue repeating again.)

Time to keep going...

Oh, I got past the cyan bridge, but I never found Sylvia along the way. In fact, I ran into a couple goons and got slapped around by Deliby to return to HQ to call for backup and find Sylvia. Was I supposed to run into her somewhere before proceeding? I also defeated someone that kept a bunch of caged Pokemon and freed them, and the Purrloin had some message saying something about a request having been dropped off at the Courier branch, but when I returned, there was no request there.

EDIT: Got a bit further. It wasn't especially clear that Sylvia had actually been taken until after defeating the boss. The fight against the boss was actually pretty tough, had to use Yawn into steamroll with Ice Ball to win.

Was it actually possible for me to have another Pokemon besides Deliby and Fletchinder at this point in the game? The typings of the boss' Pokemon seem to suggest that I should have gotten something strong against water or dark, as Deliby and Fletchinder are in normal circumstances extremely weak against them.

The visuals from going from south to northeastern Artemesia is... Quite a doozy. I suppose I'll be getting a third party member soon, the Budew that I've been holding onto in my bag.

Alilatias

Bard by Trade

Age 29
Seen June 26th, 2020
Posted June 26th, 2020
29 posts
14.5 Years
hey ,
Alilatias how did you get a flechinder
You should have gotten Fletchling automatically after clearing the orphanage quest. Pretty sure the bird's a mandatory capture. Unless there's something I did differently...

Now that I think about it, you mentioned something about a smuggler's hideout. Where are you in the game right now, anyway?

AenaonDusky

DeliveryBoy

Male
Seen 1 Week Ago
Posted October 10th, 2020
111 posts
3 Years
Well, to tell you the truth, I find this fangame something special. I say this as someone that has played through most of the fangames that are considered among the best by the community overall, and have even playtested one in particular (I'm an assistant sidequest writer/tester for Pokemon Desolation, one of the three big fangames of the Pokemon Reborn forum).

I'm already incredibly impressed by this game, and I'm not even done with the demo yet. The game requires patience, but it's an understandable kind that ties into the setting, and not for artificial difficulty. It takes real talent to pull off a believable atmosphere such as this, without it feeling a bit cartoonish/edgy.

I think you're going to get a lot more impressions soon to help iron out the start, considering I posted about this game on the Pokemon Reborn forum. I'll be relaying any impressions I find from there over to here.

(Also, re-entering the orphanage after you've cleared that part of the story kicks you out all the way to the courier branch, with the end dialogue repeating again.)

Time to keep going...

Oh, I got past the cyan bridge, but I never found Sylvia along the way. In fact, I ran into a couple goons and got slapped around by Deliby to return to HQ to call for backup and find Sylvia. Was I supposed to run into her somewhere before proceeding? I also defeated someone that kept a bunch of caged Pokemon and freed them, and the Purrloin had some message saying something about a request having been dropped off at the Courier branch, but when I returned, there was no request there.

EDIT: Got a bit further. It wasn't especially clear that Sylvia had actually been taken until after defeating the boss. The fight against the boss was actually pretty tough, had to use Yawn into steamroll with Ice Ball to win.

Was it actually possible for me to have another Pokemon besides Deliby and Fletchinder at this point in the game? The typings of the boss' Pokemon seem to suggest that I should have gotten something strong against water or dark, as Deliby and Fletchinder are in normal circumstances extremely weak against them.

The visuals from going from south to northeastern Artemesia is... Quite a doozy. I suppose I'll be getting a third party member soon, the Budew that I've been holding onto in my bag.
Again, your words really move us. We were trying to pull of exactly that atmosphere without being edgy.
The fact that you recognize it, is so much rewarding, you cannot even begin to imagine! We were
always trying to set the bar not high, but in the right place, that is: tie everything into the game
together properly! I'm sorry for being annoying, but I just cannot thank you enough. I understand
from your manner of speak that you possess a very intricate and sophisticated eye for these
things, and well, let me tell you that I'm not surprised that you are a sidequest writer.
This makes your opinion even more important and, frankly, we're humbled.

- We're honored that you mentioned us in the rebornevo forums. You're also free to X-post this
thread there if you wish of course. I never thought the game would be complete enough
for me to post it there so...

- Oh man, I tested that a thousand times... Arrrghhh!! Thanks a bunch for telling me!

- Oh, sorry about that. We didn't make it clear that a) when Deliby slaps you,
you are supposed to just go ahead and talk to the goon. Since you "page" the
Branch, and paging is not exactly communicating, but they do get the signal.
b) in this case you are relaying the message, since it is not a given mission,
and you have to report it to the first desk at the Branch. I knew we should
have made it so you have to report it to the mission lady...Really sorry!

- Yes, Sylvia is supposed to vanish without a trace. And you do... have a chance at
obtaining another mon prior to these events. If you defeat Tyson, that is.
However, they still don't help much against the Boss' typings.
One of these reasons is that he, in conjuction with the Mayor,
actually "stole" all those wild or not Pokemon that might be a threat.
Not a good reason from a gameplay perspective, though...

- I think we ran into some problems with Budew, since you were supposed to show
it to a doc in Northeastern Artemisia, but we didn't fix it yet.
I imagine in a couple of days or so we will update the demo with Budew too.



after giving that smelling parcel to gym leader in northeast and also getting his gym badge .also please show me the image of orphanage .didnt find it anywhere nor the school
Hey Karnamata, you have to go to the Old School first, and then the Courier named Alyssa will give you an important mission, so you can enter the Orhpanage.
The School is above the Cyan Bridge, and the Orphanage below. I will take some screens for you and will edit them in in this post. Give me a sec.

Here they are

School
Spoiler:

Orphanage
Spoiler:

Bird's Eye View
Spoiler:


Also, regarding your Hideout question, check your PDA.
Your PDA states that you need to talk to a "Mr. Mortimer".
I think you already know who Mortimer is.
Go talk to him and after that, the hideout can be found
in Southeastern Artemisia, on the northeastern part of the map.
"Your hair so much reminds me,
of pasta long-forgotten"
india
Seen 9 Hours Ago
Posted 5 Days Ago
89 posts
2.9 Years
thanks man but found it.we cannot talk with mr mortimer since he is the first person we mmet in the game.instead you have to go to bidoof bar speak with the owner he will give you disguise .before going to southeastern Artemesia speak with the man who asks a lot of money for his pokemon in disguise and you will get a level 20 koffing for free afterward go back to spth eastern artemesia and talk to the man above who didnt aloow you before and voila

AenaonDusky

DeliveryBoy

Male
Seen 1 Week Ago
Posted October 10th, 2020
111 posts
3 Years
thanks man but found it.we cannot talk with mr mortimer since he is the first person we mmet in the game.instead you have to go to bidoof bar speak with the owner he will give you disguise .before going to southeastern Artemesia speak with the man who asks a lot of money for his pokemon in disguise and you will get a level 20 koffing for free afterward go back to spth eastern artemesia and talk to the man above who didnt aloow you before and voila
Mortimer is the guy in the bar. The other guy is Mr. Olofsky. ;)
"Your hair so much reminds me,
of pasta long-forgotten"