(original post info, outdated but keeping it makes the early replies make sense):
Updates:
I'm trying to set up a battle in Pokémon FireRed that lets the player get Mew, and I've got a script made from an example I saw in a video, with tweaks so it works in new versions of XSE. I'm wanting to use music from RSE (which is still in the FR ROM, but not even AdvanceMap knows how to view it) to make it more customized and unique, but The music is the only thing that doesn't work. I've got the script functioning - I got it imported and I get the Mew encounter, and even hacked the offset that makes Mew
act like a teenager with his random naps, ignoring, and slapping himself for no reason not obey the player (I don't remember the thread or the offset, sorry :( ) and on top of that, edited the shiny spawn rate to make a shinyhunted mew reasonable for casual players, but I still can't make the music work. When I use the playsong command with a valid ID (I've tried both of the music pieces for Deoxys, I've tried Pallet Town's theme, I've tried all four generic encounter themes, etc.) it still uses the wild encounter music. I have not gotten it to play any other music. My current script uses Deoxys' theme and I even used a "special" command that people in
this thread said should work. It didn't and it still uses the wild theme no matter what order I put things in relative to the playsong command, or what ID I put on it.
Here's my current script, that I have in my ROM right now:
Any ideas as to what dumb noob mistake I'm making? :P I'm honestly completely stuck here.