Quote:
Originally Posted by BirdstarCat13
I swear I've seen videos where people were able to set up a script that had a bunch of commands defining those things separately (as well as the music)
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It's not impossible to do but it's kind of difficult. If someone out there has made that, awesome.
Anyway, it really needs the routine that handles the trainerbattle command so it can be modified to use certain vars for some trainer data but the generation of Opponent Party Pokémon is a different thing.. it clearly needs a hardwork to do it.