Quote:
Originally Posted by Noodlewhiz
I just found out changing it to 0x0F causes all Pokemon sprites to appear shiny in the Pokedex.
|
You also need to change
0x08104A24
. This one isn't one less; so change it from
08
to
10
for
16/65536
.
Apparently, for the purposes of viewing them in the Pokedex, they're considered to have an OTID of
0
and a personality value of
8
. That would result in
8
for the calculation, and guarantee that they wouldn't be shiny under normal conditions. But a result of
8
is shiny under our changed conditions and so they show up shiny.
Edit: Someone pointed out to me that while the Pokemon will show up with their Shiny coloration, they won't have the shiny animation when being sent out or the differently colored frame they're supposed to on the Summary screen. To fix these, you'll need to modify the bytes at
0x080444B0
and
0x080F1776
.
They should both be equal to the byte at
0x08044120
(
n - 1
if you want
n / 65536
as the chance).