Patch Leon's DPE + CFRU Base and Ultimate Rom Base Page 16

Started by Prof. Leon Dias June 9th, 2018 10:29 PM
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Age 34
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Rio de Janeiro, Brazil
Seen April 19th, 2021
Posted September 22nd, 2020
34 posts
2.7 Years
I don't know, but it does define TRAINER_SECRET_BASE in include constants trainers.h
Thanks for the feedback, I was able to find it:

// Special Trainer Ids.
#define TRAINER_RECORD_MIXING_FRIEND        300
#define TRAINER_RECORD_MIXING_APPRENTICE    400
#define TRAINER_EREADER                     500
#define TRAINER_FRONTIER_BRAIN              1022
#define TRAINER_PLAYER                      1023
#define TRAINER_SECRET_BASE                 1024
#define TRAINER_LINK_OPPONENT               2048
#define TRAINER_OPPONENT_C00                3072
#define TRAINER_STEVEN_PARTNER              3075
#define TRAINER_CUSTOM_PARTNER              3076
This value was copied from CFRU, inside Include/Constants/Trainer.h as stated.

However I don't how I can use this info to solve my problem.

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Age 27
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Posted 1 Week Ago
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9.2 Years
Thanks for the feedback, I was able to find it:

// Special Trainer Ids.
#define TRAINER_RECORD_MIXING_FRIEND        300
#define TRAINER_RECORD_MIXING_APPRENTICE    400
#define TRAINER_EREADER                     500
#define TRAINER_FRONTIER_BRAIN              1022
#define TRAINER_PLAYER                      1023
#define TRAINER_SECRET_BASE                 1024
#define TRAINER_LINK_OPPONENT               2048
#define TRAINER_OPPONENT_C00                3072
#define TRAINER_STEVEN_PARTNER              3075
#define TRAINER_CUSTOM_PARTNER              3076
This value was copied from CFRU, inside Include/Constants/Trainer.h as stated.

However I don't how I can use this info to solve my problem.
If that portion does not appear in your CFRU files it means it was not defined. The you'll have to copy and paste it to whatever file you found with that text so it can be defined and you can compile the CFRU

EDIT: @Prof. Leon Dias I think in the indexed item pictures folder is missing the Fairy and Bug type TM disc icons. The Fairy one is from the thedarkdragon11's post and the Bug one was indexed by me (Just the palletes, though)

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Age 34
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Rio de Janeiro, Brazil
Seen April 19th, 2021
Posted September 22nd, 2020
34 posts
2.7 Years
If that portion does not appear in your CFRU files it means it was not defined. The you'll have to copy and paste it to whatever file you found with that text so it can be defined and you can compile the CFRU
This was copied from the CFRU folder - precisely Complete-Fire-Red-Upgrade-master\include\constants\trainers.h lines 3 to 21. No idea why it's not being defined during the scripts//make.py routine.

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This was copied from the CFRU folder - precisely Complete-Fire-Red-Upgrade-master\include\constants\trainers.h lines 3 to 21. No idea why it's not being defined during the scripts//make.py routine.
Does the trainers.h file from your CFRU folder look like this?

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Prof. Leon Dias

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Seen 5 Hours Ago
Posted May 22nd, 2022
114 posts
10.3 Years
At your decapitslisation patch, you mentioned the BerrIES glitch. Does that exist in this base?
Yes. Change 0x3A72A0 to E7 FF DD D9 E7 to fix this
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Seen October 16th, 2020
Posted October 6th, 2020
1 posts
2.6 Years
Yes - it is probably related to either the base rom or with Leon's patch/edits*.

* Edit: something I did wrong with either or both.
I'm also having this issue, any luck so far?

EDIT: So I've been able to isolate (so I think - started with a fresh install, but when importing just the config.h file it failed) the problem to the src/config.h file. I'm not quite sure what in there caused it though.

EDIT 2: I was able to get it to compile but when I try to open it, it says error opening image (filepath), does anyone know what causes this?

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Is it possible to revert the Pokémon BW Summary screen back to the original FR? Also keeping the Colored Nature Stats and IV Rankings.
Yellow remake concept. Help Wanted!

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Posted November 22nd, 2022
19 posts
7.1 Years
I am trying to insert new attacks after Dragon Energy and before the Z-Moves. I repointed them correctly as you can see for both their name strings and their defines. and I even repointed the Z-Moves and Max Moves to be after the non Z-moves I put. When I add the custom move to a learnset it shows up correctly on the pokemon menu and even on the battle menu, and even shows the correct animation, but when I use the move in battle it says <POKEMON> used Breakneck Blitz. I added the move description and battle abilities using G3T's move editor. I also tried removing the Z-Moves from the defines and the strings, but it didn't make a difference.