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I have the following problem:
I have a person event and if the player talks to it i hide it. Then i set a flag. In a map script that triggers on entering the map i check that flag and if its set i execute hidesprite. However if i leave the map and enter it again my game freezes, but if i havent talked to that person and i enter the map the game works completly fine.
[EDIT] Nevermind. The map script is not neccessary, because hidesprite is permanent.
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