Now I'm sure a lot of us know you can use
loadpointer in conjunction with
preparemsg to dynamically change the value of a displayed textbox like so:
But I'm curious to know if there was a
(preferrably non-ASM) way to do a similar thing and
call the pointer at script bank 0? Like a script could, in effect, dynamically change the functionality of another script down the road.
I looked through the
command listings and surprisingly the support for banks is very limited within the game engine. Most commands that accept banks as parameters simply perform operations of those banks.
But maybe I missed something. There's no possible way the engine could support strings and not other pointers within the banks. Anyone ever tried this before? It might just be that I'll have to either work around this or buckle down and learn how to code ASM.