Let's say, as a hypothetical example, you wanted to
recreate Bianca's "first step" onto Route 1 using a script. Does making a character move across connected maps crash the game? If not, does the original script continue execution once the player character/other npcs are in the other map? I'm not quite sure if the engine treats connected maps as if they are "actually there."
I'm actually researching this right now as you read, and will update the post with my findings soon. I just wanted to know if someone had already looked into this. I look forward to any discoveries others might post here!