Quote:
Originally Posted by chazfoot
Hey guys, sorry for 2 posts so close together.
So if I wanted to add a new move like Boomburst, how would I tell the game that it is affected by the soundproof ability. Do I have to change the ability's data to make it block the new move, or can I change a hex value somewhere in the data of the move to affect this.
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The soundproof move ID table is located at 0x250104, with a pointer at 0x1a67c. You can repoint this table to free space and add any move ID you like to it, as long as the table ends with 0xffff.
Hope this helps!