Oh boy, here we go...
- Nerf the Water-type and Electric-type. While lots of people are pointing to the Fairy-type about it being "broken" and "overpowered" one of the chief reasons for its creation was to stop people mindlessly spamming Outrage and winning battles. Even then, at that point dragons were getting really overpowered as it was, and even if you could send in a Steel-type a lot of dragons carry Fire and Ground coverage to deal with it. What nobody really looks at though, is the fact that Water has really good type coverage, and only fears two types, one of which is easily circumvented because a lot of Water-types get stuff like Ice Beam, hereby leaving it with only one "true" weakness. Electric is in a similar boat, with only one weakness, but some Electric-types can easily circumvent this by using a Flying-typing (which only gives it more weaknesses) or Levitate. This can be offset by the fact that its weakness can't be touched by the typing, but perhaps giving it a second or a third weakness could set it in its place.
- Free camera control and a third-person perspective. This is a pretty valid criticism that's targeted towards the Gen 6 and Gen 7 titles is while they have 3D models and overworld, the game still plays out like the 2D games, which isn't helped by the fact the camera can't be moved around. So what we could see is, to take advantage of the Switch hardware, make this into a "true" 3D game with a third person perspective, and let us move the camera around at will. That way, we can appreciate the areas as they are, rather than being stuck forced to look in one direction. Imagine looking up to the sky in a snowy area at night and seeing an aurora with Cresselia streaking across the sky...
- Less railroading and more exploration. While I like the current generation, one thing I have to admit is that recent generations have a major problem in that they force players to be railroaded along a set path and not encourage them to explore as part of the objective, only as part of side areas that can be accessed after getting a special item or HM. BW was the worst at this, with Unova pretty much being a big circle with a thing sticking out. In tying with this, I want to see another of these "choose your own route" kind of things that were pretty common in Gen 1 and Gen 4, or open up several free routes to us to explore at our own leisure without requiring an ability obtained later in the game, such as in Gen 3. Or alternatively, get rid of the whole "this is where you are, this is where you need to go!" prompts on the Rotom Dex to something else, preferably something along the lines of when you tap your companion (if you have one) it pulls up something like "You seem to be lost, would you like some assistance?" and then gives players a subtle hint of where to go. That way, veterans aren't upfront treated like the new players. In postgame, drop this thing entirely because the player won't need any hand-holding.
- More involved dungeons. That is definitely one thing that sucks about the newer games. Dungeons are still present, but they have been heavily reduced to either a clear straight path through, reduction of the threatening factor, or if there's a puzzle involved, give way too excessive guidance instead of letting the player figure out how to do it. Especially, I would like to see this when the player goes into the locations where the legendaries reside. Not only does it ask a lot from the player, it also makes sure that they are worthy to capture the legendary by solving their "trial". Vast Poni Canyon was a step in the right direction but it was marred by Lillie appearing every so often to heal your team. If this was a previous generation you'd be doing this on your own with no heals. As for the whole thing about the threatening factor, this was one thing that Santalune Forest got wrong in comparison to its counterpart, Viridian Forest. The original felt like a trek through dangerous woods not just because of the music, because you were just starting out, and you already had to take on a large, daunting forest on your own with Pokemon out to poison you. This one, on the other hand, feels more like a pleasant walk through the forest because there were less opportunities to be poisoned, and also because a walking Pokemon Center was by your side.
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IGNs: X: Bowser | AS: Bowser | Moon: Link | Ultra Moon: HeroLinik | Let's Go Eevee: HeroLinik | Sword: HeroLinik
My Friend Safari is Water and it contains Octillery, Frogadier and Wartortle.
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