Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.

 
 
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  #1    
Old June 13th, 2005 (9:22 AM).
Blizzy Blizzy is offline
me = Scripter.new("Noob")
     
    Join Date: Jan 2005
    Location: ~The Netherlands~
    Age: 27
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    i'll be taking some little script requests.
    i'm doing this to get some better in scripting.

    things that i won't do:
    -Battle System
    -Bag
    -Save
    -Enter Hero Name(keyboard)
    (and all the other complicated scripts)

    i will do selectable windows
    (since that not so hard)
    big request are ignored.
    please be clear what you want.
    if images are included,
    please post them too.

    so give me a little request, and i'll do my best
    (i'm not sure if it belongs here)
    __________________


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      #2    
    Old June 13th, 2005 (9:28 AM).
    Neo Genesis Neo Genesis is offline
    The Wanderer
       
      Join Date: May 2005
      Location: California
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      FINALLY! Do you think you can make a cms like in peekimons game?
      __________________



      New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


      My little brother is Sykora yay!
        #3    
      Old June 13th, 2005 (9:31 AM).
      Blizzy Blizzy is offline
      me = Scripter.new("Noob")
         
        Join Date: Jan 2005
        Location: ~The Netherlands~
        Age: 27
        Gender:
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        Posts: 492
        Quote:
        Originally Posted by Neo Genesis
        FINALLY! Do you think you can make a cms like in peekimons game?
        can you be more clear?
        i don't really get it
        __________________

          #4    
        Old June 13th, 2005 (9:33 AM). Edited June 13th, 2005 by Neo Genesis.
        Neo Genesis Neo Genesis is offline
        The Wanderer
           
          Join Date: May 2005
          Location: California
          Age: 25
          Gender:
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          Posts: 238
          Yeah sure. Just really a basic pokemon cms but it has a window at the bottom that explans what that function does. Like if you hightlight Pokedex it will say "a device that stores pokemon data".
          __________________



          New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


          My little brother is Sykora yay!
            #5    
          Old June 13th, 2005 (10:44 AM). Edited June 14th, 2005 by -virtual-.
          Blizzy Blizzy is offline
          me = Scripter.new("Noob")
             
            Join Date: Jan 2005
            Location: ~The Netherlands~
            Age: 27
            Gender:
            Nature: Relaxed
            Posts: 492
            it's done
            and i've learned 1 thing.
            Code:
            alias
            just insert a new script, and put the following code in.
            it includes: Scene_Menu, Scene_Save, Scene_Load and Window_Savefile.
            note, i didn't test the saving very good.
            when you got an error, please send a pm

            Code:
            class Game_Temp
              alias initialize_old initalize
              def initialize
                $menu = 1
                initialize_old
              end
            end
            
            class Window_Command < Window_Selectable
              attr_reader  :commands
            end
            
            class Scene_Menu
              #-----------------------------------------------------------------
              # initialize menu
              #-----------------------------------------------------------------
              def initialize(menu_index = 0)
                @menu_index = menu_index
              end
              #--------------------------------------------------------------------------
              def main
                #command window options
                s1 = "Bag"
                s2 = $game_party.actors[0].name
                s3 = "Save"
                s4 = "Options"
                s5 = "Exit"
                s6 = "Pokemon"
                s7 = "Pokedex"
                if $menu == 3
                  commands = [s7, s6,s1, s2, s3, s4, s5]
                  y = 60
                end
                if $menu == 2
                  commands = [s6, s1, s2, s3, s4, s5]
                  y = 80
               end
               if $menu == 1
                  commands = [s1,s2,s3,s4,s5]
                  y = 100
               end
              
              if $game_system.save_disabled
                commands.delete!("Save")
              end
              @command_window = Window_Command.new(160, commands)
              @command_window.index = @menu_index
              @command_window.x = 560 - @command_window.width / 2
              @command_window.y = y
              if $game_party.actors.size == 0
                @command_window.disable_item(0)
                @command_window.disable_item(1)
                @command_window.disable_item(2)
                @command_window.disable_item(3)
              end
              #displays map on background
              @spriteset = Spriteset_Map.new
              #time window
              @time = Window_Time.new
              #time window.x and .y
              @time.x = @time.y = 40
              
              @help = Window_Help.new
              @help.x = 40
              @help.y = 340
              @help.width = 640 - 80
              @help.height = 96
              @help.z = 999
              Graphics.transition
              loop do
                Graphics.update
                Input.update
                update
                if $scene != self
                  break
                end
              end 
              Graphics.freeze
              #erases command window
              @command_window.dispose
              #erases time window
              @time.dispose
              #erases background
              @spriteset.dispose
              #erases help window
              @help.dispose
            end
            
            #--------------------------------------------------------------------------
            def update
              #update command window
              @command_window.update
              #updates playtime window
              @time.update
              #updates the background
              @spriteset.update
              #updates help window
              @help.update
              case @command_window.commands[@command_window.index]
              when "Bag"
                @help.set_text("A bag for storing items")
              when $game_party.actors[0].name
                @help.set_text("Check your money and other game date")
              when "Save"
                @help.set_text("Saves the game")
              when "Options"
                @help.set_text("Change various game settings")
              when "Exit"
                @help.set_text("Close the menu")
              when "Pokedex"
                @help.set_text("A device for recording Pokemon data")
              when "Pokemon"
                @help.set_text("Organize Pokemon that are in your party")
              end
              
              if @command_window.active
                update_command
                return
              end
              
            end
            #--------------------------------------------------------------------------
            def update_command
              if Input.trigger?(Input::B)
                $game_system.se_play($data_system.cancel_se)
                $scene = Scene_Map.new
                return
              end
                if Input.trigger?(Input::C)
                 if $game_party.actors.size == 0 and @command_window.index < 4
                   $game_system.se_play($data_system.buzzer_se)
                   return
                 end
                 case @command_window.commands[@command_window.index]
                 when "Bag"
                   $game_system.se_play($data_system.decision_se)
                   #Warp.new(1, 134, 16, -1)
                   $scene = Scene_Map.new
                 when $game_party.actors[0].name
                   $game_system.se_play($data_system.decision_se)
                   $scene = Scene_Map.new
                 when "Save"
                   if $game_system.save_disabled
                     $game_system.se_play($data_system.buzzer_se)
                     return
                   end
                   $game_system.se_play($data_system.decision_se)
                   $scene = Scene_Save.new
                 when "Options"
                   $game_system.se_play($data_system.decision_se)
                   $scene = Scene_Map.new
                 when  "Exit"
                   $game_system.se_play($data_system.decision_se)
                   $scene = Scene_Map.new            
                 when "Pokemon"
                   $game_system.se_play($data_system.decision_se)
                   $scene = Scene_Map.new
                 when  "Pokedex"
                   $game_system.se_play($data_system.decision_se)
                   $scene = Scene_Map.new
                 end # case
               end # conditional
             end # method
            end # class
            
            class Window_Time < Window_Base
             #--------------------------------------------------------------------------
             # ● initialize
             #--------------------------------------------------------------------------
             def initialize
               super(0, 0, 160, 96)
               self.contents = Bitmap.new(width - 32, height - 32)
               self.contents.font.name = $fontface
               self.contents.font.size = $fontsize
               self.contents
               refresh
             end
             #--------------------------------------------------------------------------
             # ● refresh
             #--------------------------------------------------------------------------
             def refresh
               self.contents.clear
               self.contents.font.color = system_color
               self.contents.draw_text(16, 0, 120, 32, "Local Time")
               text = Time.new.strftime("%I:%M:%S %p ")
               self.contents.font.color = normal_color
               self.contents.draw_text(0 - 4, 32, 120, 32, text, 2)
             end
             #--------------------------------------------------------------------------
             # ● update
             #--------------------------------------------------------------------------
             def update
               super
               refresh
               end
             end
            
            #==============================================================================
            # ■ Scene_Save
            #------------------------------------------------------------------------------
            #  セーブ画面の処理を行うクラスです。
            #==============================================================================
            
            class Scene_Save < Scene_File
              #--------------------------------------------------------------------------
              # ● オブジェクト初期化
              #--------------------------------------------------------------------------
              def initialize
                super("Which file do you want to save to?")
              end
              #--------------------------------------------------------------------------
              # ● 決定時の処理
              #--------------------------------------------------------------------------
              def on_decision(filename)
                # セーブ SE を演奏
                $game_system.se_play($data_system.save_se)
                # セーブデータの書き込み
                file = File.open(filename, "wb")
                write_save_data(file)
                file.close
                # イベントから呼び出されている場合
                if $game_temp.save_calling
                  # セーブ呼び出しフラグをクリア
                  $game_temp.save_calling = false
                  # マップ画面に切り替え
                  $scene = Scene_Map.new
                  return
                end
                # メニュー画面に切り替え
                case $menu
                when 1
                  $scene = Scene_Menu.new(2)
                when 2
                  $scene = Scene_Menu.new(3)
                when 3
                  $scene = Scene_Menu.new(4)
                end
              end
              #--------------------------------------------------------------------------
              # ● キャンセル時の処理
              #--------------------------------------------------------------------------
              def on_cancel
                # キャンセル SE を演奏
                $game_system.se_play($data_system.cancel_se)
                # イベントから呼び出されている場合
                if $game_temp.save_calling
                  # セーブ呼び出しフラグをクリア
                  $game_temp.save_calling = false
                  # マップ画面に切り替え
                  $scene = Scene_Map.new
                  return
                end
                # メニュー画面に切り替え
                case $menu
                when 1
                  $scene = Scene_Menu.new(2)
                when 2
                  $scene = Scene_Menu.new(3)
                when 3
                  $scene = Scene_Menu.new(4)
                end
              end
              #--------------------------------------------------------------------------
              # ● セーブデータの書き込み
              #     file : 書き込み用ファイルオブジェクト (オープン済み)
              #--------------------------------------------------------------------------
              def write_save_data(file)
                # セーブファイル描画用のキャラクターデータを作成
                characters = []
                for i in 0...$game_party.actors.size
                  actor = $game_party.actors[i]
                  characters.push([actor.character_name, actor.character_hue])
                end
                # セーブファイル描画用のキャラクターデータを書き込む
                Marshal.dump(characters, file)
                # プレイ時間計測用のフレームカウントを書き込む
                Marshal.dump(Graphics.frame_count, file)
                # セーブ回数を 1 増やす
                $game_system.save_count += 1
                # マジックナンバーを保存する
                # (エディタで保存するたびにランダムな値に書き換えられる)
                $game_system.magic_number = $data_system.magic_number
                # 各種ゲームオブジェクトを書き込む
                Marshal.dump($game_system, file)
                Marshal.dump($game_switches, file)
                Marshal.dump($game_variables, file)
                Marshal.dump($game_self_switches, file)
                Marshal.dump($game_screen, file)
                Marshal.dump($game_actors, file)
                Marshal.dump($game_party, file)
                Marshal.dump($game_troop, file)
                Marshal.dump($game_map, file)
                Marshal.dump($game_player, file)
                Marshal.dump($menu, file)
              end
            end
            
            #==============================================================================
            # ■ Scene_Load
            #------------------------------------------------------------------------------
            #  ロード画面の処理を行うクラスです。
            #==============================================================================
            
            class Scene_Load < Scene_File
              #--------------------------------------------------------------------------
              # ● オブジェクト初期化
              #--------------------------------------------------------------------------
              def initialize
                # テンポラリオブジェクトを再作成
                $game_temp = Game_Temp.new
                # タイムスタンプが最新のファイルを選択
                $game_temp.last_file_index = 0
                latest_time = Time.at(0)
                for i in 0..3
                  filename = make_filename(i)
                  if FileTest.exist?(filename)
                    file = File.open(filename, "r")
                    if file.mtime > latest_time
                      latest_time = file.mtime
                      $game_temp.last_file_index = i
                    end
                    file.close
                  end
                end
                super("Which file do you wish to load from?")
              end
              #--------------------------------------------------------------------------
              # ● 決定時の処理
              #--------------------------------------------------------------------------
              def on_decision(filename)
                # ファイルが存在しない場合
                unless FileTest.exist?(filename)
                  # ブザー SE を演奏
                  $game_system.se_play($data_system.buzzer_se)
                  return
                end
                # ロード SE を演奏
                $game_system.se_play($data_system.load_se)
                # セーブデータの書き込み
                file = File.open(filename, "rb")
                read_save_data(file)
                file.close
                # BGM、BGS を復帰
                $game_system.bgm_play($game_system.playing_bgm)
                $game_system.bgs_play($game_system.playing_bgs)
                # マップを更新 (並列イベント実行)
                $game_map.update
                # マップ画面に切り替え
                $scene = Scene_Map.new
              end
              #--------------------------------------------------------------------------
              # ● キャンセル時の処理
              #--------------------------------------------------------------------------
              def on_cancel
                # キャンセル SE を演奏
                $game_system.se_play($data_system.cancel_se)
                # タイトル画面に切り替え
                $scene = Scene_Title.new
              end
              #--------------------------------------------------------------------------
              # ● セーブデータの読み込み
              #     file : 読み込み用ファイルオブジェクト (オープン済み)
              #--------------------------------------------------------------------------
              def read_save_data(file)
                # セーブファイル描画用のキャラクターデータを読み込む
                characters = Marshal.load(file)
                # プレイ時間計測用のフレームカウントを読み込む
                Graphics.frame_count = Marshal.load(file)
                # 各種ゲームオブジェクトを読み込む
                $game_system        = Marshal.load(file)
                $game_switches      = Marshal.load(file)
                $game_variables     = Marshal.load(file)
                $game_self_switches = Marshal.load(file)
                $game_screen        = Marshal.load(file)
                $game_actors        = Marshal.load(file)
                $game_party         = Marshal.load(file)
                $game_troop         = Marshal.load(file)
                $game_map           = Marshal.load(file)
                $game_player        = Marshal.load(file)
                $menu        = Marshal.load(file)
                # マジックナンバーがセーブ時と異なる場合
                # (エディタで編集が加えられている場合)
                if $game_system.magic_number != $data_system.magic_number
                  # マップをリロード
                  $game_map.setup($game_map.map_id)
                  $game_player.center($game_player.x, $game_player.y)
                end
                # パーティメンバーをリフレッシュ
                $game_party.refresh
              end
            end
            
            #==============================================================================
            # ■ Window_SaveFile
            #------------------------------------------------------------------------------
            #  セーブ画面およびロード画面で表示する、セーブファイルのウィンドウです。
            #==============================================================================
            
            class Window_SaveFile < Window_Base
              #--------------------------------------------------------------------------
              # ● 公開インスタンス変数
              #--------------------------------------------------------------------------
              attr_reader   :filename                 # ファイル名
              attr_reader   :selected                 # 選択状態
              #--------------------------------------------------------------------------
              # ● オブジェクト初期化
              #     file_index : セーブファイルのインデックス (0~3)
              #     filename   : ファイル名
              #--------------------------------------------------------------------------
              def initialize(file_index, filename)
                super(0, 64 + file_index % 4 * 104, 640, 104)
                self.contents = Bitmap.new(width - 32, height - 32)
                self.contents.font.name = $fontface
                self.contents.font.size = $fontsize
                self.opacity = 255
                self.back_opacity = 255
                @file_index = file_index
                @filename = "[email protected]_index + 1}.rxdata"
                @time_stamp = Time.at(0)
                @file_exist = FileTest.exist?(@filename)
                if @file_exist
                  file = File.open(@filename, "r")
                  @time_stamp = file.mtime
                  @characters = Marshal.load(file)
                  @frame_count = Marshal.load(file)
                  @game_system = Marshal.load(file)
                  @game_switches = Marshal.load(file)
                  @game_variables = Marshal.load(file)
                  @menu = Marshal.load(file)
                  @total_sec = @frame_count / Graphics.frame_rate
                  file.close
                end
                refresh
                @selected = false
              end
              #--------------------------------------------------------------------------
              # ● リフレッシュ
              #--------------------------------------------------------------------------
              def refresh
                self.contents.clear
                # ファイル番号を描画
                self.contents.font.color = normal_color
                name = "File [email protected]_index + 1}"
                self.contents.draw_text(4, 0, 600, 32, name)
                @name_width = contents.text_size(name).width
                # セーブファイルが存在する場合
                if @file_exist
                  # キャラクターを描画
                  for i in 0...@characters.size
                    bitmap = RPG::Cache.character(@characters[i][0], @characters[i][1])
                    cw = bitmap.rect.width / 4
                    ch = bitmap.rect.height / 4
                    src_rect = Rect.new(0, 0, cw, ch)
                    x = 300 - @characters.size * 32 + i * 64 - cw / 2
                    self.contents.blt(x, 68 - ch, bitmap, src_rect)
                  end
                  # プレイ時間を描画
                  hour = @total_sec / 60 / 60
                  min = @total_sec / 60 % 60
                  sec = @total_sec % 60
                  time_string = sprintf("%02d:%02d:%02d", hour, min, sec)
                  self.contents.font.color = normal_color
                  self.contents.draw_text(4, 8, 600, 32, time_string, 2)
                  # タイムスタンプを描画
                  self.contents.font.color = normal_color
                  time_string = @time_stamp.strftime("%Y/%m/%d %H:%M")
                  self.contents.draw_text(4, 40, 600, 32, time_string, 2)
                end
              end
              #--------------------------------------------------------------------------
              # ● 選択状態の設定
              #     selected : 新しい選択状態 (true=選択 false=非選択)
              #--------------------------------------------------------------------------
              def selected=(selected)
                @selected = selected
                update_cursor_rect
              end
              #--------------------------------------------------------------------------
              # ● カーソルの矩形更新
              #--------------------------------------------------------------------------
              def update_cursor_rect
                if @selected
                  self.cursor_rect.set(0, 0, @name_width + 8, 32)
                else
                  self.cursor_rect.empty
                end
              end
            end
            --edit--
            fixed "Marshal" spelling error

            fixed "Alias"
            __________________

              #6    
            Old June 13th, 2005 (10:55 AM).
            Peekimon's Avatar
            Peekimon Peekimon is offline
            Me = cat-aholic, Meowr
               
              Join Date: Jan 2005
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              Age: 25
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              Haven't tested it, tho:

              This might produce an error:

              @menu = Mashal.load(file)

              The "r" is missing.
                #7    
              Old June 13th, 2005 (11:23 AM). Edited June 13th, 2005 by -virtual-.
              Blizzy Blizzy is offline
              me = Scripter.new("Noob")
                 
                Join Date: Jan 2005
                Location: ~The Netherlands~
                Age: 27
                Gender:
                Nature: Relaxed
                Posts: 492
                Quote:
                Originally Posted by Peekimon
                Haven't tested it, tho:

                This might produce an error:

                @menu = Mashal.load(file)
                The "r" is missing.
                --edit--
                ok, i got that one fixed now.
                typo :dead:
                __________________

                  #8    
                Old June 13th, 2005 (11:28 AM).
                Neo Genesis Neo Genesis is offline
                The Wanderer
                   
                  Join Date: May 2005
                  Location: California
                  Age: 25
                  Gender:
                  Nature: Naive
                  Posts: 238
                  I got an error read the pm I sent you.
                  __________________



                  New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


                  My little brother is Sykora yay!
                    #9    
                  Old June 13th, 2005 (11:31 AM).
                  Peekimon's Avatar
                  Peekimon Peekimon is offline
                  Me = cat-aholic, Meowr
                     
                    Join Date: Jan 2005
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                    Age: 25
                    Gender:
                    Nature: Gentle
                    Posts: 1,671
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                    I meant, it's supposed to 'Marshal', not 'Mashal'.
                      #10    
                    Old June 13th, 2005 (11:33 AM).
                    Neo Genesis Neo Genesis is offline
                    The Wanderer
                       
                      Join Date: May 2005
                      Location: California
                      Age: 25
                      Gender:
                      Nature: Naive
                      Posts: 238
                      I think it has somethong to do with this

                      def initialize(menu_index = 0)

                      -edit- on line # 9
                      __________________



                      New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


                      My little brother is Sykora yay!
                        #11    
                      Old June 13th, 2005 (2:46 PM).
                      Matt12345678's Avatar
                      Matt12345678 Matt12345678 is offline
                      The Famous N00b
                         
                        Join Date: Mar 2005
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                        Quote:
                        Originally Posted by -virtual-
                        i'll be taking some little script requests.
                        i'm doing this to get some better in scripting.

                        things that i won't do:
                        -Battle System
                        -Bag
                        -Save
                        -Enter Hero Name(keyboard)
                        (and all the other complicated scripts)

                        i will do selectable windows
                        (since that not so hard)
                        big request are ignored.
                        please be clear what you want.
                        if images are included,
                        please post them too.

                        so give me a little request, and i'll do my best
                        (i'm not sure if it belongs here)
                        Can I have scripts for menus? If so, then can the first one have:
                        Bag
                        (Player Name)
                        Save
                        Options
                        Exit

                        Second one:
                        Bag
                        PokeGear
                        (Player Name)
                        Save
                        Options
                        Exit

                        Third one:
                        Pokemon
                        Bag
                        PokeGear
                        (Player Name)
                        Save
                        Options
                        Exit

                        Fourth one:
                        Pokedex
                        Pokemon
                        Bag
                        PokeGear
                        (Player Name)
                        Save
                        Options
                        Exit

                        And under each one, can it say what it does?

                        Pokedex-
                        A tool that records data on Pokemon
                        Pokemon-
                        View the Pokemon in your party
                        Bag-
                        View the Items in your bag
                        PokeGear-
                        A Device with a Cell Phone and Radio built in. Other devices
                        may be downloaded
                        (Player Name)-
                        View your Trainer Card
                        Save-
                        Save your game
                        Options-
                        Change the game options
                        Exit-
                        Exit the menu

                        OMG if you can do this, then u will pwn all!
                        __________________


                        Spoiler:
                        Cna yuo raed tihs? Olny 55% of plepoe can.

                        I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
                        Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
                        fi yuo cna raed tihs, palce it in yuor siantugre.
                          #12    
                        Old June 13th, 2005 (2:55 PM).
                        Peekimon's Avatar
                        Peekimon Peekimon is offline
                        Me = cat-aholic, Meowr
                           
                          Join Date: Jan 2005
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                          Matt... uh, virtual already made that one... Look up.
                            #13    
                          Old June 13th, 2005 (3:06 PM).
                          Matt12345678's Avatar
                          Matt12345678 Matt12345678 is offline
                          The Famous N00b
                             
                            Join Date: Mar 2005
                            Location: East USA
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                            Quote:
                            Originally Posted by Peekimon
                            Matt... uh, virtual already made that one... Look up.
                            I need them to say something different though....
                            __________________


                            Spoiler:
                            Cna yuo raed tihs? Olny 55% of plepoe can.

                            I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
                            Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
                            fi yuo cna raed tihs, palce it in yuor siantugre.
                              #14    
                            Old June 13th, 2005 (3:09 PM).
                            Peekimon's Avatar
                            Peekimon Peekimon is offline
                            Me = cat-aholic, Meowr
                               
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                              Location: Meowr
                              Age: 25
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                              Find this:
                              Code:
                              when "Bag"
                                  @help.set_text("A bag for storing items")
                                when $game_party.actors[0].name
                                  @help.set_text("Check your money and other game date")
                                when "Save"
                                  @help.set_text("Saves the game")
                                when "Options"
                                  @help.set_text("Change various game settings")
                                when "Exit"
                                  @help.set_text("Close the menu")
                                when "Pokedex"
                                  @help.set_text("A device for recording Pokemon data")
                                when "Pokemon"
                                  @help.set_text("Organize Pokemon that are in your party")
                              Edit the text in " ", that easy.
                                #15    
                              Old June 13th, 2005 (3:28 PM).
                              Neo Genesis Neo Genesis is offline
                              The Wanderer
                                 
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                                okay I got line 9 to work but now line 15 has an error.
                                __________________



                                New Djinn, New Heros, New Lighthouses, New Adepts, New Psynergy, The same bad guys. Coming soon Golden Sun Scars of Time! Will you journey with the heros? Or walk in the path of Saturos and Miniradi?Note game will progress very slowly and might be cancled to continue pokemon lost era.


                                My little brother is Sykora yay!
                                  #16    
                                Old June 13th, 2005 (11:56 PM). Edited June 17th, 2005 by -virtual-.
                                Blizzy Blizzy is offline
                                me = Scripter.new("Noob")
                                   
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                                  Location: ~The Netherlands~
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                                  Quote:
                                  Originally Posted by Neo Genesis
                                  okay I got line 9 to work but now line 15 has an error.
                                  i found out the problem (already pm it).
                                  but here's the code, again.
                                  i will put it in the script above too.
                                  Code:
                                  class Game_Temp
                                    alias initialize_old initialize
                                    def initialize
                                      $menu = 1
                                      initialize_old
                                    end
                                  end
                                  if you don't know how to insert it, look in the code below

                                  and matt, here's your menu
                                  Code:
                                  class Game_Temp
                                    alias initialize_old initialize
                                    def initialize
                                      $menu = 1
                                      initialize_old
                                    end
                                  end
                                  
                                  class Window_Command < Window_Selectable
                                    attr_reader  :commands
                                  end
                                  
                                  class Scene_Menu
                                    #-----------------------------------------------------------------
                                    # initialize menu
                                    #-----------------------------------------------------------------
                                    def initialize(menu_index = 0)
                                      @menu_index = menu_index
                                    end
                                    #--------------------------------------------------------------------------
                                    def main
                                      #command window options
                                      s1 = "Bag"
                                      s2 = $game_party.actors[0].name
                                      s3 = "Save"
                                      s4 = "Options"
                                      s5 = "Exit"
                                      s6 = "Pokemon"
                                      s7 = "Pokedex"
                                      s8 = "PokeGear"
                                      if $menu == 1
                                        commands = [s1,s2,s3,s4,s5]
                                        y = 80
                                      end
                                      if $menu == 2
                                        commands = [s1,s8,s2,s3,s4,s5]
                                        y = 80
                                      end
                                      if $menu == 3
                                        commands = [s6,s1,s8,s2,s3,s4,s5]
                                        y = 60
                                      end
                                      if $menu == 4
                                        commands = [s7,s6,s1,s8,s2,s3,s4,s5]
                                        y = 40
                                      end
                                      
                                    if $game_system.save_disabled
                                      commands.delete!("Save")
                                    end
                                    @command_window = Window_Command.new(160, commands)
                                    @command_window.index = @menu_index
                                    @command_window.x = 560 - @command_window.width / 2 - 20
                                    @command_window.y = y
                                    if $game_party.actors.size == 0
                                      @command_window.disable_item(0)
                                      @command_window.disable_item(1)
                                      @command_window.disable_item(2)
                                      @command_window.disable_item(3)
                                    end
                                    #displays map on background
                                    @spriteset = Spriteset_Map.new
                                    #time window
                                    @time = Window_Time.new
                                    #time window.x and .y
                                    @time.x = @time.y = 40
                                    
                                    @help = Window_Help.new
                                    @help.x = 40
                                    @help.y = 356
                                    @help.width = 640 - 80
                                    @help.height = 96
                                    @help.z = 999
                                    Graphics.transition
                                    loop do
                                      Graphics.update
                                      Input.update
                                      update
                                      if $scene != self
                                        break
                                      end
                                    end 
                                    Graphics.freeze
                                    #erases command window
                                    @command_window.dispose
                                    #erases time window
                                    @time.dispose
                                    #erases background
                                    @spriteset.dispose
                                    #erases help window
                                    @help.dispose
                                  end
                                  
                                  #--------------------------------------------------------------------------
                                  def update
                                    #update command window
                                    @command_window.update
                                    #updates playtime window
                                    @time.update
                                    #updates the background
                                    @spriteset.update
                                    #updates help window
                                    @help.update
                                    case @command_window.commands[@command_window.index]
                                    when "Bag"
                                      @help.set_text("View the Items in your bag")
                                    when $game_party.actors[0].name
                                      @help.set_text("View your Trainer Card")
                                    when "Save"
                                      @help.set_text("Save your game")
                                    when "Options"
                                      @help.set_text("Change the game options")
                                    when "Exit"
                                      @help.set_text("Exit the menu")
                                    when "Pokedex"
                                      @help.set_text("A tool that records data on Pokemon")
                                    when "Pokemon"
                                      @help.set_text("View the Pokemon in your party")
                                    when "PokeGear"
                                      @help.set_text("A Device with a Cell Phone and Radio built in.")
                                    end
                                    
                                    if @command_window.active
                                      update_command
                                      return
                                    end
                                    
                                  end
                                  #--------------------------------------------------------------------------
                                  def update_command
                                    if Input.trigger?(Input::B)
                                      $game_system.se_play($data_system.cancel_se)
                                      $scene = Scene_Map.new
                                      return
                                    end
                                      if Input.trigger?(Input::C)
                                       if $game_party.actors.size == 0 and @command_window.index < 4
                                         $game_system.se_play($data_system.buzzer_se)
                                         return
                                       end
                                       case @command_window.commands[@command_window.index]
                                       when "Bag"
                                         $game_system.se_play($data_system.decision_se)
                                         #Warp.new(1, 134, 16, -1)
                                         $scene = Scene_Map.new
                                       when $game_party.actors[0].name
                                         $game_system.se_play($data_system.decision_se)
                                         $scene = Scene_Map.new
                                       when "Save"
                                         if $game_system.save_disabled
                                           $game_system.se_play($data_system.buzzer_se)
                                           return
                                         end
                                         $game_system.se_play($data_system.decision_se)
                                         $scene = Scene_Save.new
                                       when "Options"
                                         $game_system.se_play($data_system.decision_se)
                                         $scene = Scene_Map.new
                                       when  "Exit"
                                         $game_system.se_play($data_system.decision_se)
                                         $scene = Scene_Map.new            
                                       when "Pokemon"
                                         $game_system.se_play($data_system.decision_se)
                                         $scene = Scene_Map.new
                                       when  "Pokedex"
                                         $game_system.se_play($data_system.decision_se)
                                         $scene = Scene_Map.new
                                       end # case
                                     end # conditional
                                   end # method
                                  end # class
                                  
                                  class Window_Time < Window_Base
                                   #--------------------------------------------------------------------------
                                   # ● initialize
                                   #--------------------------------------------------------------------------
                                   def initialize
                                     super(0, 0, 160, 96)
                                     self.contents = Bitmap.new(width - 32, height - 32)
                                     self.contents.font.name = $fontface
                                     self.contents.font.size = $fontsize
                                     self.contents
                                     refresh
                                   end
                                   #--------------------------------------------------------------------------
                                   # ● refresh
                                   #--------------------------------------------------------------------------
                                   def refresh
                                     self.contents.clear
                                     self.contents.font.color = system_color
                                     self.contents.draw_text(16, 0, 120, 32, "Local Time")
                                     text = Time.new.strftime("%I:%M:%S %p ")
                                     self.contents.font.color = normal_color
                                     self.contents.draw_text(0 - 4, 32, 120, 32, text, 2)
                                   end
                                   #--------------------------------------------------------------------------
                                   # ● update
                                   #--------------------------------------------------------------------------
                                   def update
                                     super
                                     refresh
                                     end
                                   end
                                  
                                  #==============================================================================
                                  # ■ Scene_Save
                                  #------------------------------------------------------------------------------
                                  #  セーブ画面の処理を行うクラスです。
                                  #==============================================================================
                                  
                                  class Scene_Save < Scene_File
                                    #--------------------------------------------------------------------------
                                    # ● オブジェクト初期化
                                    #--------------------------------------------------------------------------
                                    def initialize
                                      super("Which file do you want to save to?")
                                    end
                                    #--------------------------------------------------------------------------
                                    # ● 決定時の処理
                                    #--------------------------------------------------------------------------
                                    def on_decision(filename)
                                      # セーブ SE を演奏
                                      $game_system.se_play($data_system.save_se)
                                      # セーブデータの書き込み
                                      file = File.open(filename, "wb")
                                      write_save_data(file)
                                      file.close
                                      # イベントから呼び出されている場合
                                      if $game_temp.save_calling
                                        # セーブ呼び出しフラグをクリア
                                        $game_temp.save_calling = false
                                        # マップ画面に切り替え
                                        $scene = Scene_Map.new
                                        return
                                      end
                                      # メニュー画面に切り替え
                                      case $menu
                                      when 1
                                        $scene = Scene_Menu.new(2)
                                      when 2
                                        $scene = Scene_Menu.new(3)
                                      when 3
                                        $scene = Scene_Menu.new(4)
                                      end
                                    end
                                    #--------------------------------------------------------------------------
                                    # ● キャンセル時の処理
                                    #--------------------------------------------------------------------------
                                    def on_cancel
                                      # キャンセル SE を演奏
                                      $game_system.se_play($data_system.cancel_se)
                                      # イベントから呼び出されている場合
                                      if $game_temp.save_calling
                                        # セーブ呼び出しフラグをクリア
                                        $game_temp.save_calling = false
                                        # マップ画面に切り替え
                                        $scene = Scene_Map.new
                                        return
                                      end
                                      # メニュー画面に切り替え
                                      case $menu
                                      when 1
                                        $scene = Scene_Menu.new(2)
                                      when 2
                                        $scene = Scene_Menu.new(3)
                                      when 3
                                        $scene = Scene_Menu.new(4)
                                      end
                                    end
                                    #--------------------------------------------------------------------------
                                    # ● セーブデータの書き込み
                                    #     file : 書き込み用ファイルオブジェクト (オープン済み)
                                    #--------------------------------------------------------------------------
                                    def write_save_data(file)
                                      # セーブファイル描画用のキャラクターデータを作成
                                      characters = []
                                      for i in 0...$game_party.actors.size
                                        actor = $game_party.actors[i]
                                        characters.push([actor.character_name, actor.character_hue])
                                      end
                                      # セーブファイル描画用のキャラクターデータを書き込む
                                      Marshal.dump(characters, file)
                                      # プレイ時間計測用のフレームカウントを書き込む
                                      Marshal.dump(Graphics.frame_count, file)
                                      # セーブ回数を 1 増やす
                                      $game_system.save_count += 1
                                      # マジックナンバーを保存する
                                      # (エディタで保存するたびにランダムな値に書き換えられる)
                                      $game_system.magic_number = $data_system.magic_number
                                      # 各種ゲームオブジェクトを書き込む
                                      Marshal.dump($game_system, file)
                                      Marshal.dump($game_switches, file)
                                      Marshal.dump($game_variables, file)
                                      Marshal.dump($game_self_switches, file)
                                      Marshal.dump($game_screen, file)
                                      Marshal.dump($game_actors, file)
                                      Marshal.dump($game_party, file)
                                      Marshal.dump($game_troop, file)
                                      Marshal.dump($game_map, file)
                                      Marshal.dump($game_player, file)
                                      Marshal.dump($menu, file)
                                    end
                                  end
                                  
                                  #==============================================================================
                                  # ■ Scene_Load
                                  #------------------------------------------------------------------------------
                                  #  ロード画面の処理を行うクラスです。
                                  #==============================================================================
                                  
                                  class Scene_Load < Scene_File
                                    #--------------------------------------------------------------------------
                                    # ● オブジェクト初期化
                                    #--------------------------------------------------------------------------
                                    def initialize
                                      # テンポラリオブジェクトを再作成
                                      $game_temp = Game_Temp.new
                                      # タイムスタンプが最新のファイルを選択
                                      $game_temp.last_file_index = 0
                                      latest_time = Time.at(0)
                                      for i in 0..3
                                        filename = make_filename(i)
                                        if FileTest.exist?(filename)
                                          file = File.open(filename, "r")
                                          if file.mtime > latest_time
                                            latest_time = file.mtime
                                            $game_temp.last_file_index = i
                                          end
                                          file.close
                                        end
                                      end
                                      super("Which file do you wish to load from?")
                                    end
                                    #--------------------------------------------------------------------------
                                    # ● 決定時の処理
                                    #--------------------------------------------------------------------------
                                    def on_decision(filename)
                                      # ファイルが存在しない場合
                                      unless FileTest.exist?(filename)
                                        # ブザー SE を演奏
                                        $game_system.se_play($data_system.buzzer_se)
                                        return
                                      end
                                      # ロード SE を演奏
                                      $game_system.se_play($data_system.load_se)
                                      # セーブデータの書き込み
                                      file = File.open(filename, "rb")
                                      read_save_data(file)
                                      file.close
                                      # BGM、BGS を復帰
                                      $game_system.bgm_play($game_system.playing_bgm)
                                      $game_system.bgs_play($game_system.playing_bgs)
                                      # マップを更新 (並列イベント実行)
                                      $game_map.update
                                      # マップ画面に切り替え
                                      $scene = Scene_Map.new
                                    end
                                    #--------------------------------------------------------------------------
                                    # ● キャンセル時の処理
                                    #--------------------------------------------------------------------------
                                    def on_cancel
                                      # キャンセル SE を演奏
                                      $game_system.se_play($data_system.cancel_se)
                                      # タイトル画面に切り替え
                                      $scene = Scene_Title.new
                                    end
                                    #--------------------------------------------------------------------------
                                    # ● セーブデータの読み込み
                                    #     file : 読み込み用ファイルオブジェクト (オープン済み)
                                    #--------------------------------------------------------------------------
                                    def read_save_data(file)
                                      # セーブファイル描画用のキャラクターデータを読み込む
                                      characters = Marshal.load(file)
                                      # プレイ時間計測用のフレームカウントを読み込む
                                      Graphics.frame_count = Marshal.load(file)
                                      # 各種ゲームオブジェクトを読み込む
                                      $game_system        = Marshal.load(file)
                                      $game_switches      = Marshal.load(file)
                                      $game_variables     = Marshal.load(file)
                                      $game_self_switches = Marshal.load(file)
                                      $game_screen        = Marshal.load(file)
                                      $game_actors        = Marshal.load(file)
                                      $game_party         = Marshal.load(file)
                                      $game_troop         = Marshal.load(file)
                                      $game_map           = Marshal.load(file)
                                      $game_player        = Marshal.load(file)
                                      $menu        = Marshal.load(file)
                                      # マジックナンバーがセーブ時と異なる場合
                                      # (エディタで編集が加えられている場合)
                                      if $game_system.magic_number != $data_system.magic_number
                                        # マップをリロード
                                        $game_map.setup($game_map.map_id)
                                        $game_player.center($game_player.x, $game_player.y)
                                      end
                                      # パーティメンバーをリフレッシュ
                                      $game_party.refresh
                                    end
                                  end
                                  
                                  #==============================================================================
                                  # ■ Window_SaveFile
                                  #------------------------------------------------------------------------------
                                  #  セーブ画面およびロード画面で表示する、セーブファイルのウィンドウです。
                                  #==============================================================================
                                  
                                  class Window_SaveFile < Window_Base
                                    #--------------------------------------------------------------------------
                                    # ● 公開インスタンス変数
                                    #--------------------------------------------------------------------------
                                    attr_reader   :filename                 # ファイル名
                                    attr_reader   :selected                 # 選択状態
                                    #--------------------------------------------------------------------------
                                    # ● オブジェクト初期化
                                    #     file_index : セーブファイルのインデックス (0~3)
                                    #     filename   : ファイル名
                                    #--------------------------------------------------------------------------
                                    def initialize(file_index, filename)
                                      super(0, 64 + file_index % 4 * 104, 640, 104)
                                      self.contents = Bitmap.new(width - 32, height - 32)
                                      self.contents.font.name = $fontface
                                      self.contents.font.size = $fontsize
                                      self.opacity = 255
                                      self.back_opacity = 255
                                      @file_index = file_index
                                      @filename = "[email protected]_index + 1}.rxdata"
                                      @time_stamp = Time.at(0)
                                      @file_exist = FileTest.exist?(@filename)
                                      if @file_exist
                                        file = File.open(@filename, "r")
                                        @time_stamp = file.mtime
                                        @characters = Marshal.load(file)
                                        @frame_count = Marshal.load(file)
                                        @game_system = Marshal.load(file)
                                        @game_switches = Marshal.load(file)
                                        @game_variables = Marshal.load(file)
                                        @menu = Marshal.load(file)
                                        @total_sec = @frame_count / Graphics.frame_rate
                                        file.close
                                      end
                                      refresh
                                      @selected = false
                                    end
                                    #--------------------------------------------------------------------------
                                    # ● リフレッシュ
                                    #--------------------------------------------------------------------------
                                    def refresh
                                      self.contents.clear
                                      # ファイル番号を描画
                                      self.contents.font.color = normal_color
                                      name = "File [email protected]_index + 1}"
                                      self.contents.draw_text(4, 0, 600, 32, name)
                                      @name_width = contents.text_size(name).width
                                      # セーブファイルが存在する場合
                                      if @file_exist
                                        # キャラクターを描画
                                        for i in 0...@characters.size
                                          bitmap = RPG::Cache.character(@characters[i][0], @characters[i][1])
                                          cw = bitmap.rect.width / 4
                                          ch = bitmap.rect.height / 4
                                          src_rect = Rect.new(0, 0, cw, ch)
                                          x = 300 - @characters.size * 32 + i * 64 - cw / 2
                                          self.contents.blt(x, 68 - ch, bitmap, src_rect)
                                        end
                                        # プレイ時間を描画
                                        hour = @total_sec / 60 / 60
                                        min = @total_sec / 60 % 60
                                        sec = @total_sec % 60
                                        time_string = sprintf("%02d:%02d:%02d", hour, min, sec)
                                        self.contents.font.color = normal_color
                                        self.contents.draw_text(4, 8, 600, 32, time_string, 2)
                                        # タイムスタンプを描画
                                        self.contents.font.color = normal_color
                                        time_string = @time_stamp.strftime("%Y/%m/%d %H:%M")
                                        self.contents.draw_text(4, 40, 600, 32, time_string, 2)
                                      end
                                    end
                                    #--------------------------------------------------------------------------
                                    # ● 選択状態の設定
                                    #     selected : 新しい選択状態 (true=選択 false=非選択)
                                    #--------------------------------------------------------------------------
                                    def selected=(selected)
                                      @selected = selected
                                      update_cursor_rect
                                    end
                                    #--------------------------------------------------------------------------
                                    # ● カーソルの矩形更新
                                    #--------------------------------------------------------------------------
                                    def update_cursor_rect
                                      if @selected
                                        self.cursor_rect.set(0, 0, @name_width + 8, 32)
                                      else
                                        self.cursor_rect.empty
                                      end
                                    end
                                  end
                                  Quote:
                                  Originally Posted by Peekimon
                                  Matt... uh, virtual already made that one... Look up.
                                  peekimon, please spare me your enthusiasm(good spelled?)
                                  i made this thread so people can request it.
                                  ps. i'm not mad at you
                                  __________________

                                    #17    
                                  Old June 14th, 2005 (8:29 AM).
                                  Peekimon's Avatar
                                  Peekimon Peekimon is offline
                                  Me = cat-aholic, Meowr
                                     
                                    Join Date: Jan 2005
                                    Location: Meowr
                                    Age: 25
                                    Gender:
                                    Nature: Gentle
                                    Posts: 1,671
                                    Send a message via Windows Live Messenger to Peekimon Send a message via Yahoo to Peekimon
                                    Quote:
                                    peekimon, please spare me your enthusiasm(good spelled?)
                                    i made this thread so people can request it.
                                    ps. i'm not mad at you
                                    Ooh, sorry ;

                                    Although, I have nothing to request. I'd like to say, that your RGSS Coding is superb! Keep it up!
                                      #18    
                                    Old June 14th, 2005 (9:58 AM).
                                    Blizzy Blizzy is offline
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                                      Quote:
                                      Originally Posted by Peekimon
                                      Ooh, sorry ;

                                      Although, I have nothing to request. I'd like to say, that your RGSS Coding is superb! Keep it up!
                                      i'm getting better and better
                                      if no one has any request, i'll be making a trainercard
                                      but i don't have the resources for that one.
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                                        #19    
                                      Old June 14th, 2005 (10:54 AM).
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                                      Jeff_PKLight Jeff_PKLight is offline
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                                        Well... there is one thing I would like to ask. Like many pokemon games, how do you make the options thing, like right after the press start screen at the beginning of the game?
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                                          #20    
                                        Old June 14th, 2005 (4:56 PM).
                                        Neo Genesis Neo Genesis is offline
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                                          do you have the dbs and cms script you made for esai's game?
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                                            #21    
                                          Old June 15th, 2005 (5:37 AM).
                                          Alexandre's Avatar
                                          Alexandre Alexandre is offline
                                             
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                                            here are the resources for the trainer card:
                                            Attached Images
                                            File Type: png idcard.png‎ (25.0 KB, 45 views) (Save to Dropbox)
                                              #22    
                                            Old June 15th, 2005 (6:16 AM).
                                            Blizzy Blizzy is offline
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                                              Quote:
                                              Originally Posted by agentalexandre12
                                              here are the resources for the trainer card:
                                              thanks! i really needed that.
                                              i'll add the ruby trainersprites with it.
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                                                #23    
                                              Old June 15th, 2005 (7:24 AM).
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                                              funnybunny funnybunny is offline
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                                                I don't have a request, more a question.

                                                Is it posible to have the text(in the messagebox) in RMXP the same "pixel size" as in RM2k(3)? I really hate this "nice" looking text.

                                                =EDIT=
                                                Hmmmm maybe not very clear, I want the text the same height but double the pixels in the text so that it looks like RM2k(3)
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                                                  #24    
                                                Old June 15th, 2005 (8:33 AM).
                                                Blizzy Blizzy is offline
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                                                  Quote:
                                                  Originally Posted by funnybunny
                                                  I don't have a request, more a question.

                                                  Is it posible to have the text(in the messagebox) in RMXP the same "pixel size" as in RM2k(3)? I really hate this "nice" looking text.

                                                  =EDIT=
                                                  Hmmmm maybe not very clear, I want the text the same height but double the pixels in the text so that it looks like RM2k(3)
                                                  yeah sure, just go to main, and change $fontsize
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                                                    #25    
                                                  Old June 15th, 2005 (8:35 AM).
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                                                  Alexandre Alexandre is offline
                                                     
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                                                    if u are making a trainer could u do one with hiro as the trainer?
                                                     
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