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The in-game scripts use a nifty message code that shifts the text to a set position. It looks like this: \c\h0D\hYY, where 'YY' is the number of pixels to the right the text should be displayed in hexadecimal.
In your screenshot, you would write the first entry like this: 'Archipelago\c\h0D\hYYBrown Shard'. You will have different numbers for each entry as all of the shard names have different lengths, whereas the example you gave in the first screenshot would use the same number as the BP numbers are the same width.
The in-game scripts use a nifty message code that shifts the text to a set position. It looks like this: \c\h0D\hYY, where 'YY' is the number of pixels to the right the text should be displayed in hexadecimal.
In your screenshot, you would write the first entry like this: 'Archipelago\c\h0D\hYYBrown Shard'. You will have different numbers for each entry as all of the shard names have different lengths, whereas the example you gave in the first screenshot would use the same number as the BP numbers are the same width.