Pokemon Yellow DX

Started by the O rly? owl June 20th, 2005 9:37 PM
  • 4660 views
  • 35 replies
Australia
Seen June 29th, 2006
Posted June 27th, 2006
262 posts
17.9 Years
Pokmon Yellow DX, A RMXP Product

Pokemon Yellow DX was originally a romhack but changed to RMXP because we wanted to include features that a GBA romhack cant and romhacking is getting old and I hope RMXP is more fun :)

I guess the storyline is having a little twist but havent got it finalized yet, Just wait a while.

There are a small list of features that you will mostly see in Pokmon Yellow DX:
1) Return of Johto, Day & Night feature, and the weekly events.
2) More and more and MORE move tutors!!!
3) Harder challenge
4) Kanto and the Sevii Islands still here, unchanged, but only the addition of Trainer House in Viridain City, Monorail Station in Saffron City, and the Radio Tower in Lavender plus a few more.
5) All of the new Pokemon will be in the game from the 4th Generation...
6) And finally, you can choose the trainer sprites of Yellow - boy-like or girl-like
And much much more.

Staff List:
Main Developer: Jade
Main Organiser: the don/Jason
Assistant Developer(s): ???
Mapper: Alphonse Elric
Spriter: Alphonse Elric
Seen May 28th, 2007
Posted June 24th, 2005
15 posts
17.9 Years
So, essentially it will be a Colorized/Updated Yellow Version, but with Johto and The Sevii Island included? Sounds Promising... the Screenshot looks nice for Johto, but I think you should at least get the correct Trainer Spirtes (Unless you have not gotten them yet obviously).

A few various questions:
1.Will Pikachu or some other PKMN follow the player around catipillar style, since it is Yellow DX?
2. What "Team" will be Present? Rocket, Magma, Aqua, New?
3. Here's a question that has been bugging me: Since the only way to get a large thing like the Magnet Train onto the Map would be through the Tile-Set, how would you go about Making it appear like it was moving? Moving Background/Shaking Screen and then a clever Parallel Background of Both Train stations, switching back to the tile-set with none-the-wiser?
4. Since you mentioned Johto and Radio Tower, will the Pokegear be making an appearence with Various Phone Numbers and what-not?

5. When does the demo come out? :p
Age 31
UK, England, Leeds. Simple.
Seen January 5th, 2013
Posted December 22nd, 2010
2,203 posts
18.2 Years
This game looks okay, if you want a time system, download the scipt project from the "taking script requests" thread, that has a scipt that makes the time on the game change to the time on the computer, if you get what I mean.

ALso,will any other Pokeon follow you? I like it when Pokemon follow you.:)

Datra: 1804 8720 6653
Australia
Seen June 29th, 2006
Posted June 27th, 2006
262 posts
17.9 Years
Thanks Deagon *gives rep*

I merged my Yellow DX game with virtual's script that have the menu, local clock time and trainer card etc, but theres one question, I have made 48 lines of day/night feature (24 of them are tint screen commands while others are Wait Frames) so I would like to make it compability with the local time clock... heres another screenshot to keep you company.

The pond wont be in the final version as its just sit here for testing purposes, lol. The time in the screenshot is like around 3 in the morning...hehe

~Jade.
Age 33
A little place called Earth!
Seen December 7th, 2013
Posted September 10th, 2009
2,904 posts
18.6 Years
Cool,I see that you have a reflection system... One suggestion,you should make the windows light when it is dark...
Age 33
A little place called Earth!
Seen December 7th, 2013
Posted September 10th, 2009
2,904 posts
18.6 Years
Sorry I dunno how yu can do it on XP,but in RM2k3(maybe it's the same),you should put an event on every window(using the window gfx) and the make a variable called "Night"-but you allready have that,and so when the time is right(in game),and the variable is one,then you make the event change the GFX-s to a "light" window...
Age 38
Seen August 21st, 2006
Posted August 3rd, 2006
205 posts
19.5 Years
It depends on which system he's using. If it's like it is in G/S/C, then it's very possible. It's possible because there's only five shades in a day. If you take a screen of the game during test play at night, you can take it into Paint, and have it lit up. Then, add the window alone to the tileset. Go into RMXP and click on a window, have it set to appear at night.

It works in theory.
Australia
Seen June 29th, 2006
Posted June 27th, 2006
262 posts
17.9 Years
First of all,

I do not have any Pokemon charsets. I would be grateful if you give me a site that have lots of Pokemon charsets, which I seen before in Japanese.

Secondly, the reflective system isnt mine, I used virtual's script.

Edit: The starting progress have going along really nicely.
I have changed
1. Windowskin, thanks to Peekimon for template
2. Screen size, thanks to Peekimon again for the script he found for me
3. Font colour... but the font isn't working yet, so thanks again to Peekimon.

Well, CAN SOMEONE PLEASE incorporate this Day/Night script with the Local Time? Thanks!

Another screenshot to keep you comany.
Age 31
Who cares?
Seen October 8th, 2007
Posted September 22nd, 2005
1,323 posts
18.6 Years
why are u usin rpg style characters? it stands out and looks stupid
Buddies:squirtleman21,shrty55,Newten5,frost,StarWarsPokemonAdventure ,mr_loonytik,suz,Scyther,kybldmstr,scolari,~Black Moonlight~,Rahul,and Stevo-Kun
____________________________________________________________
I work for

thx golden ho'oh
come and request at for good sprites
Goals i want to happen:
*caugh*a fan club*caugh*
a sucessful sprite thread
to be well known around here
to be in a pair
a couple more friends
to be a sucessful hack maker
paired with TheOnly
Australia
Seen June 29th, 2006
Posted June 27th, 2006
262 posts
17.9 Years
Matt, theres nothing for you.

****it, the progress of the day/night system isnt going well. but other parts is going great.

I think I have two complicated scripts needed.
1. CBS and the pokemon data etc
2. Day/Night/Week system

Oh well

Anyways, heres another screenie.