Quote:
Originally Posted by STikER
Very weird. Like, very very weird. I have all Megas set to the Pokedex numbers of their non-Mega forms, and the National Dex still works great. Try this:
Note: for this example, let's assume Mega Venusaur's in the Dex is 387
1) change Mega Venusaur's Dex Number from 387 to 3 (Venusaur's Dex number)
2) take one of those question mark Pokemon, Egg or Unown forms and set its Dex number to 387
3) check if National Dex works
4) if it is, do all Megas one-by-one, always checking if the National Dex works
In my case, it does work. Hope it'll work for you as well.
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I have already done that, and National Pokedex still crashes.
I myself do not really understand what happened though, i used
Leon's ROMbase because i am too lazy to start all over again.
Maybe it's because of it, the ROMbase itself is weird at some point, for example : i tried to edit the Pokedex Order Number and Pokedex Descriptions using Hex Editor.
Everything is fine when i check it via PGE. But Pokedex both National and Local become graphic-glitched.
The
ROOST move within the ROMbase also crashes the game even though it uses the same script as
RECOVER only with different animation.
So .. well, i deduce that the fault is in the ROMbase itself.
But it has everything prepared though, at least no need to start everything from scraps. So it's fine.
- CHECKED -
You can mega evolve and these mega evolved Pokemons won't be considered as caught or seen even though you assign unused Pokedex Number into them.
This also apply when facing opponent's mega evolved Pokemon. They won't be registered in Pokedex.
I put all of them into the end of the Pokedex (#900) so to make room for Sword-Shield Pokemons.