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Old August 8th, 2019 (3:48 PM).
Dragonite2963 Dragonite2963 is offline
 
Join Date: Mar 2019
Posts: 36
Whenever I enter the area and the level script runs, it does everything and then gets into a loop of glitched text with no way to close it or move. It seems to work fine without the msgbox script.

My AdvanceMap level script settings and a screenshot of the glitched text are attached below. Please note I have added JPAN's extension for safe flags and variables, and I've tried other variables, so I'm sure that's not the problem.

Here's my script:
Code:
'---------------
#org 0x80120F
spriteface 0xFF 0x2
msgbox 0x8801222 MSG_NORMAL '"The door slammed shut!"
setvar 0x5422 0x1
release
end


'---------
' Strings
'---------
#org 0x801222
= The door slammed shut!
Attached Images
File Type: png glitch.PNG‎ (23.6 KB, 5 views) (Save to Dropbox)
File Type: png whyyy.PNG‎ (4.3 KB, 4 views) (Save to Dropbox)
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Old August 8th, 2019 (4:13 PM).
kalarie kalarie is offline
 
Join Date: Jun 2008
Posts: 760
Quote:
Originally Posted by Dragonite2963 View Post
Whenever I enter the area and the level script runs, it does everything and then gets into a loop of glitched text with no way to close it or move. It seems to work fine without the msgbox script.

My AdvanceMap level script settings and a screenshot of the glitched text are attached below. Please note I have added JPAN's extension for safe flags and variables, and I've tried other variables, so I'm sure that's not the problem.

Here's my script:
Code:
'---------------
#org 0x80120F
spriteface 0xFF 0x2
msgbox 0x8801222 MSG_NORMAL '"The door slammed shut!"
setvar 0x5422 0x1
release
end


'---------
' Strings
'---------
#org 0x801222
= The door slammed shut!
This is a common problem with advancemap, check this tutorial on how to fix it manually: https://www.pokecommunity.com/showthread.php?t=191500
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