Quote:
Originally Posted by Just A Remixer
Did you even look at the picture? These are screenshots (Aside for the pal example)! )I know where the badges are! I know the palette! I'm just trying to fix some errors involving transparency and gba limitations, because I needed an extra colour to fix many issues involving badges with silver, because I made the original silvers into a skin colour, for extra depth combined with black and white. Don't make me give an example, I already have(Cascade Badge). I'm trying to find the offsets for the TRAINER CARD tiles and palettes.
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First, you're the one asking a favour, be nice. Of course I looked at that picture, and the only difference is that blue color in the badges, right? Trust me, the only image you need to change for that (including that blue background around the badges) is the image of the badges itself. You don't need to touch the rest of the trainer card. If you, however, want to try and fiddle with the trainer card and its (first) palette, I'll tell you for the third time, you can find those offsets in the bookmarks for NSE 2.0 I sent to you earlier.
It's really easy to locate a palette offset yourself, you can use VBA's palette viewer to see which palettes are currently on screen. Subsequently you can use APE to search for where those palettes are located in the ROM. This tutorial might be helpful if you need more explanation:
https://www.youtube.com/watch?v=kD6ovBTcsTM&list=PLfI5DBI4tNyLBYGNhf1Ee8cgdmMtiilps&index=29