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Originally Posted by LinkNinjaMaster
I guess that kinda makes sense. Personally I wouldn't give them that AI still but it's a decent reason. Oh, I'm also curious about your reasoning for giving that same AI to the Jr. trainers in the games, as I feel like they don't quite fit into the category that would usually have it.
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Jr Trainers are supposed to be fellow 10-year-old trainers like the player. They are a cut above the other children the player encounters in the early game. I wanted to give them access to something the player has, that being switching, to emphasize that.
Satoshi Tajiri put in a clear divide between battles with adult and child npcs. Adults tend to be a bit smarter, and quite a few are meant to be older analogs of child trainers. Off the top of my head: Jr trainers become cooltrainers, lassies become beauties, and super nerds become scientists.
I also have a big spreadsheet that plots all the trainer classes and their AI settings. I tried to give the switching AI layer to a modest spread of trainer classes. This leads to a more diverse blend of AI layers to be encountered.
There are some AI settings with type-matching that are holdovers from the master branch which I have neglected. I'm in the process of reverting them. However, I will fudge things a bit and make all of the gym leaders and elite-4 do type-matching. It's missing from Agatha, Bruno, Brock, Surge, Sabrina, and Blaine. Makes sense to leave it off for Brock as it doesn't do anything for him, but the others were likely an oversight due to copy-pasting code from other trainers.
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On a different note, while attempting to check for some things in the beginning of the game, I started a new save and accidentally saved over my previous save lol so I ended up fighting Brock again but this time without extra grinding (and without speed-up). I used a Lv. 11 Bulbasaur, and Lv. 9 Ratatta and Nidoran(f). I had a more interesting experience than in the base game, which isn't hard to accomplish but it's surprising how without radically changing the battle you managed to make it more engaging. Kudos for that, I'm really looking forward to seeing the rest of the important battles now.
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Thanks. That's probably the changes to AI layer 1 which is "don't do useless things". The vanilla games give this to everything but youngsters and cueballs. Before, it only did things like dissuading using status moves on status'd pokemon. Now it dissuades a whole bunch of things.
Just watch out for Agatha. She tends to filter people now.
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