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Originally Posted by LusoTrainer
Here's a suggestion for an interesting feature: is it possible to add color to trainer sprites like the Pokémon ones?
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Quote:
Originally Posted by isnowwayne
I did notice you said before that a full color hack would require another year, but I may have missed the sprites discussion. Could you make a patch that uses Gen 2 front sprites? It feels awkward to have polished rear sprites while the front sprites are still... Gen 1 being Gen 1.
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It's the scope of this rom hack to keep things Gen-1, particularly pre-1997. That includes color choices and art direction. Doing gen-2 color or sprites is out of scope for this project. The next revision will make it easier for people to add Gen 2 pokemon sprites and recompile on their own.
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The level scaling is too much. I'm fresh out of Viridian City with a Charmander with Ember and a Nidoran♂️ with Horn Attack. The Bug Catchers in the Forest always wreck me with their Fury Attack Beedrills. It doesn't help Viridian City has no Potions. I can't level up in the wild, because it would strengthen the Beedrill and give them Twineedle. Perhaps it's better if the enemy level matched the level of the strongest Pokémon in the party, as opposed to them being at least 3 levels higher (from what I've observed.)
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The level is determined as follows: [highest player pokemon level] + [0 to 3] + [0 to 3 if the gym leader or champion theme is playing]. This mode was actually built for late/post-game rematches and New Game+ where it's assumed you have an evolved team with good moves (and the catch-up exp mechanic syngergizes with it for power-levelling). Turning the scaling off and playing in SET mode will give moderate difficulty. Despite this, I have chosen not to restrict the feature because some Sisyphian players actually like their playthroughs to be a constant unforgiving uphill battle.
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In the battle screen and Pokémon moveset/stat screen, is it possible to display the moves' Attack and Accuracy? I often have to Google these for Gen 1, so I can better pick which moves to keep.
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Not without some creative engine rewrites that I haven't thought about. That information is stored in a different area that is not readily accessible on the status screen.
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Author of
Shin Pokemon Red/Blue/Green. A Gen 1 hack focusing on bugfixes, better AI, and QoL/151 enhancements. Come say hello in the
sideshow thread.