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Originally Posted by SPazzzi95
Also here's a bit of a suggestion if you're interested. This person created higher resolution versions of the vanilla gen 1 back sprites ( Not the Spaceworld 97 ones ). Would it be okay to make another optional patch with these back sprites for all the versions, jp included?
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From a technical perspective, it's not that simple. But more than that, I'm not comfortable with taking and assimilating what is essentially original fan artwork and efforts by Seasick that have not been produced as a general public resource. I'm considering using RHDN as a backup release space, so I want to remain cordial with that community.
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Firstly, please correct me if if this was changed. Porygons dex entry in Red and Green only should state it's species name to be "CG Pokemon" instead of " Virtual pokemon".
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The japanese "シージー" is literally just "C.G." but the english letters don't look as good on screen and leaves dead space. Also, "Virtual" holds a better localization meaning when it comes to how kids in 90s America understood it. None of us in school used "CG" in parlance like kids do now. Everything was "Virtual": Virtua Fighter, Virtua Racing, Virtualboy, etc. It was totally radical.
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Second, the two kids on the third floor of the Celadon Department Store should say they're trading Haunter for Kangaskhan in Red and Green. The boy who recieves the Haunter should call himself " The Haunter maniac".
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Noted
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Third, Blizzard should have a 30% chance to freeze the enemy, this is only the case in all the gen 1 japanese games. This got changed in the international releases for some reason.
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No action on this. It would cause link battle desyncs within each branch.
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Fourth, the Snes in the players bedroom should say Famicom.
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I try to go with Nob Ogasawara's localization where appropriate. It's why I still have "Youngster" instead of "Shorts" and "Giovanni" instead of "Sakaki".
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Fifth, the Red and Green save sound effect should be restored too. (sounds the same as in Gold Silver and Crystal).
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Confession time. I'm really, really bad at SFX adjustments in this game. I'll give it the good 'ol pokemon try though.
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Lastly, in Jp Green the Nidoran in the npc's house in Pewter should play the Nidoran female cry instead of the males cry. This was not carried over into Red and Blue.
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This may have to do with it playing a text SFX instead of a call to the PlayCry function. If so, then there isn't anything I can do about it because changing it would also change it in the Oak Intro. I'll look into it. Nope, I'm totally wrong. It's a simple adjustment to the map script.
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