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Reload this Page Red Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.

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Old August 19th, 2022 (9:38 PM).
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Hello!! It's been a while since I last posted a comment about your game. I have been playing Shin Blue Lite, and I'm already about to enter Victory Road. I want to say that having basically all bugs and glitches fixed, and smarter trainer AI has really made me enjoy Gen 1 when I no longer enjoyed the vanilla games.

Now, I started playing Shin Red Lite (v1. 23 hotfix) to get an extra copy of Dig, but decided to trade and transfer some 'mons from my Blue save (using Pokémon Stadium on an android emulator) to obtain some other TM copies, but I just noticed that SOMEHOW my OT in my Butterfree and ONLY my Butterfree got its last letter corrupted. I don't know when it happened, probably when I transferred it with Stadium, but it's the only one that suffered that glitch. It doesn't seem to have any adverse effect, but I find it pretty weird. I have no idea if it has something to do with the hack, the saving process when using Stadium, or the emulators I used (M64Plus FZ for android, GameYob on the DS), but it happened.

(Normal)
IMG_20220820_000109.jpg
(Glitched)
IMG_20220820_000137.jpg
Aside from that, I was going to comment that the trainers in the grass gym using Bellsprout or Weepinbell only attempted to use Wrap on my Gastly even though it had no effect, but then I realized that it's probably because they learn the 3 powder moves and their only remaining attacking move is Wrap, so once I'm statused they can't do anything to me. If Erika's gym was a joke before, now it's just sad 😅

...Well, before leaving I want to make a comment about Gym Leaders and their AI being able to switch Pokémon. Since they usually have all of their team of the same type, Switching is usually counterproductive to them, since they switch in a weakened state, frequently when paralyzed, and the incoming Pokémon receive a super-effective hit most of the time anyways, which has almost always resulted in basically a free turn for me. Really, the only exception has been Sabrina, since switching to Alakazam actually complicated my game plan. But, well... it's ALAKAZAM, so no surprise there.
Anyways, I don't know if there's any kind of improvement to make to the AI for those situations, particularly when they switch a low-health, paralyzed Pokémon that does nothing when it comes back out, but I wanted to share my experience.

That's all for now, I want to repeat that this hack really really improves the game experience and has allowed me to enjoy a game that I otherwise no longer enjoyed. Thanks a lot, really.
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Old August 20th, 2022 (11:21 AM). Edited August 20th, 2022 by JulianoFdeS.
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this hack really really improves the game experience and has allowed me to enjoy a game that I otherwise no longer enjoyed
I feel the same, the AI boost is really a thing here, it makes the game less boring for those familiarized with the vanilla one.
I was about to write a comment about AI to make a suggestion as well, it seems to be a good time: usually, the first two moves the AI seems to use is non-damage moves, to reduce stats or inflict some status ailments, but I also noticed that the AI uses some useless battle moves like whirlwind, splash, teleport (even when it have other moves available) and as someone who wants a real challenge.. I dislike those weird AI decisions that make the battle easier, is it possible to improve it? (for instance, they can't use the move unless it's the only move available?) I also agree with the switch response LinkNinjaMaster said, makes sense the AI draws back if it's confused or received a few reduce stats moves as sand-attack, but anything else as low HP paralized/asleep/poisoned(probably burned and frozen too) doens't seems to being improving the challenge, but making it easier as we get free turns to inflict several damage with super-effective moves.
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Old August 20th, 2022 (4:35 PM).
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Good feedback guys. I'll try to address some things.


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Originally Posted by LinkNinjaMaster View Post
but I just noticed that SOMEHOW my OT in my Butterfree and ONLY my Butterfree got its last letter corrupted. I don't know when it happened, probably when I transferred it with Stadium, but it's the only one that suffered that glitch. It doesn't seem to have any adverse effect, but I find it pretty weird. I have no idea if it has something to do with the hack, the saving process when using Stadium, or the emulators I used (M64Plus FZ for android, GameYob on the DS), but it happened.
Yes, that's probably an emulator or hardware issue. A single byte got misinterpreted somewhere along the way.

Quote:
Aside from that, I was going to comment that the trainers in the grass gym using Bellsprout or Weepinbell only attempted to use Wrap on my Gastly even though it had no effect, but then I realized that it's probably because they learn the 3 powder moves and their only remaining attacking move is Wrap, so once I'm statused they can't do anything to me. If Erika's gym was a joke before, now it's just sad 😅
That's correct. Gastly is incredibly powerful for the mid-game PVE.

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Originally Posted by JulianoFdeS View Post
I was about to write a comment about AI to make a suggestion as well, it seems to be a good time: usually, the first two moves the AI seems to use is non-damage moves, to reduce stats or inflict some status ailments, but I also noticed that the AI uses some useless battle moves like whirlwind, splash, teleport (even when it have other moves available) and as someone who wants a real challenge..
Youngsters and Cueballs in particular have no move-choosing AI and they are allowed to do stupid things. Everyone else has AI Layer 1 which should prevent Whirlwind-Roar-Teleport, but sometimes there isn't a better option (example: trainers can run out of PP now). But I think Splash is a pothole that needs filling.

Quote:
...Well, before leaving I want to make a comment about Gym Leaders and their AI being able to switch Pokémon. Since they usually have all of their team of the same type, Switching is usually counterproductive to them, since they switch in a weakened state, frequently when paralyzed, and the incoming Pokémon receive a super-effective hit most of the time anyways, which has almost always resulted in basically a free turn for me. Really, the only exception has been Sabrina, since switching to Alakazam actually complicated my game plan. But, well... it's ALAKAZAM, so no surprise there.
Anyways, I don't know if there's any kind of improvement to make to the AI for those situations, particularly when they switch a low-health, paralyzed Pokémon that does nothing when it comes back out, but I wanted to share my experience.
Quote:
I also agree with the switch response LinkNinjaMaster said, makes sense the AI draws back if it's confused or received a few reduce stats moves as sand-attack, but anything else as low HP paralized/asleep/poisoned(probably burned and frozen too) doens't seems to being improving the challenge, but making it easier as we get free turns to inflict several damage with super-effective moves.
I'm currently fixing some bugs in the AI switching code. I think I can implement something to help with this. I'll use Erika as an example.

As it stands, all 'mons on an enemy team get a bonus or penalty to their "switch score" based on if the player's active 'mon has a move that is super-effective against them. That means if the active player 'mon has Ember, all of Erika's grass 'mons get a -10 to their score. But this creates a false assumption that both eating Ember and switching into Ember are of equal value. They are not. Switching into Ember is much worse because it costs a full turn.

A way to fix this would be that every one of Erika's pokemon should get a score penalty from Ember, but the one that is active should have a lesser penalty than the others. Erika, when faced with Ember, may want to switch her active pokemon that is status'd and has low HP. But her active pokemon's score will still be higher than the scores of her non-active grass types. This will basically keep her from switching in the face of fire moves except in extreme cases.
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Old August 21st, 2022 (11:30 AM).
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Thanks for your answer! I'll be waiting patiently for the next big update and hopefully by then the AI will be even better.

A quick additional comment, now that I'm playing on Red with my team from Blue, I started using the Exp. All, but I think that the experience shared with the rest of the team doesn't get boosted by the trade bonus. Is there anything that you can do about that in the future? It's not that big of a deal but I feel like I'm wasting that little lost Exp. each time, even though I prefer to have it active to balance the Experience gain at high levels.

(Also, does the Exp. All shares the Stat Exp. or is it only awarded to the active 'mon? Just a small doubt I got.)
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Old August 21st, 2022 (3:33 PM). Edited August 21st, 2022 by jojobear13.
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Originally Posted by LinkNinjaMaster View Post
Thanks for your answer! I'll be waiting patiently for the next big update and hopefully by then the AI will be even better.

A quick additional comment, now that I'm playing on Red with my team from Blue, I started using the Exp. All, but I think that the experience shared with the rest of the team doesn't get boosted by the trade bonus. Is there anything that you can do about that in the future? It's not that big of a deal but I feel like I'm wasting that little lost Exp. each time, even though I prefer to have it active to balance the Experience gain at high levels.

(Also, does the Exp. All shares the Stat Exp. or is it only awarded to the active 'mon? Just a small doubt I got.)
Yes, the vanilla function of EXP All is that it does split Stat EXP the same way it splits regular EXP. So many little undocumented intricacies in these old games.

On the trade bonus I'm a little unclear what you mean. Can you describe in detail how you think it currently works and contrast that with how you think it should work?
EDIT: Wait, I think I know what's going on here. So...the way EXP splitting works is that it divides the base exp values taken from the enemy pokemon. Bonuses are then applied and final exp is calculated on a per-teammate basis. Yes, your traded party members are getting their trade boosts from EXP All. However, the message displayed only gives the exp value for the first pokemon (originally it spammed you with the values for every teammate). In hindsight, I'll admit this is a tad misleading. I might want to alter the text a bit.
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Old August 21st, 2022 (9:40 PM).
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Hey, yes, I was referring to the Exp. boost that traded Pokémon receive and turns out that, according to my tests, they are not getting the boosted EXP. when receiving Exp via the Exp. All.

Video example of Exp. received not being boosted:
VID_20220822_001142.mp4

Calculations:
Screenshot_2022-08-22-00-25-21-716_com.android.chrome_1.jpg
As far as I understand it, the base Exp that the active Pokémon receives is 50%, and the remaining 50% is divided by the number of Pokémon in the party (6 in this instance) and then distributed evenly. As you said, the traded Pokémon should get the boost applied even if the text doesn't reflect it, but I've done a couple of tests and it doesn't seem to be the case. You might want to look into it.
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Old August 22nd, 2022 (6:21 AM).
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Originally Posted by LinkNinjaMaster View Post
You might want to look into it.
I did an experiment on my latest development branch:
- Party of 6 with no fainted 'mons.
- Exp. All in the bag.
- Party slot 3 is a level 45 pidgeot with a different trainer ID and 84,251 experience.
- Main pokemon KOs Giovanni's level 45 rhyhorn.
- Main pokemon receives 645 experience.
- Pidgeot receives 157 experience.
- The other 5 pokemon receive 105 experience.

Looks okay from the perspective of the next update.
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Old August 22nd, 2022 (7:47 AM).
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Ok so maybe it wasn't updated in the regular version yet. Forget about it then 😅
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Old August 23rd, 2022 (2:38 PM).
Жека Жека is offline
 
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How can I edit the code to make it have auto 60 fps and display genders/caught status. Then disable the difficulty trigger from the npc as well.
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Old August 24th, 2022 (4:01 PM).
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Originally Posted by Жека View Post
How can I edit the code to make it have auto 60 fps
60 fps is controlled by this bit:
https://github.com/jojobear13/shinpokered/blob/8afa99fafca8122e338e6fefb25feab258f1462f/wram.asm#L3113
Quote:
and display genders/caught status
Controlled by this event bit:
https://github.com/jojobear13/shinpokered/blob/8afa99fafca8122e338e6fefb25feab258f1462f/constants/event_constants.asm#L2321
Quote:
Then disable the difficulty trigger from the npc as well.
Modify this text script:
https://github.com/jojobear13/shinpokered/blob/8afa99fafca8122e338e6fefb25feab258f1462f/scripts/oakslab.asm#L1303
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Old September 3rd, 2022 (3:45 PM).
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If the B button is press while a dialogue is running in instant speed option, it turns in fast speed (not a major problem, just something I realized)
Hey, could you add somehow to buy casino coins faster? Also, how about Pokémon Black 2 White 2 Repel system? Both would be a really nice quality of life update.
Did you fixed this glitch? https://www.youtube.com/watch?v=qHegthpAzhs (if not, you intend?)

Suggestion: Evolution Oak Aide! If toggled ON, the player's Pokémon refuse to evolve, no matter if it is an level, stone or trade evolution.
If you add this, my next PokéShin journey will use it as an option to make it even harder.

I noticed that I didn't got to fight against any gastly on my ShinPokeRed until find one wild in lavander, but I'm playing with randomizer toggled ON from the very beginning, did you blocked Gastly? My opponents already used lots of Haunter, but they never did used one single Gastly when my team was low level and I took more than 24 hours with lots of rematches before step inside Lavender Town. Just coincidence?

Damn, I already have +30 hours, that's not common for me playing RomHacks, I'm very addicted, it's a pity I don't have lots of free time to play it even more, but I can fully enjoy each fight. Don't let this hack die! Keep improving! Someday this will be recognized as one of the top best Gen 1 hack game to anyone play.
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Old September 4th, 2022 (6:22 AM).
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Originally Posted by JulianoFdeS View Post
If the B button is press while a dialogue is running in instant speed option, it turns in fast speed (not a major problem, just something I realized)
I’ll look into it.


Quote:
Hey, could you add somehow to buy casino coins faster?
I have some ideas.

Quote:
Also, how about Pokémon Black 2 White 2 Repel system?
The game engine does not track the kind of repel used, so this is an annoying feature to implement.

Quote:
Did you fixed this glitch? https://www.youtube.com/watch?v=qHegthpAzhs (if not, you intend?)
Not a glitch. It’s one of several intentional battle mechanics that gen 1 has that got removed in later generations.

Quote:
Suggestion: Evolution Oak Aide! If toggled ON, the player's Pokémon refuse to evolve, no matter if it is an level, stone or trade evolution.
Features that replace the need for simply pressing B are low on the priority list.

Quote:
I noticed that I didn't got to fight against any gastly on my ShinPokeRed until find one wild in lavander, but I'm playing with randomizer toggled ON from the very beginning, did you blocked Gastly? My opponents already used lots of Haunter, but they never did used one single Gastly when my team was low level and I took more than 24 hours with lots of rematches before step inside Lavender Town. Just coincidence?
The trainer randomizer evolves the opposing mons by level if appropriate.

Quote:
Don't let this hack die!
There will come a time when I stop working on this. But it cannot truly die. Even when I stop work, someone else will just build upon it with a new project. That’s the beauty of open source.
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Old September 4th, 2022 (5:40 PM).
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The game engine does not track the kind of repel used, so this is an annoying feature to implement.
Nevermind, I thought it would be easy but actually I understand nothing about coding, so if this is hard I retire my suggestion.

Quote:
Features that replace the need for simply pressing B are low on the priority list.
As far as I know, you can't stop stone or trade evolution. But this is not a must to have feature, just something I guess it would make the game fun and interesting for a few people (like me).

Quote:
The trainer randomizer evolves the opposing mons by level if appropriate.
Yeah, but I thought is was weird I couldn't fight any randomized gastly before my team reaches level 25, not a problem, just a curiosity, I know the opponents is not intended to send any legendary mon, so the legendary mons aren't programmed to be randomized, but I questioned myself if Gastly wasn't allowed as well for balance purposes (if randomized in early game, like viridian forest, the player probably couldn't hit him, due the majority damage moves available are Normal-Type) or if it was just coincidence that I couldn't fight any at all.

Quote:
There will come a time when I stop working on this. But it cannot truly die. Even when I stop work, someone else will just build upon it with a new project. That’s the beauty of open source.
That's right, I guess Pokémon Prism is a good example of this (not sure), but it's sad that most hacks are unfinished and abandonned, but I hope you can complete your project with everything you have in mind.

One last suggestion, I know the customized teams like Leaders, Rival and Elite are untouched by randomizer feature, but how about the randomizer affect the order they are sent? so, for example, Rival in Lavander Tower could send his kadabra instead of pidgeotto, this would prevent the player to put an Super-Effective Pokémon (like graveler) against Pidgeotto just to force Rival to switch.
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Old September 4th, 2022 (6:09 PM).
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Originally Posted by JulianoFdeS View Post
Yeah, but I thought is was weird I couldn't fight any randomized gastly before my team reaches level 25, not a problem, just a curiosity, I know the opponents is not intended to send any legendary mon, so the legendary mons aren't programmed to be randomized, but I questioned myself if Gastly wasn't allowed as well for balance purposes (if randomized in early game, like viridian forest, the player probably couldn't hit him, due the majority damage moves available are Normal-Type) or if it was just coincidence that I couldn't fight any at all.
I think it's just bad luck. This is the list of pokemon that are used.

Quote:
but I hope you can complete your project with everything you have in mind.
I already did a year or two ago. Everything else is extra gravy.

Quote:
One last suggestion, I know the customized teams like Leaders, Rival and Elite are untouched by randomizer feature, but how about the randomizer affect the order they are sent? so, for example, Rival in Lavander Tower could send his kadabra instead of pidgeotto, this would prevent the player to put an Super-Effective Pokémon (like graveler) against Pidgeotto just to force Rival to switch.
Interesting. I'll see what I can do.
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Old September 12th, 2022 (6:10 PM). Edited September 12th, 2022 by MStern.
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- When starting a new game with an existing file, the text speed setting resets to default. This only happens if you press "new game" straight after booting up the rom - if you press "options" on the main menu beforehand to take a look, it carries over fine.
- If you have the Bike Voucher in your not-currently-active bag item list, it doesn't get removed when you receive the Bicycle. You end up with both the Bicycle and Bike Voucher in your inventories.
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Old September 13th, 2022 (11:31 AM).
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- When starting a new game with an existing file, the text speed setting resets to default. This only happens if you press "new game" straight after booting up the rom - if you press "options" on the main menu beforehand to take a look, it carries over fine.
Not a bug. Per the vanilla release, starting a regular New Game should initialize with the default options unless re-initialized to something else upon exiting the Options screen.

Quote:
- If you have the Bike Voucher in your not-currently-active bag item list, it doesn't get removed when you receive the Bicycle. You end up with both the Bicycle and Bike Voucher in your inventories.
Acknowledged. Issue ticket #217 has been created.
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Old September 13th, 2022 (12:55 PM).
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Not a bug. Per the vanilla release, starting a regular New Game should initialize with the default options unless re-initialized to something else upon exiting the Options screen.
[/URL]
That's not how it behaves right now. Nuzlocke, level limit, and 60 fps mode all carry over automatically, while everything else resets. The other settings only carry over if you examine the settings menu before starting a new game, which is not intuitive.
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Old September 13th, 2022 (2:40 PM).
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Originally Posted by MStern View Post
That's not how it behaves right now. Nuzlocke, level limit, and 60 fps mode all carry over automatically, while everything else resets. The other settings only carry over if you examine the settings menu before starting a new game, which is not intuitive.
Ah, I see now. Resolved via issue ticket 220.
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Old September 16th, 2022 (7:40 PM).
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The "secret" house holding the Fly HM on Route 16 always bothered me. You find two NPCs there, both congratulating you for the feat of reaching it. This is despite the location being completely trivial to find - it's impossible to miss the Cut tree on the main path leading there. I was thinking of how to make the map more consistent with the lore, and came up this:



Something like this wouldn't let see the way in from the main path. You'd actually have to explore to find the entrance, just like finding the gift Eevee.
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Old September 27th, 2022 (3:29 PM).
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Hey, the glitch that occured with LinkNinjaMaster also happened to me, but with my Pikachu! One letter got weirdly corrupted, I didn't played Pokémon Stadium neither traded with any other version, can't say when it happened, when LinkNinjaMaster reported it, I checked my nickname "Belwick" with all my Pokémon and my OT name was correct with all of them, even Pikachu. I didn't checked if any Pokémon in PC got one letter corrupted as well, I'll check it soon and update my comment.

https://postimg.cc/MXzjL8pq
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Old September 28th, 2022 (9:35 AM). Edited September 28th, 2022 by jojobear13.
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Originally Posted by JulianoFdeS View Post
Hey, the glitch that occured with LinkNinjaMaster also happened to me, but with my Pikachu! One letter got weirdly corrupted, I didn't played Pokémon Stadium neither traded with any other version, can't say when it happened, when LinkNinjaMaster reported it, I checked my nickname "Belwick" with all my Pokémon and my OT name was correct with all of them, even Pikachu. I didn't checked if any Pokémon in PC got one letter corrupted as well, I'll check it soon and update my comment.

https://postimg.cc/MXzjL8pq
Go to the name rater and pick a pokemon to change its nickname. When you get to the naming screen, is the ED character corrupted?

Edit: also, I need some additional information.
- version info of your game from the main screen.
- point in the game that you noticed everything was fine.
- point (and map) in the game you noticed the error.
- description of the activities you engaged in between those times and the general order in which you did them. Particularly any custom features of the rom hack. Was your pikachu always in your party for this duration?
- if possible, the name of the emulator core that your device is using.

I suspect this has to do with a memory-banking inaccuracy know to crop up in many emulators, but confirming and narrowing is always a challenge.
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Old September 29th, 2022 (9:00 PM).
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Originally Posted by LinkNinjaMaster View Post
Now, I started playing Shin Red Lite (v1. 23 hotfix) to get an extra copy of Dig, but decided to trade and transfer some 'mons from my Blue save (using Pokémon Stadium on an android emulator) to obtain some other TM copies, but I just noticed that SOMEHOW my OT in my Butterfree and ONLY my Butterfree got its last letter corrupted. I don't know when it happened, probably when I transferred it with Stadium, but it's the only one that suffered that glitch. It doesn't seem to have any adverse effect, but I find it pretty weird. I have no idea if it has something to do with the hack, the saving process when using Stadium, or the emulators I used (M64Plus FZ for android, GameYob on the DS), but it happened.
Real quick. What's the history on this butterfree? It's only level 23, so that's not a lot of time for the corruption to happen. Did you catch it early and box it? Or was it in your party and you were doing some side-grinding? I'm trying to narrow down when this could occur.
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Old September 30th, 2022 (3:26 PM). Edited September 30th, 2022 by SPazzzi95.
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SPazzzi95 SPazzzi95 is offline
 
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It seems in the latest beta patch, whenever you start a battle the game freezes. Another thing i encountered is when you walk down the other npcs near you mpve in the same direction. Also when you wait for the starter mon on the title screen to slide out the game also freezes. Im also using the Pizzaboy emulator for android. Im assuming this has to do with the 60 fps mode changes?
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Old September 30th, 2022 (7:27 PM).
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jojobear13 jojobear13 is offline
 
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Quote:
Originally Posted by SPazzzi95 View Post
It seems in the latest beta patch,
I tweaked a thing and re-uploaded the beta patches. Try it now.

Quote:
whenever you start a battle the game freezes. Another thing i encountered is when you walk down the other npcs near you mpve in the same direction. Also when you wait for the starter mon on the title screen to slide out the game also freezes.
The problems you saw are likely caused by the new RNG system. It initializes a seed value from startup data within the hram when the game boots-up, but this seed value must be non-zero in order for the RNG to function. What you describe sounds like a non-functioning RNG.

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Im also using the Pizzaboy emulator for android. Im assuming this has to do with the 60 fps mode changes?
Pizzaboy specifically has been known to have compatibility issues. On real hardware and on the BGB emulator, the startup data within the hram is all random garbage. There's no worry about ever having a zero seed value. But my guess is that Pizzaboy starts the hram as all zero, so you end up with a zero seed value and a non-functioning RNG.
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Old September 30th, 2022 (11:57 PM).
MStern MStern is offline
 
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There's a visual glitch with the man by the grass to the south of the Route 3 Mt Moon entrance / Pokemon center. When the player walks right, the tile beneath him flashes. This is on the dev patch.
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