Quote:
Originally Posted by jastolze007
Love this. I've been playing it off and on. I picked it up again and noticed you now give an option whether opponents use more competitive stats via the Set option.
It was originally very difficult. I would often have a Bellsprout a couple levels lower out speed my Nidoking lol.
|
Yeah, under SET the trainers will have stat exp. It can add up.
Quote:
|
Anyway, maybe next you could fix the Critical hit ignoring user Atk/Sp. Atk boosts? (Swords dance, Growth, Amesia, etc.)
|
Delving into this, and after some in-depth discussions, I don't believe this to be a bug or an oversight. Critical hit rate is based on speed in gen 1. This means you can have stuff like Jolteon auto-critting after using Focus Energy. Or Scyther with Slash eating through defensive buffs. The fact you don't get other modifiers with crits is likely an intentional trade-off. This was even carried over into pokemon stadium. I did do some playtesting that applied stat changes to crits, but I ditched it in frustration when Hikers and their Machops kept doing Leer-->Karate Chop.
Quote:
|
I play this hack mainly for the rematch feature and replayability. I'm curious about one of the features you had. The randomized 6 PKMN roster post game. Is there a list of the possible PKMN they use and moves? Also are they EV trained?
|
Yes, but also no. EVs did not exist until Gen 3. Stat exp is used in gen 1 and 2, and it is the precursor to EVs. You could have up to 65,535 stat exp per stat in every stat. SET battle assigns trainer mons stat exp while shift battle defaults it to zero like in the retail games (which is why you always seemed to out-speed opponents). The stat point increase = SQRT(stat exp) * level / 400. Trainers are given 640 stat exp per level. So this works out to the following:
- level 5 mons get 0 bonus points to all stats
- level 30 mons get 10 bonus points to all stats
- level 50 mons get 22 bonus points to all stats
- level 100 mons get 63 bonus points to all stats
The random trainer guy in the underground path can generate any of the 151 pokemon, but Mew is only possible if the diploma has been gained. The tournament on the SS ANNE generates any pokemon except Mew and Mewtwo. Moves for randomly generated teams are assigned based on the order learned in the level-up list.