Quote:
Originally Posted by Superkonijn98
Hello, thank you for taking the time to read this.
I am currently learning how to write scripts and trying to get a script to work.
Its supposed to enter a [yes] [no] message box, yes results in a battle, no results in the end of a script without a battle occuring..
And at the end of the battle the NPC is supposed to give the player a pokémon.
i can't seem to get the script to work and keep getting error 13 Type mismatch.
Anyone who can help me out please?
Script
------------------------
#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @t1 0x5
compare LASTRESULT 0x1
if 0x1 goto @yes
msgbox @t2 0x6
release
end
#org @yes
trainerbattle 0x1 0x001 0x0 @introText @winText @continue
msgbox @alreadydefeated 0x6
#org @continue
msgbox @aftertext 0x6
checkflag 0x200
givepokemon 0x252 0x10 0x0 0x0 0x0 0x0
setflag 0x200
release
end
#org @aftertext
= [black_fr]As promised, here is your reward.
#org @alreadyDefeated
= [black_fr]Is Treecko doing fine?.
#org @t2
= [black_fr]Awww, if you change your\nmind then let me know!
#org @winTex
= Wow! That was fun!
#org @introText
= [black_fr]
#org @t1
= Hey, why that smirk on your face?\nWow you have beaten Roxanne!.\pThat makes two of us.\nWanna battle to see who is stronger?\pI must warn you\n I am very strong!\pBut if you defeat me i will...\nGive you an awesome reward!\pDeal?
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At the trainerbattle command, you can clearly see that it's "winText" and at the end it's "winTex". Just change the "winTex" to "winText" And same is the case in "alreadyDefeated" and "alreadydefeated".
And this script looks a little messy. You'd do better by revising and rewriting it.