With this code I've finally managed to make it work, though it has a unique quirk.
On a overworld map like in Route 2 where I tested this, it works fine, but in a dungeon like area in Viridian Forest, the screen fades back in a darker shade. Though opening and closing the Pokemon screen fixes it. Even seeting fadescreen 0x3 to fadescreen0x2 doesn't fix it. Any ideas?
Quote:
#dynamic 0xA01007
#org @start
trainerbattle 0x0 0x006 0x0 @Encounter @Defeat
msgbox @AfterBattle 0x6
lock
faceplayer
fadescreen 0x1
fanfare 0x100
waitfanfare
special 0x0
fadescreen 0x0
msgbox @Healed 0x4
closeonkeypress
release
end
#org @Encounter
= Hello.\nI'm Nurse Joy, a Pokémon Nurse.\pWe have many of us Joys wandering\naround Kanto offering our services.\pBut were Pokémon Trainers before\nPokémon Nurses!
#org @Defeat
= What, you thought my name was Joy?\nJoy's our family name, like the Jenny's.
#org @AfterBattle
= Now I can be a Pokémon Nurse.
#org @Healed
= There you go.\nIf you need my help again, just ask.
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