Quote:
Originally Posted by Upsurge
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This issue is more about trying to interrupt a message with a visual event, while still giving the player enough time to read the text.
For example:
Quote:
Person 1: "Hurry! The bomb is about to explode! Cut the wire!"
Person 2: "Which wire am I supposed t--"
*explosion*
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So in this case, as soon as the 2nd person's message box has finished displaying the text, the message box would disappear and the explosion would happen.
But this isn't the scenario I'm making, this is just the most clear example I could think of.
The problem is that fast text is faster than natural dialog speed, so at fast speed the message would disappear before the player reads it.
And while it works to add a pause after the message like i'm doing currently, it's a bit immersion breaking and looks more unprofessional.
So the best solution for this scenario would be to slow down the text, so the player has time to read the words as they appear.
Couldn't find any solutions when I googled how to slow down text, I just saw someone mention it had be done before by another rom hack