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Old October 11th, 2020 (3:39 PM).
GlowingDuck's Avatar
GlowingDuck GlowingDuck is offline
 
Join Date: Oct 2020
Posts: 1
I'm a Newbie at scripting, and I'm trying to get some practice in on a FireRed ROM.
I'm working with dialogue right now, and I'm trying to alter the player's mom. I want her to say something else.
I use XSE for script editing (if that matters in this situation)
I finish working on the text and then I compile.
When I start up the game and activate her dialogue, the text that I typed in for her to say is overlapped by other dialogue in her scripting.

Example:
Dialogue #1 (which is underlined):
Code:
= MOM: I was just wondering where you were!\pGo talk to GARY or something
let's say this is before you get your starter^
Dialogue #2:
Code:
= MOM: Hey there [player]!\nCome take a rest!
let's say this is what I intended her dialogue to be after you got a Pokémon^
but after compiling, it turns into
Code:
= MOM: Hey there [player]!\nCome take a reMOM: I was just wondering where you were!\pGo talk to GARY or something
It kind of cuts off the last bit of dialogue from a different instance. (In this case, dialogue from before I got my starter). *Please Note that this isn't what I'm actually having her say, I'm just using this so it makes more sense

What am I doing wrong? I want to be able to add more dialogue instead of compromising.
Is it the offset? Should I repoint the script to somewhere else in the game's storage? If so, how would I go about doing that?

Thanks in advance!
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Old October 14th, 2020 (7:20 AM).
Pyxal's Avatar
Pyxal Pyxal is offline
It's pronounced pixel.
 
Join Date: Jul 2019
Location: Pakistan
Age: 17
Posts: 987
Quote:
Originally Posted by GlowingDuck View Post
I'm a Newbie at scripting, and I'm trying to get some practice in on a FireRed ROM.
I'm working with dialogue right now, and I'm trying to alter the player's mom. I want her to say something else.
I use XSE for script editing (if that matters in this situation)
I finish working on the text and then I compile.
When I start up the game and activate her dialogue, the text that I typed in for her to say is overlapped by other dialogue in her scripting.

Example:
Dialogue #1 (which is underlined):
Code:
= MOM: I was just wondering where you were!\pGo talk to GARY or something
let's say this is before you get your starter^
Dialogue #2:
Code:
= MOM: Hey there [player]!\nCome take a rest!
let's say this is what I intended her dialogue to be after you got a Pokémon^
but after compiling, it turns into
Code:
= MOM: Hey there [player]!\nCome take a reMOM: I was just wondering where you were!\pGo talk to GARY or something
It kind of cuts off the last bit of dialogue from a different instance. (In this case, dialogue from before I got my starter). *Please Note that this isn't what I'm actually having her say, I'm just using this so it makes more sense

What am I doing wrong? I want to be able to add more dialogue instead of compromising.
Is it the offset? Should I repoint the script to somewhere else in the game's storage? If so, how would I go about doing that?

Thanks in advance!
Thought this day would never come. I made a really useless tutorial explaining this.
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