Quote:
Originally Posted by mcferaligatr
#dynamic 0x800000 looks for free space in the 0x800000 memory area, and it makes it easier for you to find an offset than to manually open up the game in a hex editor to check for free space.
The #dynamic changes to org because when that command finds free space it automatically puts it in place of #org.
Here's a tip, you can use #removeall 0x(script offset) if you want to remove a script you've already compiled (to make changes to it or to erase it completely)
Just write #removeall 0x(script offset) and compile that.
|
is it above the lines above #org ?
#removeall 0x(current script offset or last script offset?)
----------
#dynamic 0x800000
this is the format?
I think C++ is easier than XSE at some points 😄