Do you have a least favorite type?

Started by Sheep December 22nd, 2020 2:27 AM
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Sheep

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Have you used that type on your team? (Bonus) What Pokémon from that type do you like, if any?

Roni

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well i already know what Dawn's gonna answer lmao

oddly enough? Poison for me. Crobat is the one and only exception in that it's my favorite pokemon. so i think i answered both your questions already lol.

but yeah i honestly have never found the need for one since like 80% of all pokemon can learn toxic for some reason (which is pretty much all i need poison for). MAYBE if they added a weather effect like Acid Rain or something that would be like Hail but for Poison types, I might be more inclined to try it. but for now, eh.
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FeraligatrMaster

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My least favourite type is the Normal type. It hits nothing for super effective damage.

There are Normal type Pokemon that I like. Most notably Staraptor, Dodrio, Bewear, Braviary, Swellow, and Toucannon.
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As someone who used to run a mono-Ice team, Steel-types were a pain! I also think the Klink, Klang, and Klinklang are some of the most annoying-looking Pokémon and used to consider Bronzor my least favorite Pokémon. Hate that "clown nose...!"

Love Alolan Sandslash (my favorite Steel-type), Jirachi, and Magneton, though.

In terms of type that has the least designs I like, Fighting may be my least favorite. Can't say that I really care for any of them besides Tyrogue (my favorite Fighting-type, especially in Shiny form), Gallade, Blaziken (non-Mega), and Lucario.


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Dragon.

Allways saw it as a "boss" type Game Freak added just so the player near the end of the first game had a strong Pokémon to fight against, with a type that resisted whatever your Starter's type was.

Dragons are mythical, super rare, super strong with their huge stats, and all that... but the type itself isn't very interesting and Dragon moves are only super effective against Dragon itself. And since many of them are legendaries, or pseudo-legendaries (which is something I don't like to have on my teams), that show up very late in the game (when you probably already have a full team and are happy with it) and are so slow to train and evolve, I normally just skip them.

The Dragons I do like are the more accessible ones, such as Flygon, Kingdra, Altaria, or even weird stuff like Drampa or Appletun.

faf

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I always seem to fluctuate between Fairy and Fighting types as my least favourite type just because the former has a lot of cutesy designs I don't care for (some have great designs tho) as well as ruin the viability of some of my favourites while the latter has a lot of Pokémon that I do not care for at all (there are a handful I really love tho) and has my least favourite Pokémon. I'm pretty much on the same boat as Roni that my favourite Pokémon (Scrafty) shares a type with one of my least favourite types and as for Fairy, I'd say Grimmsnarl is my favourite from that type.
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Fighting types can collectively go and die in a fire. Aesthetically they're usually brown or orange - two colours I loathe - and a lot of them seem to have the same kind of bulky, muscular, thoroughly unattractive aesthetic to them. I know there are plenty of exceptions to this in dual types especially, but even so. Adding the fighting type always makes a Pokemon worse, too: Galarian Zapdos, Mega Mewtwo X, Combusken/Blaziken, etc. Also most of them are humanoid.

Sorry, no bonus points for me. I don't play favourites: I hate all fighting types. Not quite equally, but still.
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Never cared for most fighting type Pokémon at all. I don't care for how humanoid most of them look as they come off as boring.
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Duck

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I'd say Rock, because I quite frankly don't think there's enough of a conceptual distinction between Rock types and Ground types, and while I think both kind of have lazy designs, I think Ground has more ways to be explored than Rock.

Rock Pokémon are also often slow, have a lot of double weaknesses and its weaknesses are very common, so they occupy a weird defensive position where they can't really use their giant defense stats very well.

I do like some Rock type Pokemon - most notably the Rock / Steel types (I do love me the Steel types), Lycanroc and Rockruff (who doesn't like a pupper?), Barbaracle and Dwebble / Crustle

Roni

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I'd say Rock, because I quite frankly don't think there's enough of a conceptual distinction between Rock types and Ground types, and while I think both kind of have lazy designs, I think Ground has more ways to be explored than Rock.

Rock Pokémon are also often slow, have a lot of double weaknesses and its weaknesses are very common, so they occupy a weird defensive position where they can't really use their giant defense stats very well.

I do like some Rock type Pokemon - most notably the Rock / Steel types (I do love me the Steel types), Lycanroc and Rockruff (who doesn't like a pupper?), Barbaracle and Dwebble / Crustle
it's the constant pairing with Ground that gets me. if you're a type that's usually quad weak against Water, the most common type of all, you're not gon be something i wanna consider adding to my team.

i am talking purely main game here though, not comp battles or anything.
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Ouch. Lots of other people need an uno reverse card swung at them. Anyway, my least fave type is without contest fairy. All fairy types excluding zacian can perish and i will not care. When i was first getting into competitive battles, i hated fairy type and how broken it is (3 resists, 1 immune, only 2 weak :( ) . In fact, ever scine then i have never played anything gen 6+, so im pre fairy type gens. Fairy is trash, and that can never change except with some balancing.

Duck

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Ouch. Lots of other people need an uno reverse card swung at them. Anyway, my least fave type is without contest fairy. All fairy types excluding zacian can perish and i will not care. When i was first getting into competitive battles, i hated fairy type and how broken it is (3 resists, 1 immune, only 2 weak :( ) . In fact, ever scine then i have never played anything gen 6+, so im pre fairy type gens. Fairy is trash, and that can never change except with some balancing.
That's rather ironic considering Fairies were introduced as a way to balance the metagame. Dragons needed a check and steel and poison needed an offensive boost.

I wouldn't say Fairy's defensive situation is particularly broken though, a lot of other types have similar spreads:
  • Water has 4 resists and 2 weaknesses
  • Electric has 3 resists and 1 weakness
  • Ghost has 2 resists, 2 weaknesses and 2 immunities
  • Steel had, before Gen VI, 11 resists, 3 weaknesses and 1 immunity (from Gen VI onwards it lost two resists and gained one, still netting the ridiculously high number of 10)

Not to mention that Fairy's immunity - Dragon - is one of the least common types there are. Before Gen VI there were only 12 offensive Dragon moves in existence, of which 1 dealt fixed damage and two were signature moves to legendary Pokémon.

If anything, the only thing that the Fairy type really messed up was making the Steel type even better when it's kinda busted already.
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Originally Posted by SawkTheWarrior [ Original Post ]
Ouch. Lots of other people need an uno reverse card swung at them. Anyway, my least fave type is without contest fairy. All fairy types excluding zacian can perish and i will not care. When i was first getting into competitive battles, i hated fairy type and how broken it is (3 resists, 1 immune, only 2 weak :( ) . In fact, ever scine then i have never played anything gen 6+, so im pre fairy type gens. Fairy is trash, and that can never change except with some balancing.
That's rather ironic considering Fairies were introduced as a way to balance the metagame. Dragons needed a check and steel and poison needed an offensive boost.

I wouldn't say Fairy's defensive situation is particularly broken though, a lot of other types have similar spreads:

Water has 4 resists and 2 weaknesses
Electric has 3 resists and 1 weakness
Ghost has 2 resists, 2 weaknesses and 2 immunities
Steel had, before Gen VI, 11 resists, 3 weaknesses and 1 immunity (from Gen VI onwards it lost two resists and gained one, still netting the ridiculously high number of 10)


Not to mention that Fairy's immunity - Dragon - is one of the least common types there are. Before Gen VI there were only 12 offensive Dragon moves in existence, of which 1 dealt fixed damage and two were signature moves to legendary Pokémon.

If anything, the only thing that the Fairy type really messed up was making the Steel type even better when it's kinda busted already.
I get where you are coming from, but i still don't like fairy as its super effectife against Sawk, and other fighting types...

Figure

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My least favorite type is rock. The rock type seldom seems to help a dual type and besides accelerock, a move few Pokemon get, all of their moves are inaccurate. Another reason is stealth rocks, I don't like how prominent they are in every meta game and while heavy-duty boots helps with that, it is annoying making sure every team I use has a rapid spinner or defogger (physically defensive Scizor is the right option). My favorite rock type is Tyranitar but I still don't use it often because of its myriad weaknesses.

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Not fond of ice types, or anything cold for that matter. I presume that Weaville would be my favourite from that type but Spheal, Lapras and Articuno are pleasant runner ups.

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Palamon

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I don't dislike any types, but I think that the rock and ground type don't need to be separate types, so I guess that can count as "least favorite"? I've used every type already, and made it work, so I don't really think about it.

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rock or ground possibly just bc there's not enough distinction between the two, especially in the earlier days where it felt like they were all rock/ground dual types so it was like what's even the point. poison feels a bit useless too. prior to fairy being introduced, it was only super effective against grass and grass have so many other weaknesses to exploit that it just felt meh to bother with poison types or moves. i do really like a lot of poison, rock, and ground pokemon. but more often than not, i just find myself not using these types all that much - except alolan dugtrio. always use alolan dugtrio.
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ZeoStar

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The same thing as @Roni posted.

Crobat is easily one of my favorite pokemon ever, but most of the time I just can't find a use for putting a poison type on my team.

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I'm on the same boat as Roni and ZeoStar, I don't like poison type either. I don't like the poisoning/toxic poisoning statuses, and a lot of Poison types are paired with either Grass or Bug, and these Pokémon end up being rarely useful, either in-game or competitively. My favorite Poison types are Drapion and Nihilego.
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Sheep

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Fighting is my usual least favorite, save for some I really really like (like Mienshao and Hitmontop). Can see why people say poison too, even though there are also some cool mons + moves in that type. But I'd usually rather put another (arguably) more useful type on my team. :(

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None for me, but I think I’ll need to explain my take on why Rock and Ground are separate.

Rock represents: actual rocks or stones or hard objects made of such.
Ground represents: sand, soil, mud, tectonic movement.

Although yes, the confusing part is that technically, in real life, the ground is made of rock, rocks can decompose into sand or soil.

In spite of two types being based on the same thing, they do perform and represent different roles as mentioned above. This is like saying Water and Ice should be the same thing as Ice is water as a solid, and maybe to an extent Fair and Psychic should be the same.

Even with the designs of the creatures with the types: note that the Rock mons are known to have more ‘hard’ and ‘more defensive’ designs.

So yeah, why I believe Rock and Ground are separate. A flyer would not be affected by the earth shaking, but would if a hard or sharp object strikes it. Honestly, I think I might have to make another thread to explain this same thought on why Rock and Ground are different as well as so everyone else can hang out there and talk about the two type’s differences. Like I said, they are similar, but because they portray different things, I can see why they are separate types.
I… might put something interesting here eventually.

Roni

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None for me, but I think I’ll need to explain my take on why Rock and Ground are separate.

Rock represents: actual rocks or stones or hard objects made of such.
Ground represents: sand, soil, mud, tectonic movement.

Although yes, the confusing part is that technically, in real life, the ground is made of rock, rocks can decompose into sand or soil.

In spite of two types being based on the same thing, they do perform and represent different roles as mentioned above. This is like saying Water and Ice should be the same thing as Ice is water as a solid, and maybe to an extent Fair and Psychic should be the same.

Even with the designs of the creatures with the types: note that the Rock mons are known to have more ‘hard’ and ‘more defensive’ designs.

So yeah, why I believe Rock and Ground are separate. A flyer would not be affected by the earth shaking, but would if a hard or sharp object strikes it. Honestly, I think I might have to make another thread to explain this same thought on why Rock and Ground are different as well as so everyone else can hang out there and talk about the two type’s differences. Like I said, they are similar, but because they portray different things, I can see why they are separate types.
ok you may have just convinced me to keep rock and ground separate. i also did some bulbapedia-ing, and realized that pretty much all the Rock/Ground types are only from Gen 1&2 (the only Gen 2 mons being Larvitar & Pupitar). huh.

also did a bit more research into poison type, and i just realized another reason why i dislike it so: from Gen 2-5 (so pretty much the only games i've played) it was only super effective towards Grass and nothing else. they removed Bug type super effectivity after Gen 1... what...
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The rock-type. It has a lot of weaknesses, and the fact most powerful Rock-type moves tend to have an accuracy under 100% isn't really good. There are some cool rock-type Pokemon though, my favorite rock-type Pokemon are Tyranitar and Tyrantrum.

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None for me, but I think I’ll need to explain my take on why Rock and Ground are separate.

Rock represents: actual rocks or stones or hard objects made of such.
Ground represents: sand, soil, mud, tectonic movement.

Although yes, the confusing part is that technically, in real life, the ground is made of rock, rocks can decompose into sand or soil.

In spite of two types being based on the same thing, they do perform and represent different roles as mentioned above. This is like saying Water and Ice should be the same thing as Ice is water as a solid, and maybe to an extent Fair and Psychic should be the same.

Even with the designs of the creatures with the types: note that the Rock mons are known to have more ‘hard’ and ‘more defensive’ designs.

So yeah, why I believe Rock and Ground are separate. A flyer would not be affected by the earth shaking, but would if a hard or sharp object strikes it. Honestly, I think I might have to make another thread to explain this same thought on why Rock and Ground are different as well as so everyone else can hang out there and talk about the two type’s differences. Like I said, they are similar, but because they portray different things, I can see why they are separate types.
A work around this is to consolidate rock and ground into one type, Earth. Then you would eliminate the 4x weakness. Flying would still have it's immunity against Earth. "Rock moves" would still exist, have the Earth typing but, still be effective against flying, bug, ice, etc. Think of freeze-dry and flying press move mechanics.

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