Pokpc Is Back With New Features!!

Started by ExtraOrdinary July 17th, 2005 10:49 AM
  • 10333 views
  • 163 replies

ExtraOrdinary

ExtraOrdinary Team Brain

Age 36
Seen November 3rd, 2008
Posted November 5th, 2007
106 posts
18.7 Years
How are you all, dudes?

Here comes my second topic about POKPC! It's a continuation of the topic I posted last year, but this one is more advanced and complicated!

1-What is POKPC?
POKPC is a POKMON RPG engine made in a pure programming language, and a self-dependant programmed toolkit. Programming language used in POKPC is Visual Basic. This is a DirectX enhanced engine.
NOTE: THIS IS NOT MADE USING RM2K OR ANY OTHER TOOLS!

2-What is current version of POKPC?
It's version 1.5.0.0 and newer versions will be added later.

3-What are the new features in POKPC?
->Added a custom fontset.
->Script-driven actions are now supported.
->Started in programming wild POKMON battling system.
->In-game animations (non behaviours of tiles) are supported.
->Forelayer of tiles overlapping the sprites.
->Map border like trees or running waves is supported.

4-Screenshots from the engine :



What should I post in my reply?
->Your windows type (XP/ME).
->FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine).
->Your rating for the engine (0 to 10)
->Your personal opinion and suggestions for the engine (feel free! :classic: )
->If an error occured, DON'T POST IT! Instead PM me.

5-Where can I download the engine?
You can download current version from HERE or HERE.

Major Update (1.5.0.0):
1- Supported map connections finally!
2- Different walking modes like running mode.
3- Supported map wraps and gamma fading methods.
4- Fixed speed issues.
5- Wild POKMON battle finally!
6- Main menu is now available.
7- Tile animation speed issue fixed.
8- New bonus map (LEGEND ISLANDS).

Waiting for your replies................... :rambo: :rambo:
USA
Seen June 29th, 2011
Posted July 16th, 2006
535 posts
18.3 Years
Hmm... the demo ran smooth, although I couldn't move anywhere else besides the town. :D

Just some things...
1. The controls (with arrows) are a bit weird. If you are, say, moving up, and you hold the right key with moving up, then letting go of the up key, you can't move right. Instead, you'll have to press and hold one key at a time...
2. When you use the action key, the words just pop up, instead of doing the letter by letter effect.
3. You can stand on doors.

Otherwise, very neat. 7/10 :)

~The River~

Current project

Pokemon Light Progress:

Light is starting over! I'll update this once I progress more in Light again.


:: Pokemon Light Links ::
:: Site :: :: Forums :: :: Thread ::

ExtraOrdinary

ExtraOrdinary Team Brain

Age 36
Seen November 3rd, 2008
Posted November 5th, 2007
106 posts
18.7 Years
Hmm... the demo ran smooth, although I couldn't move anywhere else besides the town. :D

Just some things...
1. The controls (with arrows) are a bit weird. If you are, say, moving up, and you hold the right key with moving up, then letting go of the up key, you can't move right. Instead, you'll have to press and hold one key at a time...
2. When you use the action key, the words just pop up, instead of doing the letter by letter effect.
3. You can stand on doors.
Please it's only version 0.4!!
These missing things you are talking about are still in make!
Remember that I offer extra programming not using RPG Makers!! :D
Maybe I was bit busy in programming the new tools for programming sphere, and adding new features to the map editor scripts! :classic:

I really didn't like the movement system at all... its horrible... fix that and it'll be fine.
What's horrible in it? You didn't explain enough!

Umm..why is the site in chinese??
XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD
The site isn't in Chinese! That has no relation to our topic!
-------------------------------------------------------------------
WARNING: Please don't go off the topic! Please post your reply as following!!
What should I post in my reply?
->Your windows type (XP/ME).
->FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine).
->Your rating for the engine (0 to 10)
->Your personal opinion and suggestions for the engine (feel free! )
->If an error occured, DON'T POST IT! Instead PM me.
Please follow these steps or don't reply at all!
But make sure that the engine is still under development!!
USA
Seen June 29th, 2011
Posted July 16th, 2006
535 posts
18.3 Years
What should I post in my reply?
->Your windows type (XP/ME).
->FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine).
->Your rating for the engine (0 to 10)
->Your personal opinion and suggestions for the engine (feel free! )
->If an error occured, DON'T POST IT! Instead PM me.
I did the 0 to 10 one...

Otherwise, very neat. 7/10 :)
Also, I was just trying to tell you things to fix. ;)

~The River~

Current project

Pokemon Light Progress:

Light is starting over! I'll update this once I progress more in Light again.


:: Pokemon Light Links ::
:: Site :: :: Forums :: :: Thread ::
Age 38
Seen August 21st, 2006
Posted August 3rd, 2006
205 posts
19.5 Years
I would like to post the steps, but I can't figure out how to download it. Your direct-link doesn't work because Lycos doesn't support direct-linking.

True, the site isn't in Chinese. It's in Arabic. I can still get a general idea where to go, by looking at the link targets, but that's it. In the programs section, it isn't listed. I'm at a loss.

ExtraOrdinary

ExtraOrdinary Team Brain

Age 36
Seen November 3rd, 2008
Posted November 5th, 2007
106 posts
18.7 Years
My computer shuts down every time I try and run the program. Weird.
In fact, it's not shutting down man! It's just loading the data but in a black window. So, we may have thinked of Shut Down :D

Other questions are n00bish, so I won't reply as I said "If an error occured, you MUST send a PRIVATE MESSAGE to me"!!! :chinese:

Dawson

The Rebirth Is Upon Us

Rising From The Ashes
Seen January 19th, 2023
Posted March 24th, 2013
9,727 posts
19.1 Years
Okay, as requested by you:


->Your windows type (XP/ME). XP
->FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine). 64 FPS
->Your rating for the engine (0 to 10) I think it's too early in development to give a fair rating.
->Your personal opinion and suggestions for the engine: There didn't seem to be much there, just talking to a few NPC's. I was expecting to see some kind of early battle system since you listed it as one of the things you'd been working on.
Age 29
Somewhere in the shadows
Seen March 30th, 2009
Posted September 5th, 2005
328 posts
18.1 Years
->Your windows type (XP/ME). XP
->FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine). 60 FPS
->Your rating for the engine (0 to 10) I can't give it a rating since not much happens yet
->Your personal opinion and suggestions for the engine: It was just 2 maps of talking to NPCS there werea few buildings that you couldn't go in. You should work on it more before you release another version
Age 33
Seen February 10th, 2011
Posted September 15th, 2005
38 posts
18 Years
I think it's great that your doing this. Vb, while considered an easy language to learn, is ALOT harder to work with than the rpg maker series. Anyone who criticizes ExtraOrdinary's work needs to ask themselves "Could I do this ?" The majority of you will answer "NO I can't, I'm too useless and lazy to learn how to." Constructive criticizm, Im sure is appreciated but not blunt remarks like:

I really didn't like the movement system at all... its horrible
Anyways on a lighter note, ExtraOrdinary keep up the good work, I'll be following closely, this looks like a project thats actually going to be finished :classic: Good luck !

ExtraOrdinary

ExtraOrdinary Team Brain

Age 36
Seen November 3rd, 2008
Posted November 5th, 2007
106 posts
18.7 Years
I think it's great that your doing this. Vb, while considered an easy language to learn, is ALOT harder to work with than the rpg maker series. Anyone who criticizes ExtraOrdinary's work needs to ask themselves "Could I do this ?" The majority of you will answer "NO I can't, I'm too useless and lazy to learn how to." Constructive criticizm, Im sure is appreciated but not blunt remarks like:


Anyways on a lighter note, ExtraOrdinary keep up the good work, I'll be following closely, this looks like a project thats actually going to be finished :classic: Good luck !
I only now realized that there are still good people in this world!

As you said, Constructive criticizm! That's it!
Seen October 27th, 2006
Posted August 10th, 2006
51 posts
18.4 Years
lol, good work, im makin a side game with sphere, and i know how hard that is, so this must also be pretty dmn hard to make.im srry, but i dpont get what it is tho? is it a pkmn game or what, cos all i culd do was walk around on 2 maps... which is cool, but i dont know if immmissing something or not...

Dawson

The Rebirth Is Upon Us

Rising From The Ashes
Seen January 19th, 2023
Posted March 24th, 2013
9,727 posts
19.1 Years
I think it's great that your doing this. Vb, while considered an easy language to learn, is ALOT harder to work with than the rpg maker series. Anyone who criticizes ExtraOrdinary's work needs to ask themselves "Could I do this ?" The majority of you will answer "NO I can't, I'm too useless and lazy to learn how to." Constructive criticizm, Im sure is appreciated but not blunt remarks like:


Anyways on a lighter note, ExtraOrdinary keep up the good work, I'll be following closely, this looks like a project thats actually going to be finished :classic: Good luck !
To be fair to Raccoon, ExtraOrdinary did ask for "personal opinions" of the engine. That's exactly what he gave, he didn't like a part of it so he said it.

Well, true, the movement does need to be fixed. Jeff explained the problem earlier in the thread so I wont just repeat what he said.