Hey all, glad you stopped by! Title is explanatory enough; I want to have an event script continue running after a trainer battle. I've tried everything I can think of to no avail. I then reverse-engineered a script from the base game where the player battles his rival. The only thing different I could see was that the script called the trainer battle and then returned to the main body. I tried that, and the script still ends. I also tried changing the trainer battle type from the usual
0x0 to the rival's
0x9 just to see what it would do, and nothing changed. Here's my code:
TL;DR of that code: an NPC is startled by the player, grabs some fossils (the hidesprite commands), battles the player, gives the player the Helix Fossil, and runs off.
Anyone have any past experience with this, or maybe some experimental ideas? I'm stumped. Thanks all for reading <3