Quote:
Originally Posted by JK0JK
W-what's the difference?
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An xse script is just used for general, usually overworld-based game functions. There's a strongly imposed limit to what it can do, because that's all it was ever designed to do. It's high-level and easy for developers to understand, at the expense of those limitations. XSE was made to compile that code.
ASM/Thumb is low-level, and is gba machine code. That means you can do almost anything with it, but it is much harder to understand. XSE has no idea what to do with code like that, it was only designed for the predictable, easy to understand code we use in scripting. To compile ASM into your game, you need a Thumb compiler. There are a couple floating around here.
You should look up a
tutorial on compiling ASM for rom hacks to better understand what you're actually doing.
This is slightly more advanced stuff (but if all you're doing is compiling other people's code, you should be fine).