Quote:
Originally Posted by SixtySixRoses
Creating an infinitely repeatable battle was my goal, so I'm glad I had the right idea. I wanted to also include a dialogue box that changes after the first fight. 0x80004F is obviously the dialogue box to introduce the fight, but I'm not sure how to subsequently change it.
The main problem I keep running into is in trying to compile, XSM says there are too many parameters defined on the "trainerbattle" line.
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That's because, well, you're defining too many parameters on the trainerbattle line :P
Like I said, the trainerbattle 0x0 you're using does not allow for the @continue pointer. It's for normal trainer battles, with only text pointers. What you need is tarinerbattle 0x1, a different type used for gym battles and such.
The trainerbattle line should be:
trainerbattle 0x1 0x001 0x0 0x880005E 0x880004F @continue
Again, that's the main error I see, so hopefully that small change is enough to fix your main problem :)