Thank you very much.
And how can I increase the number of battle backgrounds? It seems there are only 8 battle backgrounds in the rom..
specifically I want to add the snow and lava battle background.. Is it possible?
There are more than 20 battle backgrounds in the rom. As far as I know it is possible to expand the battle backgrounds only in rom so Fire Red USA. If you want to add a lava and snow battle background, you will have to replace two existing battle backgrounds with these two "new".
I had deleted the version that had problems displaying the new black theme EV/IV menu.
I just tried replicating it and it works perfectly.
I'm using the previous update from 11-10-2021, but I don't think it matters with Modexe.
I probably did something wrong the first time, but the process I went through was this.
1. Using the 30-10-2021 update files, run Modexe - Update v2.1 and patch gba
2. Using Modexe Mod Graphics, patch with EV/IV display menu (List feature 13)
Thanks for checking in with me on this issue.
On another note,
Here is a minor fix that could be done with the Trick House.
Reference info for prize list:
https://bulbapedia.bulbagarden.net/wiki/Trick_House
After completing Puzzle 5 (mechadolls), the Trick Master should give the prize, TM 12 Taunt, but instead gives New Item since TM indexes are different.
I haven't fixed this just yet, but it should be just changing the giveitem line in the appropriate script to the correct hex index by checking in with PGE.
The script for Trick Master has the entire list of giveitems for each puzzle, just look for the previous giveitem line for Puzzle 4 prize (Smoke Ball) and the Puzzle 6 prize (Magnet) and you should be able to pinpoint which giveitem line to change for Puzzle 5 (TM 12 Taunt).
Thanks for letting me know about it. I will fix it and soon bring this fix applied in the next update.
Hello! I'm using the extended Advanced Map tool provided in the first post, but when I try to edit the wild encounter tables the Pokemon names are all blank. Does anyone know why this might be happening?
Pic
This is strange because for me the name of the Pokémon usually appears on the A-Map. I even tested it on another computer and it still works. The problem would not be something on your Windows?
I'd like to modify the EXP ALL so that all pokemon get the full amount of experience regardless of whether they were in battle. Is there any easy way I could do this?
It's possible, but doing so would require a lot of work. It wouldn't be worth spending so much time trying to change that.
So I am at the point in my hack where I wanted to change the trainer sprites but unlz gba won’t load the section with the trainer won’t load but nameless sprite editor only works with fire red or ruby help
Use PGE version 3.8.1, it has support to import/export trainers sprites.
Check the image below.
I've found a typo relating to the decapitalization - in Mr. Stone's dialog after retrieving the Devon Goods, the M in Magma here is lowercase.
EDIT: Also, I just noticed another one. When backing out from learning a new move, the text "stop learning [movename]?" has a lowercase S in stop. It seems to be the case only during a battle, as when trying to teach a move via TM outside of battle, Stop is properly capitalized.
Thanks for pointing that out. For anyone else trying to fix that manually before the next update, it's at offset 0x22DA5E. I'm having trouble finding the script offset for receiving Dive from Steven though; I'm pretty inexperienced with Pokemon romhacking.
DOUBLE EDIT: Another move inconsistency, this person in the Pokemon Fan Club in Slateport is supposed to teach Swagger, but teaches Bounce instead.

Thank you for reporting these errors. All will be fixed in the next update.
I've been pretty busy lately, so it will take a while for the next update to be released.
Does anyone know how to set Critical Hit flags with this Base? I've used PGE's Move Editor to edit every move to my liking, except changing some moves to have High Crit ratio. Didn't see the option to use Crits in PGE's editor with this base
I didn't quite understand. Could you explain better?
So I was testing hoopa i was wondering how can I return hoppa back to its bound form
Shaymin and Hoopa, to return to their original form just put them on the PC and then move them to your party, so they will return to their original appearance.