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#org @1
#raw word 0x2A3
#raw word 0x2B0
#raw word 0x2B1
#raw word 0x2B7
#raw word 0x2B8
#raw word 0x2BE
#raw word 0x2BF
#raw word 0x2C0
#raw word 0x2C5
#raw word 0x2C6
#raw word 0x2C7
#raw word 0x2CA
#raw word 0x2CC
#raw word 0x2D2
#raw word 0x2D4
#raw word 0x2D5
#raw word 0x2D7
#raw word 0x2A4
#raw word 0xBA
#raw word 0x2A9
#raw word 0x2A8
#raw word 0x2AB
#raw word 0x2A1
#raw word 0x0
#org @1
#raw word 0x2A3
#raw word 0x2B0
#raw word 0x2B1
#raw word 0x2B7
#raw word 0x2B8
#raw word 0x2BE
#raw word 0x2BF
#raw word 0x2C0
#raw word 0x2C5
#raw word 0x2C6
#raw word 0x2C7
#raw word 0x2CA
#raw word 0x2CC
#raw word 0x2D2
#raw word 0x2D4
#raw word 0x2D5
#raw word 0x2D7
#raw word 0x2A4
#raw word 0xBA
#raw word 0x2A9
#raw word 0x2A8
#raw word 0x2AB
#raw word 0x2A1
#raw word 0x0
Don’t do @1 that compiles that to offset one try like t1
Don’t do @1 that compiles that to offset one try like t1
This is completely false. @1 is formatted as a dynamic offset. When using #dynamic 0x9D38A9, XSE will compile that string to the first free space in which it fits starting from 0x9D38A9.
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Join Date: Feb 2014
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The issue is with XSE that can't compile items further than the ones originally programmed in vanilla games. I also had the issue. What I did is to write the mart scripts directly in the CFRU script files.
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