Ok, thanks for the advice.
The speeds are fixed now.
Maybe HP Fighting would be good on Ninjask, but I haven't done the calculations yet if it would ohko stuff like Jolteon then. The other thing which I find useful about HP Ground is, that if Raikou has a sub up and maybe 6 CMs, I can send Ninjask in, sacrifice it while breaking the sub, and finally sending out Duggy to finish it. Similar strategy to the Aerodactyl-sacrifice - Duggy combination I think.
Well, it already has Ice Punch. :/
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WoW or Hypnosis over Taunt
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I guess I'll put WoW on him then. Heh, I didn't think about that. Thanks!
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you don't need rapid spin on Starmie, use recover
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Hmm... you have some point there... if 3 pokemon resist spikes then I don't need rapid spin. Ok, changed it to recover then.
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watch out for normal CB'ers
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Well, yeah. Tauros caused a few problems. =/
Anyway, thanks again!
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