@Captain W'Kos
Quote:
About tutorials, I am watching this guy, but I think, his XSE commands are outdated or something, bcause they're different than in-game or compiler scripts, for example #dynamic than #dyn.
I know, #dyn is only for automatic assign code to memory cells, and it isn't saving in code, but this is only example.
|
Yes, XSE is probably outdated, but PKSV is even more outdated. Really, you should switch to XSE. It's the standard that is used in the community for binary hacking. That it's different than ''in-game'' or ''compiler'' scripts is just nonsense. It probably just has different names for certain commands than PKSV does.
Quote:
#dyn 0x800000
#org @start
compare 0x4055 0x4
if < jump @no
end
#org @no
disappear 0x5
end
|
This is not how you hide a sprite (semi-)permanently. I'm not familiar with the ''disappear''-command in PKSV, but it's probably the ''hidesprite''-command (entry 0x53) in XSE. That command is only used in an instant script activation to temporarily hide a certain sprite. To hide a sprite (semi-)permanently, you need to assign a flag to an event sprite and set the flag in a script. If you have no idea what I'm talking about, check out Anthroyd's tutorials I mentioned earlier.