Pixel art

Started by Valdorath August 18th, 2005 8:29 AM
  • 804 views
  • 9 replies

gothsinn23

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Age 33
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Seen July 31st, 2006
Posted March 11th, 2006
936 posts
18.1 Years
I say, there's not that much improvement left to do, except maybe a bit less of a scaling-shading (make the change in the shades more subtle), and then they would probably be perfect. They're great. A 9.7/10.

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Sylphiel

Between your fantasy and my reality
Seen March 28th, 2023
Posted January 9th, 2023
13,114 posts
18.5 Years
Most of the issues I see are with the Naota piece. When shading things like faces and clothing, the shading shouldn't come down in a straight line like that, but instead it should follow the curve of the face/piece of clothing/whatever. Things like eyes also need shading as well, especially the iris and pupil, in anime-like pieces.

Other than that, the only other issues I see are with the jolteon - the neck ruff could've used some shading. If you shade one area of something, shade all the areas, or else the unshaded area will look extremely flat when compared to the rest of the piece.

Those look pretty good otherwise, though. ^^ You've got some good lineart there.
Seen January 11th, 2017
Posted October 7th, 2014
9,095 posts
18.7 Years
As stated by everyone else;it needs to be shaded big time. For example,on the Naota peice you only have 3 shades for the skin color. IMO around 5-6 would be best. But the anatomy on Naota is simply amazing. This would be perfect if you would have shaded it better.

Pretty much the same for the other-amazing anatomy,but bad shading. I suggest you add more colors when shading instead of using 2 or 3.

I hope I helped.